From 932e77095a6e1377f75b8f00d37b3e3185323d08 Mon Sep 17 00:00:00 2001 From: BreadFish64 Date: Sun, 6 Aug 2017 20:12:55 -0600 Subject: [PATCH] =?UTF-8?q?Specifies=20which=20Pok=C3=A9mon=20games=20do?= =?UTF-8?q?=20not=20work=20(not=20that=20people=20asking=20about=20x&y=20s?= =?UTF-8?q?eem=20to=20read=20the=20FAQ=20anyway)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- FAQ.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/FAQ.md b/FAQ.md index c9f8351..48dc825 100644 --- a/FAQ.md +++ b/FAQ.md @@ -24,7 +24,7 @@ Refer to: #### Can _Citra_ run _Pokémon_ games? -Most of Pokémon games work properly but some are unplayable (we don't know why yet). +Most of Pokémon games work properly but Pokemon X&Y are unplayable (we don't know why yet). The ones that do work require a [[System Archives dump|Dumping System Archives and the Shared Fonts from a 3DS Console]] and crashes are common. @@ -150,7 +150,7 @@ The folder for the emulated SD card is named `sdmc` and can be found in Citra's In certain games, animated particles effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kinds of effects. It is planned to be implemented eventually, but for now there's no fix or workaround for these issues. -Note that certain versions of the Bleeding Edge builds (86 and below) had a prototype implementation of this feature, so it's possible that a game that worked in previous versions might display these corrupted graphics in the latest version. Unfortunately this prototype is incompatible with the current codebase and can't be reapplied to newer builds. +Note that the latest versions of the Bleeding Edge builds have implemented these features. Games that suffer from this: * Pokemon OR/AS - Missing attack animations.