mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-22 21:30:06 +00:00
9283053701
Move WebServices to use LibreSSL + cpp-httplib Remove curl + openssl build dependencies
144 lines
4.5 KiB
C++
144 lines
4.5 KiB
C++
// Copyright 2017 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <functional>
|
|
#include <future>
|
|
#include <string>
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
|
|
namespace Common {
|
|
struct WebResult {
|
|
enum class Code : u32 {
|
|
Success,
|
|
InvalidURL,
|
|
CredentialsMissing,
|
|
LibError,
|
|
HttpError,
|
|
WrongContent,
|
|
NoWebservice,
|
|
};
|
|
Code result_code;
|
|
std::string result_string;
|
|
};
|
|
} // namespace Common
|
|
|
|
namespace AnnounceMultiplayerRoom {
|
|
|
|
using MacAddress = std::array<u8, 6>;
|
|
|
|
struct Room {
|
|
struct Member {
|
|
std::string name;
|
|
MacAddress mac_address;
|
|
std::string game_name;
|
|
u64 game_id;
|
|
};
|
|
std::string name;
|
|
std::string UID;
|
|
std::string owner;
|
|
std::string ip;
|
|
u16 port;
|
|
u32 max_player;
|
|
u32 net_version;
|
|
bool has_password;
|
|
std::string preferred_game;
|
|
u64 preferred_game_id;
|
|
|
|
std::vector<Member> members;
|
|
};
|
|
using RoomList = std::vector<Room>;
|
|
|
|
/**
|
|
* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
|
|
* implement this interface.
|
|
*/
|
|
class Backend : NonCopyable {
|
|
public:
|
|
virtual ~Backend() = default;
|
|
|
|
/**
|
|
* Sets the Information that gets used for the announce
|
|
* @param uid The Id of the room
|
|
* @param name The name of the room
|
|
* @param port The port of the room
|
|
* @param net_version The version of the libNetwork that gets used
|
|
* @param has_password True if the room is passowrd protected
|
|
* @param preferred_game The preferred game of the room
|
|
* @param preferred_game_id The title id of the preferred game
|
|
*/
|
|
virtual void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
|
|
const u32 max_player, const u32 net_version,
|
|
const bool has_password, const std::string& preferred_game,
|
|
const u64 preferred_game_id) = 0;
|
|
/**
|
|
* Adds a player information to the data that gets announced
|
|
* @param nickname The nickname of the player
|
|
* @param mac_address The MAC Address of the player
|
|
* @param game_id The title id of the game the player plays
|
|
* @param game_name The name of the game the player plays
|
|
*/
|
|
virtual void AddPlayer(const std::string& nickname, const MacAddress& mac_address,
|
|
const u64 game_id, const std::string& game_name) = 0;
|
|
|
|
/**
|
|
* Send the data to the announce service
|
|
* @result The result of the announce attempt
|
|
*/
|
|
virtual std::future<Common::WebResult> Announce() = 0;
|
|
|
|
/**
|
|
* Empties the stored players
|
|
*/
|
|
virtual void ClearPlayers() = 0;
|
|
|
|
/**
|
|
* Get the room information from the announce service
|
|
* @param func a function that gets exectued when the get finished.
|
|
* Can be used as a callback
|
|
* @result A list of all rooms the announce service has
|
|
*/
|
|
virtual std::future<RoomList> GetRoomList(std::function<void()> func) = 0;
|
|
|
|
/**
|
|
* Sends a delete message to the announce service
|
|
*/
|
|
virtual void Delete() = 0;
|
|
};
|
|
|
|
/**
|
|
* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
|
|
* functional backend implementation is not available.
|
|
*/
|
|
class NullBackend : public Backend {
|
|
public:
|
|
~NullBackend() = default;
|
|
void SetRoomInformation(const std::string& /*uid*/, const std::string& /*name*/,
|
|
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
|
|
const bool /*has_password*/, const std::string& /*preferred_game*/,
|
|
const u64 /*preferred_game_id*/) override {}
|
|
void AddPlayer(const std::string& /*nickname*/, const MacAddress& /*mac_address*/,
|
|
const u64 /*game_id*/, const std::string& /*game_name*/) override {}
|
|
std::future<Common::WebResult> Announce() override {
|
|
return std::async(std::launch::deferred, []() {
|
|
return Common::WebResult{Common::WebResult::Code::NoWebservice,
|
|
"WebService is missing"};
|
|
});
|
|
}
|
|
void ClearPlayers() override {}
|
|
std::future<RoomList> GetRoomList(std::function<void()> func) override {
|
|
return std::async(std::launch::deferred, [func]() {
|
|
func();
|
|
return RoomList{};
|
|
});
|
|
}
|
|
|
|
void Delete() override {}
|
|
};
|
|
|
|
} // namespace AnnounceMultiplayerRoom
|