citra/src/audio_core/dsp_interface.h
2018-02-03 15:15:17 +00:00

82 lines
2.5 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "audio_core/audio_types.h"
#include "audio_core/time_stretch.h"
#include "common/common_types.h"
#include "core/memory.h"
namespace AudioCore {
class Sink;
class DspInterface {
public:
DspInterface();
virtual ~DspInterface();
DspInterface(const DspInterface&) = delete;
DspInterface(DspInterface&&) = delete;
DspInterface& operator=(const DspInterface&) = delete;
DspInterface& operator=(DspInterface&&) = delete;
/// Get the state of the DSP
virtual DspState GetDspState() const = 0;
/**
* Reads `length` bytes from the DSP pipe identified with `pipe_number`.
* @note Can read up to the maximum value of a u16 in bytes (65,535).
* @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an
* empty vector will be returned.
* @note IF `length` is set to 0, an empty vector will be returned.
* @note IF `length` is greater than the amount of data available, this function will only read
* the available amount.
* @param pipe_number a `DspPipe`
* @param length the number of bytes to read. The max is 65,535 (max of u16).
* @returns a vector of bytes from the specified pipe. On error, will be empty.
*/
virtual std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) = 0;
/**
* How much data is left in pipe
* @param pipe_number The Pipe ID
* @return The amount of data remaning in the pipe. This is the maximum length PipeRead will
* return.
*/
virtual size_t GetPipeReadableSize(DspPipe pipe_number) const = 0;
/**
* Write to a DSP pipe.
* @param pipe_number The Pipe ID
* @param buffer The data to write to the pipe.
*/
virtual void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) = 0;
/// Returns a reference to the array backing DSP memory
virtual std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() = 0;
/// Select the sink to use based on sink id.
void SetSink(const std::string& sink_id);
/// Get the current sink
Sink& GetSink();
/// Enable/Disable audio stretching.
void EnableStretching(bool enable);
protected:
void OutputFrame(const StereoFrame16& frame);
private:
void FlushResidualStretcherAudio();
std::unique_ptr<Sink> sink;
bool perform_time_stretching = false;
TimeStretcher time_stretcher;
};
} // namespace AudioCore