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https://github.com/citra-emu/citra.git
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573036b38e
Added a few interfaces for adding/deleting/replacing/saving cheats. The cheats list is guarded by a std::shared_mutex, and would only need a exclusive lock when it's being updated. I marked the `Execute` function as `const` to avoid accidentally changing the internal state of the cheat on execution, so that execution can be considered a "read" operation which only needs a shared lock. Whether a cheat is enabled or not is now saved by a special comment line `*citra_enabled`.
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <shared_mutex>
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#include <vector>
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#include "common/common_types.h"
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namespace Core {
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class System;
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struct TimingEventType;
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} // namespace Core
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namespace CoreTiming {
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struct EventType;
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}
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namespace Cheats {
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class CheatBase;
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class CheatEngine {
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public:
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explicit CheatEngine(Core::System& system);
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~CheatEngine();
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std::vector<std::shared_ptr<CheatBase>> GetCheats() const;
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void AddCheat(const std::shared_ptr<CheatBase>& cheat);
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void RemoveCheat(int index);
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void UpdateCheat(int index, const std::shared_ptr<CheatBase>& new_cheat);
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void SaveCheatFile() const;
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private:
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void LoadCheatFile();
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void RunCallback(u64 userdata, int cycles_late);
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std::vector<std::shared_ptr<CheatBase>> cheats_list;
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mutable std::shared_mutex cheats_list_mutex;
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Core::TimingEventType* event;
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Core::System& system;
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};
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} // namespace Cheats
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