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5d0a1e7efd
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
167 lines
4.8 KiB
C++
167 lines
4.8 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_types.h"
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namespace Network {
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/// A class that serializes data for network transfer. It also handles endianess
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class Packet {
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public:
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Packet() = default;
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~Packet() = default;
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/**
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* Append data to the end of the packet
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* @param data Pointer to the sequence of bytes to append
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* @param size_in_bytes Number of bytes to append
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*/
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void Append(const void* data, std::size_t size_in_bytes);
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/**
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* Reads data from the current read position of the packet
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* @param out_data Pointer where the data should get written to
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* @param size_in_bytes Number of bytes to read
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*/
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void Read(void* out_data, std::size_t size_in_bytes);
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/**
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* Clear the packet
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* After calling Clear, the packet is empty.
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*/
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void Clear();
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/**
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* Ignores bytes while reading
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* @param length THe number of bytes to ignore
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*/
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void IgnoreBytes(u32 length);
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/**
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* Get a pointer to the data contained in the packet
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* @return Pointer to the data
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*/
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const void* GetData() const;
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/**
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* This function returns the number of bytes pointed to by
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* what getData returns.
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* @return Data size, in bytes
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*/
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std::size_t GetDataSize() const;
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/**
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* This function is useful to know if there is some data
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* left to be read, without actually reading it.
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* @return True if all data was read, false otherwise
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*/
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bool EndOfPacket() const;
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explicit operator bool() const;
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/// Overloads of operator >> to read data from the packet
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Packet& operator>>(bool& out_data);
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Packet& operator>>(s8& out_data);
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Packet& operator>>(u8& out_data);
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Packet& operator>>(s16& out_data);
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Packet& operator>>(u16& out_data);
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Packet& operator>>(s32& out_data);
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Packet& operator>>(u32& out_data);
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Packet& operator>>(s64& out_data);
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Packet& operator>>(u64& out_data);
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Packet& operator>>(float& out_data);
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Packet& operator>>(double& out_data);
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Packet& operator>>(char* out_data);
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Packet& operator>>(std::string& out_data);
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template <typename T>
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Packet& operator>>(std::vector<T>& out_data);
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template <typename T, std::size_t S>
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Packet& operator>>(std::array<T, S>& out_data);
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/// Overloads of operator << to write data into the packet
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Packet& operator<<(bool in_data);
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Packet& operator<<(s8 in_data);
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Packet& operator<<(u8 in_data);
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Packet& operator<<(s16 in_data);
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Packet& operator<<(u16 in_data);
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Packet& operator<<(s32 in_data);
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Packet& operator<<(u32 in_data);
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Packet& operator<<(s64 in_data);
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Packet& operator<<(u64 in_data);
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Packet& operator<<(float in_data);
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Packet& operator<<(double in_data);
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Packet& operator<<(const char* in_data);
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Packet& operator<<(const std::string& in_data);
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template <typename T>
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Packet& operator<<(const std::vector<T>& in_data);
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template <typename T, std::size_t S>
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Packet& operator<<(const std::array<T, S>& data);
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private:
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/**
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* Check if the packet can extract a given number of bytes
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* This function updates accordingly the state of the packet.
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* @param size Size to check
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* @return True if size bytes can be read from the packet
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*/
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bool CheckSize(std::size_t size);
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// Member data
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std::vector<char> data; ///< Data stored in the packet
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std::size_t read_pos = 0; ///< Current reading position in the packet
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bool is_valid = true; ///< Reading state of the packet
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};
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template <typename T>
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Packet& Packet::operator>>(std::vector<T>& out_data) {
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// First extract the size
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u32 size = 0;
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*this >> size;
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out_data.resize(size);
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// Then extract the data
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for (std::size_t i = 0; i < out_data.size(); ++i) {
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T character = 0;
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*this >> character;
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out_data[i] = character;
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}
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return *this;
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}
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template <typename T, std::size_t S>
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Packet& Packet::operator>>(std::array<T, S>& out_data) {
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for (std::size_t i = 0; i < out_data.size(); ++i) {
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T character = 0;
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*this >> character;
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out_data[i] = character;
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}
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return *this;
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}
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template <typename T>
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Packet& Packet::operator<<(const std::vector<T>& in_data) {
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// First insert the size
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*this << static_cast<u32>(in_data.size());
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// Then insert the data
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for (std::size_t i = 0; i < in_data.size(); ++i) {
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*this << in_data[i];
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}
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return *this;
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}
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template <typename T, std::size_t S>
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Packet& Packet::operator<<(const std::array<T, S>& in_data) {
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for (std::size_t i = 0; i < in_data.size(); ++i) {
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*this << in_data[i];
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}
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return *this;
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}
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} // namespace Network
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