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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
180 lines
5.7 KiB
C++
180 lines
5.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Sample rate transposer. Changes sample rate by using linear interpolation
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/// together with anti-alias filtering (first order interpolation with anti-
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/// alias filtering should be quite adequate for this application).
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///
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/// Use either of the derived classes of 'RateTransposerInteger' or
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/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
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/// algorithm implementation.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2015-07-26 17:45:48 +0300 (Sun, 26 Jul 2015) $
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// File revision : $Revision: 4 $
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//
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// $Id: RateTransposer.h 225 2015-07-26 14:45:48Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef RateTransposer_H
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#define RateTransposer_H
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#include <stddef.h>
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#include "AAFilter.h"
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#include "FIFOSamplePipe.h"
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#include "FIFOSampleBuffer.h"
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#include "STTypes.h"
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namespace soundtouch
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{
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/// Abstract base class for transposer implementations (linear, advanced vs integer, float etc)
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class TransposerBase
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{
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public:
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enum ALGORITHM {
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LINEAR = 0,
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CUBIC,
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SHANNON
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};
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protected:
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virtual void resetRegisters() = 0;
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virtual int transposeMono(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples) = 0;
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virtual int transposeStereo(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples) = 0;
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virtual int transposeMulti(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples) = 0;
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static ALGORITHM algorithm;
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public:
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double rate;
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int numChannels;
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TransposerBase();
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virtual ~TransposerBase();
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virtual int transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src);
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virtual void setRate(double newRate);
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virtual void setChannels(int channels);
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// static factory function
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static TransposerBase *newInstance();
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// static function to set interpolation algorithm
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static void setAlgorithm(ALGORITHM a);
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};
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/// A common linear samplerate transposer class.
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///
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class RateTransposer : public FIFOProcessor
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{
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protected:
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/// Anti-alias filter object
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AAFilter *pAAFilter;
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TransposerBase *pTransposer;
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/// Buffer for collecting samples to feed the anti-alias filter between
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/// two batches
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FIFOSampleBuffer inputBuffer;
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/// Buffer for keeping samples between transposing & anti-alias filter
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FIFOSampleBuffer midBuffer;
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/// Output sample buffer
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FIFOSampleBuffer outputBuffer;
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bool bUseAAFilter;
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/// Transposes sample rate by applying anti-alias filter to prevent folding.
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/// Returns amount of samples returned in the "dest" buffer.
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/// The maximum amount of samples that can be returned at a time is set by
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/// the 'set_returnBuffer_size' function.
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void processSamples(const SAMPLETYPE *src,
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uint numSamples);
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public:
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RateTransposer();
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virtual ~RateTransposer();
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/// Operator 'new' is overloaded so that it automatically creates a suitable instance
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/// depending on if we're to use integer or floating point arithmetics.
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// static void *operator new(size_t s);
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/// Use this function instead of "new" operator to create a new instance of this class.
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/// This function automatically chooses a correct implementation, depending on if
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/// integer ot floating point arithmetics are to be used.
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// static RateTransposer *newInstance();
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/// Returns the output buffer object
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FIFOSamplePipe *getOutput() { return &outputBuffer; };
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/// Returns the store buffer object
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// FIFOSamplePipe *getStore() { return &storeBuffer; };
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/// Return anti-alias filter object
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AAFilter *getAAFilter();
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/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
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void enableAAFilter(bool newMode);
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/// Returns nonzero if anti-alias filter is enabled.
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bool isAAFilterEnabled() const;
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/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
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/// rate, larger faster rates.
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virtual void setRate(double newRate);
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/// Sets the number of channels, 1 = mono, 2 = stereo
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void setChannels(int channels);
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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/// the input of the object.
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void putSamples(const SAMPLETYPE *samples, uint numSamples);
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/// Clears all the samples in the object
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void clear();
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/// Returns nonzero if there aren't any samples available for outputting.
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int isEmpty() const;
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};
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}
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#endif
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