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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
38 lines
967 B
C++
38 lines
967 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <sys/stat.h>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/archive_sdmc.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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Archive_SDMC::Archive_SDMC(const std::string& mount_point) : DiskArchive(mount_point) {
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LOG_INFO(Service_FS, "Directory %s set as SDMC.", mount_point.c_str());
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}
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bool Archive_SDMC::Initialize() {
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if (!Settings::values.use_virtual_sd) {
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LOG_WARNING(Service_FS, "SDMC disabled by config.");
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return false;
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}
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if (!FileUtil::CreateFullPath(mount_point)) {
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LOG_ERROR(Service_FS, "Unable to create SDMC path.");
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return false;
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}
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return true;
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}
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} // namespace FileSys
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