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A very incomplete overview of useful information to get started with 3DS development. Please add anything that's missing :)
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### 3DS Hardware/Software
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* [3DBrew](http://3dbrew.org/wiki/Main_Page) is probably the best resource for the 3DS hardware/software internals
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* [ARM11 MPCore Reference Manual](http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0360f/index.html)
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* [ARM946E-S ™ Reference Manual](http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0201d/index.html)
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### Homebrew
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A list of a variety of homebrew applications and demos can be found on 3DBrew at [Homebrew Applications](http://3dbrew.org/wiki/Homebrew_Applications). They can be used for testing Citra if you have no means of dumping and decrypting commercial games. Smea's [Ninjhax Starter Kit](http://smealum.github.io/ninjhax2/starter.zip) contains pre-compiled binaries of some of these applications.
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Here are some tools useful for homebrew development:
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* [devkitARM](http://devkitpro.org/wiki/Getting_Started/devkitARM) - Toolchain geared toward compiling homebrew
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* [CTR User Library (ctrulib)](https://github.com/smealum/ctrulib) - Library for writing usermode arm11 code for the 3DS
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* [picasso](https://github.com/fincs/picasso) and [nihstro](https://github.com/neobrain/nihstro) - Assemblers for shader code for the PICA200 GPU used in the 3DS. nihstro also includes a disassembler.
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* [Aemstro](https://github.com/smealum/aemstro) - Older shader (dis)assembler. Nowadays picasso or nihstro should be preferred.
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* [Result code decoder (Python)](https://gist.github.com/yuriks/715d3478168eb69a28fa) - This Python script will (hopefully) decode any result codes you might encounter.
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* [3DS Game Database](http://www.3dsdb.com/) - Contains data on all 3DS games, their title IDs, update versions, etc.
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* [Homebrew Libraries and Tools](http://3dbrew.org/wiki/Homebrew_Libraries_and_Tools) - 3DBrew page with more tools and libraries useful for development.
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