diff --git a/HLE-AAC-Decoder.md b/HLE-AAC-Decoder.md index 6c3bd30..f7ed303 100644 --- a/HLE-AAC-Decoder.md +++ b/HLE-AAC-Decoder.md @@ -8,13 +8,11 @@ You can get these files by following the instructions below. **Please note that this method might not improve audio or performance for all games that started working on LLE.** ### Instructions - -* Download the latest Citra build [here](https://citra-emu.org/download/). -* If you are using **Windows** or **macOS**, you don't need anything else. It will work directly. +* If you are using **Windows** or **macOS**, you don't need anything else. It will work directly. Download the latest Citra build [here](https://citra-emu.org/download/). + - **Note:** If you are using **Windows N**, then you will have to install the [MediaFeaturePack](https://www.microsoft.com/en-us/software-download/mediafeaturepack) for HLE AAC decoding to work. This is because the DLLs used by Citra aren't available on Windows N, by default. * If you are using **Linux**, you need to build Citra on your own. - - Follow the [[Building for Linux]] guide. - - You will need to install the following additional packages before building - `libavcodec-dev` & `libfdk-aac-dev`. - -* And you are done. Just boot up Citra, select `HLE (fast)` in the `Audio` tab and play. + - Follow the [[Building for Linux]] guide and install all dependencies, including optional dependencies. + - Next, follow the [[Building-for-Linux#building-citra-in-release-mode-optimized]] guide and build Citra with HLE AAC Decoding enabled. + - And you are done. Just boot up Citra, select `HLE (fast)` in the `Audio` tab and play.