mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-24 05:31:04 +00:00
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <vector>
|
|
#include <QByteArray>
|
|
#include <QMetaType>
|
|
#include <QString>
|
|
#include <QStringList>
|
|
|
|
namespace UISettings {
|
|
|
|
using ContextualShortcut = std::pair<QString, int>;
|
|
using Shortcut = std::pair<QString, ContextualShortcut>;
|
|
|
|
static const std::array<std::pair<QString, QString>, 4> themes = {
|
|
{std::make_pair(QString("Default"), QString("default")),
|
|
std::make_pair(QString("Dark"), QString("qdarkstyle")),
|
|
std::make_pair(QString("Colorful"), QString("colorful")),
|
|
std::make_pair(QString("Colorful Dark"), QString("colorful_dark"))}};
|
|
|
|
struct GameDir {
|
|
QString path;
|
|
bool deep_scan;
|
|
bool expanded;
|
|
bool operator==(const GameDir& rhs) const {
|
|
return path == rhs.path;
|
|
};
|
|
bool operator!=(const GameDir& rhs) const {
|
|
return !operator==(rhs);
|
|
};
|
|
};
|
|
|
|
struct Values {
|
|
QByteArray geometry;
|
|
QByteArray state;
|
|
|
|
QByteArray renderwindow_geometry;
|
|
|
|
QByteArray gamelist_header_state;
|
|
|
|
QByteArray microprofile_geometry;
|
|
bool microprofile_visible;
|
|
|
|
bool single_window_mode;
|
|
bool fullscreen;
|
|
bool display_titlebar;
|
|
bool show_filter_bar;
|
|
bool show_status_bar;
|
|
|
|
bool confirm_before_closing;
|
|
bool first_start;
|
|
|
|
bool updater_found;
|
|
bool update_on_close;
|
|
bool check_for_update_on_start;
|
|
|
|
// Discord RPC
|
|
bool enable_discord_presence;
|
|
|
|
QString roms_path;
|
|
QString symbols_path;
|
|
QString movie_record_path;
|
|
QString movie_playback_path;
|
|
QString game_dir_deprecated;
|
|
bool game_dir_deprecated_deepscan;
|
|
QList<UISettings::GameDir> game_dirs;
|
|
QStringList recent_files;
|
|
QString language;
|
|
|
|
QString theme;
|
|
|
|
// Shortcut name <Shortcut, context>
|
|
std::vector<Shortcut> shortcuts;
|
|
|
|
uint32_t callout_flags;
|
|
|
|
// multiplayer settings
|
|
QString nickname;
|
|
QString ip;
|
|
QString port;
|
|
QString room_nickname;
|
|
QString room_name;
|
|
quint32 max_player;
|
|
QString room_port;
|
|
uint host_type;
|
|
qulonglong game_id;
|
|
|
|
// logging
|
|
bool show_console;
|
|
};
|
|
|
|
extern Values values;
|
|
} // namespace UISettings
|
|
|
|
Q_DECLARE_METATYPE(UISettings::GameDir*);
|