citra/src/core/cheats/cheats.h
zhupengfei 573036b38e
core/cheats: Add and change a few functions
Added a few interfaces for adding/deleting/replacing/saving cheats. The cheats list is guarded by a std::shared_mutex, and would only need a exclusive lock when it's being updated.

I marked the `Execute` function as `const` to avoid accidentally changing the internal state of the cheat on execution, so that execution can be considered a "read" operation which only needs a shared lock.

Whether a cheat is enabled or not is now saved by a special comment line `*citra_enabled`.
2019-02-02 08:15:23 +08:00

44 lines
1.0 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <shared_mutex>
#include <vector>
#include "common/common_types.h"
namespace Core {
class System;
struct TimingEventType;
} // namespace Core
namespace CoreTiming {
struct EventType;
}
namespace Cheats {
class CheatBase;
class CheatEngine {
public:
explicit CheatEngine(Core::System& system);
~CheatEngine();
std::vector<std::shared_ptr<CheatBase>> GetCheats() const;
void AddCheat(const std::shared_ptr<CheatBase>& cheat);
void RemoveCheat(int index);
void UpdateCheat(int index, const std::shared_ptr<CheatBase>& new_cheat);
void SaveCheatFile() const;
private:
void LoadCheatFile();
void RunCallback(u64 userdata, int cycles_late);
std::vector<std::shared_ptr<CheatBase>> cheats_list;
mutable std::shared_mutex cheats_list_mutex;
Core::TimingEventType* event;
Core::System& system;
};
} // namespace Cheats