citra/src/input_core/devices/sdl_gamepad.cpp
2016-09-02 18:06:02 -05:00

185 lines
7.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cmath>
#include <memory>
#include <SDL.h>
#include <SDL_gamecontroller.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "input_core/devices/sdl_gamepad.h"
#include "input_core/devices/gamecontrollerdb.h"
bool SDLGamepad::SDLInitialized = false;
SDLGamepad::SDLGamepad() {
}
SDLGamepad::SDLGamepad(int number_, _SDL_GameController* gamepad_)
: number(number_), gamepad(gamepad_) {
}
SDLGamepad::~SDLGamepad() {
CloseDevice();
}
bool SDLGamepad::InitDevice(int number, const std::map<std::string, std::vector<Service::HID::PadState>>& keyMap) {
if (!SDLGamepad::SDLInitialized && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed");
return false;
}
SDL_GameControllerEventState(SDL_IGNORE);
SDLGamepad::SDLInitialized = true;
LoadGameControllerDB();
if (SDL_IsGameController(number)) {
gamepad = SDL_GameControllerOpen(number);
if (gamepad == nullptr) {
LOG_INFO(Input, "Controller found but unable to open connection.");
return false;
}
}
key_mapping = keyMap;
for (const auto& entry : key_mapping) {
keys_pressed[entry.first] = false;
}
return true;
}
void SDLGamepad::ProcessInput() {
if (gamepad == nullptr)
return;
SDL_GameControllerUpdate();
for (const auto& entry : key_mapping) {
SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(gamepadinput_to_sdlname_mapping[static_cast<GamepadInputs>(stoi(entry.first))].c_str());
if (button != SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_INVALID) {
Uint8 pressed = SDL_GameControllerGetButton(gamepad, button);
if (pressed == 1 && keys_pressed[entry.first] == false) {
for (const auto& padstate : entry.second) {
KeyMap::PressKey(padstate, 1.0);
keys_pressed[entry.first] = true;
}
}
else if (pressed == 0 && keys_pressed[entry.first] == true) {
for (const auto& padstate : entry.second) {
KeyMap::ReleaseKey(padstate);
keys_pressed[entry.first] = false;
}
}
}
else {
// Try axis if button isn't valid
SDL_GameControllerAxis axis = SDL_GameControllerGetAxisFromString(gamepadinput_to_sdlname_mapping[static_cast<GamepadInputs>(stoi(entry.first))].c_str());
if (axis != SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_INVALID) {
Sint16 value = SDL_GameControllerGetAxis(gamepad, axis);
for (const auto& padstate : entry.second) {
// TODO: calculate deadzone by radial field rather than axial field. (sqrt(x^2 + y^2) > deadzone)
// dont process if in deadzone. Replace later with settings for deadzone.
if (abs(value) < 0.2 * 32767.0)
KeyMap::ReleaseKey(padstate);
else
KeyMap::PressKey(padstate, (float)value / 32767.0);
}
}
}
}
}
bool SDLGamepad::CloseDevice() {
if (gamepad != nullptr) {
SDL_GameControllerClose(gamepad);
}
return true;
}
std::vector<std::shared_ptr<IDevice>> SDLGamepad::GetAllDevices() {
std::vector<std::shared_ptr<IDevice>> devices;
if (!SDLGamepad::SDLInitialized && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed");
return devices;
}
LoadGameControllerDB();
SDL_GameControllerEventState(SDL_IGNORE);
for (int i = 0; i < 8; i++) {
SDL_GameController* gamecontroller;
if (SDL_IsGameController(i)) {
gamecontroller = SDL_GameControllerOpen(i);
if (gamecontroller != nullptr) {
devices.push_back(std::make_shared<SDLGamepad>(i, gamecontroller));
}
}
}
return devices;
}
void SDLGamepad::LoadGameControllerDB() {
std::vector<std::string> lines1,lines2,lines3,lines4;
Common::SplitString(SDLGameControllerDB::db_file1, '\n', lines1);
Common::SplitString(SDLGameControllerDB::db_file2, '\n', lines2);
Common::SplitString(SDLGameControllerDB::db_file3, '\n', lines3);
Common::SplitString(SDLGameControllerDB::db_file4, '\n', lines4);
lines1.insert(lines1.end(), lines2.begin(), lines2.end());
lines1.insert(lines1.end(), lines3.begin(), lines3.end());
lines1.insert(lines1.end(), lines4.begin(), lines4.end());
for (std::string s : lines1) {
SDL_GameControllerAddMapping(s.c_str());
}
}
Settings::InputDeviceMapping SDLGamepad::GetInput() {
if (gamepad == nullptr)
return Settings::InputDeviceMapping("");
SDL_GameControllerUpdate();
for (int i = 0; i < SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MAX; i++)
{
Uint8 pressed = SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(i));
if (pressed == 0)
continue;
auto buttonName = SDL_GameControllerGetStringForButton(SDL_GameControllerButton(i));
for (const auto& mapping : gamepadinput_to_sdlname_mapping) {
if (mapping.second == buttonName) {
return Settings::InputDeviceMapping("SDL/" + std::to_string(number) + "/" + "Gamepad/" + std::to_string(static_cast<int>(mapping.first)));
}
}
}
for (int i = 0; i < SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_MAX; i++) {
Sint16 value = SDL_GameControllerGetAxis(gamepad, SDL_GameControllerAxis(i));
// TODO: calculate deadzone by radial field rather than axial field. (sqrt(x^2 + y^2) > deadzone)
// dont process if in deadzone. Replace later with settings for deadzone.
if (abs(value) < 0.2 * 32767.0)
continue;
std::string modifier;
if (value > 0)
modifier = "+";
else
modifier = "-";
std::string axisName = SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis(i));
for (const auto& mapping : gamepadinput_to_sdlname_mapping) {
if (mapping.second == axisName) {
if ((mapping.first == GamepadInputs::LeftXMinus ||
mapping.first == GamepadInputs::LeftYMinus ||
mapping.first == GamepadInputs::RightXMinus ||
mapping.first == GamepadInputs::RightYMinus) && modifier == "+") {
continue;
}
else if ((mapping.first == GamepadInputs::LeftXPlus ||
mapping.first == GamepadInputs::LeftYPlus ||
mapping.first == GamepadInputs::RightXPlus ||
mapping.first == GamepadInputs::RightYPlus) && modifier == "-") {
continue;
}
return Settings::InputDeviceMapping("SDL/" + std::to_string(this->number) + "/" + "Gamepad/" + std::to_string(static_cast<int>(mapping.first)));
}
}
}
return Settings::InputDeviceMapping("");
}
void SDLGamepad::Clear() {
}