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250 lines
9.8 KiB
C++
250 lines
9.8 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <memory>
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#include <string>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/server_session.h"
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namespace Service {
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class ServiceFrameworkBase;
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}
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namespace Memory {
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class MemorySystem;
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}
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namespace Kernel {
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class HandleTable;
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class Process;
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class Thread;
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class Event;
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class HLERequestContext;
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class KernelSystem;
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/**
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* Interface implemented by HLE Session handlers.
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* This can be provided to a ServerSession in order to hook into several relevant events
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* (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
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*/
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class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
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public:
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virtual ~SessionRequestHandler() = default;
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/**
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* Handles a sync request from the emulated application.
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* @param context holds all the information relevant to his request (ServerSession, Translated
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* command buffer, etc).
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*/
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virtual void HandleSyncRequest(Kernel::HLERequestContext& context) = 0;
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/**
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* Signals that a client has just connected to this HLE handler and keeps the
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* associated ServerSession alive for the duration of the connection.
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* @param server_session Owning pointer to the ServerSession associated with the connection.
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*/
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virtual void ClientConnected(SharedPtr<ServerSession> server_session);
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/**
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* Signals that a client has just disconnected from this HLE handler and releases the
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* associated ServerSession.
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* @param server_session ServerSession associated with the connection.
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*/
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virtual void ClientDisconnected(SharedPtr<ServerSession> server_session);
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/// Empty placeholder structure for services with no per-session data. The session data classes
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/// in each service must inherit from this.
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struct SessionDataBase {
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virtual ~SessionDataBase() = default;
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};
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protected:
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/// Creates the storage for the session data of the service.
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virtual std::unique_ptr<SessionDataBase> MakeSessionData() const = 0;
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/// Returns the session data associated with the server session.
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template <typename T>
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T* GetSessionData(SharedPtr<ServerSession> session) {
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static_assert(std::is_base_of<SessionDataBase, T>(),
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"T is not a subclass of SessionDataBase");
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auto itr = std::find_if(connected_sessions.begin(), connected_sessions.end(),
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[&](const SessionInfo& info) { return info.session == session; });
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ASSERT(itr != connected_sessions.end());
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return static_cast<T*>(itr->data.get());
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}
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struct SessionInfo {
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SessionInfo(SharedPtr<ServerSession> session, std::unique_ptr<SessionDataBase> data);
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SharedPtr<ServerSession> session;
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std::unique_ptr<SessionDataBase> data;
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};
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/// List of sessions that are connected to this handler. A ServerSession whose server endpoint
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/// is an HLE implementation is kept alive by this list for the duration of the connection.
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std::vector<SessionInfo> connected_sessions;
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};
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class MappedBuffer {
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public:
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MappedBuffer(Memory::MemorySystem& memory, const Process& process, u32 descriptor,
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VAddr address, u32 id);
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// interface for service
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void Read(void* dest_buffer, std::size_t offset, std::size_t size);
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void Write(const void* src_buffer, std::size_t offset, std::size_t size);
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std::size_t GetSize() const {
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return size;
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}
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// interface for ipc helper
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u32 GenerateDescriptor() const {
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return IPC::MappedBufferDesc(size, perms);
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}
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u32 GetId() const {
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return id;
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}
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private:
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friend class HLERequestContext;
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Memory::MemorySystem* memory;
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u32 id;
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VAddr address;
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const Process* process;
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std::size_t size;
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IPC::MappedBufferPermissions perms;
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};
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/**
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* Class containing information about an in-flight IPC request being handled by an HLE service
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* implementation.
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*
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* HLE handle protocol
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* ===================
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*
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* To avoid needing HLE services to keep a separate handle table, or having to directly modify the
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* requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel
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* will decode the incoming handles into object pointers and insert a id in the buffer where the
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* handle would normally be. The service then calls GetIncomingHandle() with that id to get the
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* pointer to the object. Similarly, instead of inserting a handle into the command buffer, the
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* service calls AddOutgoingHandle() and stores the returned id where the handle would normally go.
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*
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* The end result is similar to just giving services their own real handle tables, but since these
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* ids are local to a specific context, it avoids requiring services to manage handles for objects
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* across multiple calls and ensuring that unneeded handles are cleaned up.
