From 63f54336c12814b26bff42434f4585206b1e0ad2 Mon Sep 17 00:00:00 2001 From: BreadFish64 Date: Sun, 6 Aug 2017 20:16:49 -0600 Subject: [PATCH] Updated the section on geometry shaders to reflect the changes in newest bleeding edge builds --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index 48dc825..17336d6 100644 --- a/FAQ.md +++ b/FAQ.md @@ -148,7 +148,7 @@ The folder for the emulated SD card is named `sdmc` and can be found in Citra's #### Particle effects or text display as a jumble of triangles. -In certain games, animated particles effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kinds of effects. It is planned to be implemented eventually, but for now there's no fix or workaround for these issues. +In certain games, animated particles effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kinds of effects. Note that the latest versions of the Bleeding Edge builds have implemented these features.