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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
282 lines
11 KiB
C++
282 lines
11 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
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/// while maintaining the original pitch by using a time domain WSOLA-like method
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/// with several performance-increasing tweaks.
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///
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/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
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/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2015-08-09 00:00:15 +0300 (Sun, 09 Aug 2015) $
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// File revision : $Revision: 4 $
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//
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// $Id: TDStretch.h 226 2015-08-08 21:00:15Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef TDStretch_H
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#define TDStretch_H
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#include <stddef.h>
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#include "STTypes.h"
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#include "RateTransposer.h"
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#include "FIFOSamplePipe.h"
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namespace soundtouch
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{
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/// Default values for sound processing parameters:
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/// Notice that the default parameters are tuned for contemporary popular music
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/// processing. For speech processing applications these parameters suit better:
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/// #define DEFAULT_SEQUENCE_MS 40
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/// #define DEFAULT_SEEKWINDOW_MS 15
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/// #define DEFAULT_OVERLAP_MS 8
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///
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/// Default length of a single processing sequence, in milliseconds. This determines to how
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/// long sequences the original sound is chopped in the time-stretch algorithm.
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///
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/// The larger this value is, the lesser sequences are used in processing. In principle
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/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
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/// and vice versa.
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///
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/// Increasing this value reduces computational burden & vice versa.
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//#define DEFAULT_SEQUENCE_MS 40
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#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
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/// Giving this value for the sequence length sets automatic parameter value
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/// according to tempo setting (recommended)
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#define USE_AUTO_SEQUENCE_LEN 0
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/// Seeking window default length in milliseconds for algorithm that finds the best possible
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/// overlapping location. This determines from how wide window the algorithm may look for an
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/// optimal joining location when mixing the sound sequences back together.
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///
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/// The bigger this window setting is, the higher the possibility to find a better mixing
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/// position will become, but at the same time large values may cause a "drifting" artifact
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/// because consequent sequences will be taken at more uneven intervals.
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///
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/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
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/// around, try reducing this setting.
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///
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/// Increasing this value increases computational burden & vice versa.
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//#define DEFAULT_SEEKWINDOW_MS 15
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#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
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/// Giving this value for the seek window length sets automatic parameter value
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/// according to tempo setting (recommended)
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#define USE_AUTO_SEEKWINDOW_LEN 0
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/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
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/// to form a continuous sound stream, this parameter defines over how long period the two
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/// consecutive sequences are let to overlap each other.
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///
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/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
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/// by a large amount, you might wish to try a smaller value on this.
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///
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/// Increasing this value increases computational burden & vice versa.
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#define DEFAULT_OVERLAP_MS 8
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/// Class that does the time-stretch (tempo change) effect for the processed
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/// sound.
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class TDStretch : public FIFOProcessor
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{
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protected:
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int channels;
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int sampleReq;
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int overlapLength;
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int seekLength;
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int seekWindowLength;
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int overlapDividerBitsNorm;
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int overlapDividerBitsPure;
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int slopingDivider;
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int sampleRate;
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int sequenceMs;
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int seekWindowMs;
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int overlapMs;
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unsigned long maxnorm;
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float maxnormf;
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double tempo;
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double nominalSkip;
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double skipFract;
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bool bQuickSeek;
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bool bAutoSeqSetting;
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bool bAutoSeekSetting;
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SAMPLETYPE *pMidBuffer;
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SAMPLETYPE *pMidBufferUnaligned;
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FIFOSampleBuffer outputBuffer;
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FIFOSampleBuffer inputBuffer;
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void acceptNewOverlapLength(int newOverlapLength);
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virtual void clearCrossCorrState();
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void calculateOverlapLength(int overlapMs);
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virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
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virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
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virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
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virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
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virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
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virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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void clearMidBuffer();
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void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
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void calcSeqParameters();
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void adaptNormalizer();
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/// Changes the tempo of the given sound samples.
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/// Returns amount of samples returned in the "output" buffer.
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/// The maximum amount of samples that can be returned at a time is set by
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/// the 'set_returnBuffer_size' function.
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void processSamples();
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public:
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TDStretch();
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virtual ~TDStretch();
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/// Operator 'new' is overloaded so that it automatically creates a suitable instance
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/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
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static void *operator new(size_t s);
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/// Use this function instead of "new" operator to create a new instance of this class.
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/// This function automatically chooses a correct feature set depending on if the CPU
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/// supports MMX/SSE/etc extensions.
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static TDStretch *newInstance();
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/// Returns the output buffer object
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FIFOSamplePipe *getOutput() { return &outputBuffer; };
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/// Returns the input buffer object
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FIFOSamplePipe *getInput() { return &inputBuffer; };
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/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
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/// tempo, larger faster tempo.
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void setTempo(double newTempo);
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual void clear();
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/// Clears the input buffer
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void clearInput();
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/// Sets the number of channels, 1 = mono, 2 = stereo
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void setChannels(int numChannels);
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/// Enables/disables the quick position seeking algorithm. Zero to disable,
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/// nonzero to enable
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void enableQuickSeek(bool enable);
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/// Returns nonzero if the quick seeking algorithm is enabled.
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bool isQuickSeekEnabled() const;
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/// Sets routine control parameters. These control are certain time constants
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/// defining how the sound is stretched to the desired duration.
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//
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/// 'sampleRate' = sample rate of the sound
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/// 'sequenceMS' = one processing sequence length in milliseconds
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/// 'seekwindowMS' = seeking window length for scanning the best overlapping
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/// position
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/// 'overlapMS' = overlapping length
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void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
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int sequenceMS = -1, ///< Single processing sequence length (ms)
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int seekwindowMS = -1, ///< Offset seeking window length (ms)
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int overlapMS = -1 ///< Sequence overlapping length (ms)
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);
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/// Get routine control parameters, see setParameters() function.
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/// Any of the parameters to this function can be NULL, in such case corresponding parameter
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/// value isn't returned.
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void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
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/// Adds 'numsamples' pcs of samples from the 'samples' memory position into
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/// the input of the object.
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virtual void putSamples(
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const SAMPLETYPE *samples, ///< Input sample data
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uint numSamples ///< Number of samples in 'samples' so that one sample
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///< contains both channels if stereo
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);
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/// return nominal input sample requirement for triggering a processing batch
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int getInputSampleReq() const
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{
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return (int)(nominalSkip + 0.5);
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}
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/// return nominal output sample amount when running a processing batch
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int getOutputBatchSize() const
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{
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return seekWindowLength - overlapLength;
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}
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};
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// Implementation-specific class declarations:
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#ifdef SOUNDTOUCH_ALLOW_MMX
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/// Class that implements MMX optimized routines for 16bit integer samples type.
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class TDStretchMMX : public TDStretch
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{
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protected:
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double calcCrossCorr(const short *mixingPos, const short *compare, double &norm);
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double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm);
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virtual void overlapStereo(short *output, const short *input) const;
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virtual void clearCrossCorrState();
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};
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#endif /// SOUNDTOUCH_ALLOW_MMX
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#ifdef SOUNDTOUCH_ALLOW_SSE
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/// Class that implements SSE optimized routines for floating point samples type.
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class TDStretchSSE : public TDStretch
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{
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protected:
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double calcCrossCorr(const float *mixingPos, const float *compare, double &norm);
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double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm);
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};
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#endif /// SOUNDTOUCH_ALLOW_SSE
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}
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#endif /// TDStretch_H
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