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*
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* HLE mapped buffer protocol
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* ==========================
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*
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* HLE services don't have their own virtual memory space, a tweaked protocol is used to simulate
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* memory mapping. The kernel will wrap the incoming buffers into a memory interface on which HLE
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* services can operate, and insert a id in the buffer where the vaddr would normally be. The
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* service then calls GetMappedBuffer with that id to get the memory interface. On response, like
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* real services pushing back the mapped buffer address to unmap it, HLE services push back the
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* id of the memory interface and let kernel convert it back to client vaddr. No real unmapping is
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* needed in this case, though.
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*/
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class HLERequestContext {
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public:
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HLERequestContext(KernelSystem& kernel, SharedPtr<ServerSession> session);
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~HLERequestContext();
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/// Returns a pointer to the IPC command buffer for this request.
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u32* CommandBuffer() {
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return cmd_buf.data();
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}
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/**
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* Returns the session through which this request was made. This can be used as a map key to
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* access per-client data on services.
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*/
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SharedPtr<ServerSession> Session() const {
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return session;
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}
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using WakeupCallback = std::function<void(SharedPtr<Thread> thread, HLERequestContext& context,
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ThreadWakeupReason reason)>;
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/**
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* Puts the specified guest thread to sleep until the returned event is signaled or until the
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* specified timeout expires.
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* @param thread Thread to be put to sleep.
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* @param reason Reason for pausing the thread, to be used for debugging purposes.
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* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
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* invoked with a Timeout reason.
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* @param callback Callback to be invoked when the thread is resumed. This callback must write
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* the entire command response once again, regardless of the state of it before this function
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* was called.
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* @returns Event that when signaled will resume the thread and call the callback function.
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*/
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SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
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std::chrono::nanoseconds timeout, WakeupCallback&& callback);
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/**
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* Resolves a object id from the request command buffer into a pointer to an object. See the
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* "HLE handle protocol" section in the class documentation for more details.
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*/
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SharedPtr<Object> GetIncomingHandle(u32 id_from_cmdbuf) const;
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/**
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* Adds an outgoing object to the response, returning the id which should be used to reference
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* it. See the "HLE handle protocol" section in the class documentation for more details.
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*/
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u32 AddOutgoingHandle(SharedPtr<Object> object);
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/**
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* Discards all Objects from the context, invalidating all ids. This may be called after reading
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* out all incoming objects, so that the buffer memory can be re-used for outgoing handles, but
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* this is not required.
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*/
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void ClearIncomingObjects();
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/**
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* Retrieves the static buffer identified by the input buffer_id. The static buffer *must* have
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* been created in PopulateFromIncomingCommandBuffer by way of an input StaticBuffer descriptor.
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*/
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const std::vector<u8>& GetStaticBuffer(u8 buffer_id) const;
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/**
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* Sets up a static buffer that will be copied to the target process when the request is
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* translated.
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*/
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void AddStaticBuffer(u8 buffer_id, std::vector<u8> data);
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/**
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* Gets a memory interface by the id from the request command buffer. See the "HLE mapped buffer
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* protocol" section in the class documentation for more details.
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*/
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MappedBuffer& GetMappedBuffer(u32 id_from_cmdbuf);
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/// Populates this context with data from the requesting process/thread.
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ResultCode PopulateFromIncomingCommandBuffer(const u32_le* src_cmdbuf, Process& src_process);
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/// Writes data from this context back to the requesting process/thread.
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ResultCode WriteToOutgoingCommandBuffer(u32_le* dst_cmdbuf, Process& dst_process) const;
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private:
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KernelSystem& kernel;
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std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
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SharedPtr<ServerSession> session;
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// TODO(yuriks): Check common usage of this and optimize size accordingly
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boost::container::small_vector<SharedPtr<Object>, 8> request_handles;
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// The static buffers will be created when the IPC request is translated.
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std::array<std::vector<u8>, IPC::MAX_STATIC_BUFFERS> static_buffers;
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// The mapped buffers will be created when the IPC request is translated
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boost::container::small_vector<MappedBuffer, 8> request_mapped_buffers;
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};
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} // namespace Kernel
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