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185 lines
7.2 KiB
C++
185 lines
7.2 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <memory>
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#include <SDL.h>
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#include <SDL_gamecontroller.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "input_core/devices/sdl_gamepad.h"
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#include "input_core/devices/gamecontrollerdb.h"
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bool SDLGamepad::SDLInitialized = false;
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SDLGamepad::SDLGamepad() {
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}
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SDLGamepad::SDLGamepad(int number_, _SDL_GameController* gamepad_)
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: number(number_), gamepad(gamepad_) {
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}
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SDLGamepad::~SDLGamepad() {
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CloseDevice();
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}
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bool SDLGamepad::InitDevice(int number, const std::map<std::string, std::vector<Service::HID::PadState>>& keyMap) {
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if (!SDLGamepad::SDLInitialized && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed");
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return false;
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}
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SDL_GameControllerEventState(SDL_IGNORE);
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SDLGamepad::SDLInitialized = true;
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LoadGameControllerDB();
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if (SDL_IsGameController(number)) {
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gamepad = SDL_GameControllerOpen(number);
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if (gamepad == nullptr) {
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LOG_INFO(Input, "Controller found but unable to open connection.");
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return false;
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}
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}
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key_mapping = keyMap;
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for (const auto& entry : key_mapping) {
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keys_pressed[entry.first] = false;
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}
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return true;
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}
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void SDLGamepad::ProcessInput() {
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if (gamepad == nullptr)
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return;
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SDL_GameControllerUpdate();
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for (const auto& entry : key_mapping) {
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SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(gamepadinput_to_sdlname_mapping[static_cast<GamepadInputs>(stoi(entry.first))].c_str());
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if (button != SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_INVALID) {
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Uint8 pressed = SDL_GameControllerGetButton(gamepad, button);
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if (pressed == 1 && keys_pressed[entry.first] == false) {
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for (const auto& padstate : entry.second) {
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KeyMap::PressKey(padstate, 1.0);
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keys_pressed[entry.first] = true;
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}
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}
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else if (pressed == 0 && keys_pressed[entry.first] == true) {
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for (const auto& padstate : entry.second) {
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KeyMap::ReleaseKey(padstate);
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keys_pressed[entry.first] = false;
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}
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}
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}
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else {
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// Try axis if button isn't valid
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SDL_GameControllerAxis axis = SDL_GameControllerGetAxisFromString(gamepadinput_to_sdlname_mapping[static_cast<GamepadInputs>(stoi(entry.first))].c_str());
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if (axis != SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_INVALID) {
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Sint16 value = SDL_GameControllerGetAxis(gamepad, axis);
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for (const auto& padstate : entry.second) {
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// TODO: calculate deadzone by radial field rather than axial field. (sqrt(x^2 + y^2) > deadzone)
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// dont process if in deadzone. Replace later with settings for deadzone.
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if (abs(value) < 0.2 * 32767.0)
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KeyMap::ReleaseKey(padstate);
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else
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KeyMap::PressKey(padstate, (float)value / 32767.0);
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}
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}
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}
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}
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}
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bool SDLGamepad::CloseDevice() {
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if (gamepad != nullptr) {
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SDL_GameControllerClose(gamepad);
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}
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return true;
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}
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std::vector<std::shared_ptr<IDevice>> SDLGamepad::GetAllDevices() {
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std::vector<std::shared_ptr<IDevice>> devices;
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if (!SDLGamepad::SDLInitialized && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed");
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return devices;
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}
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LoadGameControllerDB();
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SDL_GameControllerEventState(SDL_IGNORE);
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for (int i = 0; i < 8; i++) {
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SDL_GameController* gamecontroller;
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if (SDL_IsGameController(i)) {
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gamecontroller = SDL_GameControllerOpen(i);
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if (gamecontroller != nullptr) {
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devices.push_back(std::make_shared<SDLGamepad>(i, gamecontroller));
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}
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}
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}
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return devices;
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}
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void SDLGamepad::LoadGameControllerDB() {
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std::vector<std::string> lines1,lines2,lines3,lines4;
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Common::SplitString(SDLGameControllerDB::db_file1, '\n', lines1);
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Common::SplitString(SDLGameControllerDB::db_file2, '\n', lines2);
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Common::SplitString(SDLGameControllerDB::db_file3, '\n', lines3);
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Common::SplitString(SDLGameControllerDB::db_file4, '\n', lines4);
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lines1.insert(lines1.end(), lines2.begin(), lines2.end());
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lines1.insert(lines1.end(), lines3.begin(), lines3.end());
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lines1.insert(lines1.end(), lines4.begin(), lines4.end());
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for (std::string s : lines1) {
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SDL_GameControllerAddMapping(s.c_str());
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}
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}
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Settings::InputDeviceMapping SDLGamepad::GetInput() {
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if (gamepad == nullptr)
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return Settings::InputDeviceMapping("");
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SDL_GameControllerUpdate();
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for (int i = 0; i < SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MAX; i++)
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{
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Uint8 pressed = SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(i));
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if (pressed == 0)
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continue;
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auto buttonName = SDL_GameControllerGetStringForButton(SDL_GameControllerButton(i));
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for (const auto& mapping : gamepadinput_to_sdlname_mapping) {
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if (mapping.second == buttonName) {
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return Settings::InputDeviceMapping("SDL/" + std::to_string(number) + "/" + "Gamepad/" + std::to_string(static_cast<int>(mapping.first)));
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}
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}
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}
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for (int i = 0; i < SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_MAX; i++) {
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Sint16 value = SDL_GameControllerGetAxis(gamepad, SDL_GameControllerAxis(i));
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// TODO: calculate deadzone by radial field rather than axial field. (sqrt(x^2 + y^2) > deadzone)
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// dont process if in deadzone. Replace later with settings for deadzone.
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if (abs(value) < 0.2 * 32767.0)
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continue;
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std::string modifier;
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if (value > 0)
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modifier = "+";
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else
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modifier = "-";
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std::string axisName = SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis(i));
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for (const auto& mapping : gamepadinput_to_sdlname_mapping) {
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if (mapping.second == axisName) {
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if ((mapping.first == GamepadInputs::LeftXMinus ||
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mapping.first == GamepadInputs::LeftYMinus ||
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mapping.first == GamepadInputs::RightXMinus ||
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mapping.first == GamepadInputs::RightYMinus) && modifier == "+") {
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continue;
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}
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else if ((mapping.first == GamepadInputs::LeftXPlus ||
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mapping.first == GamepadInputs::LeftYPlus ||
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mapping.first == GamepadInputs::RightXPlus ||
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mapping.first == GamepadInputs::RightYPlus) && modifier == "-") {
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continue;
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}
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return Settings::InputDeviceMapping("SDL/" + std::to_string(this->number) + "/" + "Gamepad/" + std::to_string(static_cast<int>(mapping.first)));
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}
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}
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}
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return Settings::InputDeviceMapping("");
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}
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void SDLGamepad::Clear() {
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}
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