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Updated Issue Labels (markdown)
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@ -9,7 +9,7 @@ Broadly identify the area or module of the code this issue is related to.
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- **A-cpu:** CPU emulation, either the interpreter (Dyncom) or JIT compiler (Dynarmic).
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- **A-filesystem:** Emulation of the FS service and code which is used to implement it. (Savefiles, SD access, etc.)
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- **A-frontend:** The SDL or Qt frontends. (Any code in `citra` or `citra-qt`.)
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- **A-graphics:** Graphics emulation, including vertex shaders, software rasterizer, OpenGL backend and surface cache.
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- **A-graphics:** The issue affects graphical output of the emulator (glitches, missing objects, ..).
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- **A-kernel:** Core 3DS kernel HLE. Includes all syscall handling, kernel objects, scheduler, etc. Does *not* include HLE services.
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## "E-" labels ("Effort")
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@ -20,9 +20,25 @@ Attempt to gauge the difficulty or effert needed to fix or implement an issue. U
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- **E-intermediate:** Tasks requiring more effort which should probably have input from existing contributors.
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- **E-hard:** Requires major design work or very good knowledge of the 3DS system.
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## "F-" labels (?)
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## "F-" labels ("Feature")
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TODO
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Once an issue has been identified to be caused by a specific piece of code / feature in Citra it will be tagged with these. We usually call each feature by how it's named on the Citra side, however, some features map exactly to 3DS or unimplemented features.
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- **F-audio:csnd:** ?
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- **F-audio:dsp-hle:** ?
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- **F-cpu:interpreter:** The CPU interpreter is affected exclusively
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- **F-cpu:jit:** The CPU JIT is affected exclusively
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- **F-gpu:depth:** Emulated depthbuffer is wrong or depth comparisons fail
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- **F-gpu:gl-renderer:** The OpenGL renderer is affected exclusively
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- **F-gpu:gs:** Geometry Shaders of the 3DS GPU
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- **F-gpu:proctex:** Texture unit 3 (Produceral textures) of the 3DS GPU
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- **F-gpu:scissor:** GPU Scissor testing
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- **F-gpu:shader-jit:** The Shader-JIT is affected exclusively
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- **F-gpu:shadow-2d:** 2D Texture Shadow feature of the 3DS GPU
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- **F-gpu:shadow-cube:** Cubemap Shadow feature of the 3DS GPU
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- **F-gpu:sw-rasterizer:** The software renderer is affected exclusively
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- **F-gpu:tex-fwd:** This problem is related to some bug in our texture-forwarding (or upscaled rendering)
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- **F-gpu:texture-cube:** Cubemapping feature of the 3DS GPU
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## "pr:" labels
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