mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-28 04:40:04 +00:00
375 lines
12 KiB
XML
375 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGraphics</class>
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<widget class="QWidget" name="ConfigureGraphics">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>603</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QGroupBox" name="rendererBox">
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<property name="title">
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<string>Renderer</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<widget class="QCheckBox" name="toggle_hw_renderer">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Hardware Renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="hw_renderer_group" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<property name="leftMargin">
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<number>16</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Internal Resolution</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="resolution_factor_combobox">
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<item>
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<property name="text">
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<string>Auto (Window Size)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Native (400x240)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2x Native (800x480)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>3x Native (1200x720)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4x Native (1600x960)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>5x Native (2000x1200)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>6x Native (2400x1440)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>7x Native (2800x1680)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8x Native (3200x1920)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>9x Native (3600x2160)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>10x Native (4000x2400)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_hw_shader">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Hardware Shader</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="hw_shader_group" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_7">
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<property name="leftMargin">
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<number>16</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="toggle_accurate_mul">
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<property name="toolTip">
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<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html></string>
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</property>
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<property name="text">
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<string>Accurate Multiplication</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_shader_jit">
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<property name="toolTip">
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<string><html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Shader JIT</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_linear_filter">
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<property name="text">
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<string>Enable Linear Filtering</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_11">
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<item>
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Post-Processing Shader</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="shader_combobox"/>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Stereoscopy</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<item>
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Stereoscopic 3D Mode</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="render_3d_combobox">
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<item>
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<property name="text">
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<string>Off</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Side by Side</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Anaglyph</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<item>
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Depth</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="factor_3d">
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>100</number>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="layoutBox">
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<property name="title">
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<string>Layout</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QLabel" name="label1">
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<property name="text">
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<string>Screen Layout:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="layout_combobox">
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<item>
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<property name="text">
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<string>Default</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Single Screen</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Large Screen</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Side by Side</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QCheckBox" name="swap_screen">
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<property name="text">
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<string>Swap Screens</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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<widget class="QLabel" name="bg_label">
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<property name="text">
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<string>Background Color:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="bg_button">
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<property name="maximumSize">
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<size>
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<width>40</width>
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<height>16777215</height>
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</size>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="utilityBox">
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<property name="title">
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<string>Utility</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QCheckBox" name="toggle_custom_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Replace textures with PNG files.</p><p>Textures are loaded from load/textures/[Title ID]/.</p></body></html></string>
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</property>
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<property name="text">
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<string>Use Custom Textures</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_dump_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Dump textures to PNG files.</p><p>Textures are dumped to dump/textures/[Title ID]/.</p></body></html></string>
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</property>
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<property name="text">
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<string>Dump Textures</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_preload_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Load all custom textures into memory on boot, instead of loading them when the game requires them.</p></body></html></string>
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</property>
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<property name="text">
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<string>Preload Custom Textures</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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