citra/src/core/hle/kernel/wait_object.cpp
Lioncash 882f647760 kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
2019-04-20 20:38:38 +02:00

105 lines
3.7 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <utility>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
namespace Kernel {
void WaitObject::AddWaitingThread(std::shared_ptr<Thread> thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
if (itr == waiting_threads.end())
waiting_threads.push_back(std::move(thread));
}
void WaitObject::RemoveWaitingThread(Thread* thread) {
auto itr = std::find_if(waiting_threads.begin(), waiting_threads.end(),
[thread](const auto& p) { return p.get() == thread; });
// If a thread passed multiple handles to the same object,
// the kernel might attempt to remove the thread from the object's
// waiting threads list multiple times.
if (itr != waiting_threads.end())
waiting_threads.erase(itr);
}
std::shared_ptr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
Thread* candidate = nullptr;
u32 candidate_priority = ThreadPrioLowest + 1;
for (const auto& thread : waiting_threads) {
// The list of waiting threads must not contain threads that are not waiting to be awakened.
ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll ||
thread->status == ThreadStatus::WaitHleEvent,
"Inconsistent thread statuses in waiting_threads");
if (thread->current_priority >= candidate_priority)
continue;
if (ShouldWait(thread.get()))
continue;
// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread->status == ThreadStatus::WaitSynchAll) {
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
[&thread](const std::shared_ptr<WaitObject>& object) {
return object->ShouldWait(thread.get());
});
}
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->current_priority;
}
}
return SharedFrom(candidate);
}
void WaitObject::WakeupAllWaitingThreads() {
while (auto thread = GetHighestPriorityReadyThread()) {
if (!thread->IsSleepingOnWaitAll()) {
Acquire(thread.get());
} else {
for (auto& object : thread->wait_objects) {
object->Acquire(thread.get());
}
}
// Invoke the wakeup callback before clearing the wait objects
if (thread->wakeup_callback)
thread->wakeup_callback(ThreadWakeupReason::Signal, thread, SharedFrom(this));
for (auto& object : thread->wait_objects)
object->RemoveWaitingThread(thread.get());
thread->wait_objects.clear();
thread->ResumeFromWait();
}
if (hle_notifier)
hle_notifier();
}
const std::vector<std::shared_ptr<Thread>>& WaitObject::GetWaitingThreads() const {
return waiting_threads;
}
void WaitObject::SetHLENotifier(std::function<void()> callback) {
hle_notifier = std::move(callback);
}
} // namespace Kernel