citra/src/citra_qt/multiplayer/host_room.h
James Rowe 1f6791431d Move almost all state change tracking to MultiplayerState
Each window can still watch for state changes to update the ui or to
close the window as appropriate, but for any error announcements, they
all belong in Multiplayer state now.
2018-04-19 10:28:18 -06:00

70 lines
1.6 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "citra_qt/multiplayer/chat_room.h"
#include "citra_qt/multiplayer/validation.h"
#include "network/network.h"
namespace Ui {
class HostRoom;
}
namespace Core {
class AnnounceMultiplayerSession;
}
class ConnectionError;
class ComboBoxProxyModel;
class ChatMessage;
class HostRoomWindow : public QDialog {
Q_OBJECT
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
~HostRoomWindow();
private slots:
/**
* Handler for connection status changes. Launches the chat window if successful or
* displays an error
*/
void OnConnection();
private:
void Host();
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
std::unique_ptr<Ui::HostRoom> ui;
Validation validation;
};
/**
* Proxy Model for the game list combo box so we can reuse the game list model while still
* displaying the fields slightly differently
*/
class ComboBoxProxyModel : public QSortFilterProxyModel {
Q_OBJECT
public:
int columnCount(const QModelIndex& idx) const override {
return 1;
}
QVariant data(const QModelIndex& idx, int role) const override;
bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
};