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Updated Archive of 3DS Documentation (markdown)
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@ -8,3 +8,4 @@ For better or worse, there is no unified way of writing and collecting informati
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* Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables"
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* Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)
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* [wwylele's notes on CRO](https://gist.github.com/wwylele/325d53ee6a0f1dff6aa3473377335d93)
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* [wwylele's notes on `GPU_LUTINPUT_CP` and tangent mapping](https://gist.github.com/wwylele/f61d6653620bb763ab9dc7a60a9831ce)
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