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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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class Event final : public WaitObject {
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public:
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std::string GetTypeName() const override {
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return "Event";
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}
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std::string GetName() const override {
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return name;
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}
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void SetName(const std::string& name) {
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this->name = name;
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}
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static const HandleType HANDLE_TYPE = HandleType::Event;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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ResetType GetResetType() const {
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return reset_type;
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}
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void WakeupAllWaitingThreads() override;
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void Signal();
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void Clear();
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private:
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explicit Event(KernelSystem& kernel);
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~Event() override;
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ResetType reset_type; ///< Current ResetType
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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friend class KernelSystem;
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};
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} // namespace Kernel
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