From 1e7a1d1a1900e2f05209d2790ba79e01cf9c1e2a Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Tue, 7 Feb 2017 19:59:34 -0800 Subject: [PATCH] Add entry about GS --- FAQ.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/FAQ.md b/FAQ.md index d7fb8e1..7e8bbb8 100644 --- a/FAQ.md +++ b/FAQ.md @@ -140,6 +140,12 @@ So far only _MSI Afterburner_ is being reported to have conflicts with _Citra_, The folder for the emulated SD card is named `sdmc` and can be found in Citra's [[User Directory]]. +#### Particle effects or text display as a jumble of triangles. + +In certain games, animated particles effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kinds of effects. It is planned to be implemented eventually, but for now there's no fix or workaround for these issues. + +Note that certain versions of the Bleeding Edge builds (86 and below) had a prototype implementation of this feature, so it's possible that a game that worked in previous versions might display these corrupted graphics in the latest version. Unfortunately this prototype is incompatible with the current codebase and can't be reapplied to newer builds. + ## Development and contributions #### How can I develop or contribute to the project?