mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-15 22:30:05 +00:00
e9c2b27c68
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
330 lines
9.7 KiB
C++
330 lines
9.7 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include <utility>
|
|
#include "audio_core/dsp_interface.h"
|
|
#include "audio_core/hle/hle.h"
|
|
#include "audio_core/lle/lle.h"
|
|
#include "common/logging/log.h"
|
|
#include "core/arm/arm_interface.h"
|
|
#ifdef ARCHITECTURE_x86_64
|
|
#include "core/arm/dynarmic/arm_dynarmic.h"
|
|
#endif
|
|
#include "core/arm/dyncom/arm_dyncom.h"
|
|
#include "core/cheats/cheats.h"
|
|
#include "core/core.h"
|
|
#include "core/core_timing.h"
|
|
#include "core/gdbstub/gdbstub.h"
|
|
#include "core/hle/kernel/client_port.h"
|
|
#include "core/hle/kernel/kernel.h"
|
|
#include "core/hle/kernel/process.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
#include "core/hle/service/fs/archive.h"
|
|
#include "core/hle/service/service.h"
|
|
#include "core/hle/service/sm/sm.h"
|
|
#include "core/hw/hw.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/movie.h"
|
|
#include "core/rpc/rpc_server.h"
|
|
#include "core/settings.h"
|
|
#include "network/network.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace Core {
|
|
|
|
/*static*/ System System::s_instance;
|
|
|
|
System::ResultStatus System::RunLoop(bool tight_loop) {
|
|
status = ResultStatus::Success;
|
|
if (!cpu_core) {
|
|
return ResultStatus::ErrorNotInitialized;
|
|
}
|
|
|
|
if (GDBStub::IsServerEnabled()) {
|
|
GDBStub::HandlePacket();
|
|
|
|
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
|
// execute. Otherwise, get out of the loop function.
|
|
if (GDBStub::GetCpuHaltFlag()) {
|
|
if (GDBStub::GetCpuStepFlag()) {
|
|
tight_loop = false;
|
|
} else {
|
|
return ResultStatus::Success;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we don't have a currently active thread then don't execute instructions,
|
|
// instead advance to the next event and try to yield to the next thread
|
|
if (kernel->GetThreadManager().GetCurrentThread() == nullptr) {
|
|
LOG_TRACE(Core_ARM11, "Idling");
|
|
timing->Idle();
|
|
timing->Advance();
|
|
PrepareReschedule();
|
|
} else {
|
|
timing->Advance();
|
|
if (tight_loop) {
|
|
cpu_core->Run();
|
|
} else {
|
|
cpu_core->Step();
|
|
}
|
|
}
|
|
|
|
if (GDBStub::IsServerEnabled()) {
|
|
GDBStub::SetCpuStepFlag(false);
|
|
}
|
|
|
|
HW::Update();
|
|
Reschedule();
|
|
|
|
if (reset_requested.exchange(false)) {
|
|
Reset();
|
|
} else if (shutdown_requested.exchange(false)) {
|
|
return ResultStatus::ShutdownRequested;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
System::ResultStatus System::SingleStep() {
|
|
return RunLoop(false);
|
|
}
|
|
|
|
System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
|
|
app_loader = Loader::GetLoader(filepath);
|
|
|
|
if (!app_loader) {
|
|
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
|
return ResultStatus::ErrorGetLoader;
|
|
}
|
|
std::pair<std::optional<u32>, Loader::ResultStatus> system_mode =
|
|
app_loader->LoadKernelSystemMode();
|
|
|
|
if (system_mode.second != Loader::ResultStatus::Success) {
|
|
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
|
|
static_cast<int>(system_mode.second));
|
|
|
|
switch (system_mode.second) {
|
|
case Loader::ResultStatus::ErrorEncrypted:
|
|
return ResultStatus::ErrorLoader_ErrorEncrypted;
|
|
case Loader::ResultStatus::ErrorInvalidFormat:
|
|
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
|
|
default:
|
|
return ResultStatus::ErrorSystemMode;
|
|
}
|
|
}
|
|
|
|
ASSERT(system_mode.first);
|
|
ResultStatus init_result{Init(emu_window, *system_mode.first)};
|
|
if (init_result != ResultStatus::Success) {
|
|
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
|
static_cast<u32>(init_result));
|
|
System::Shutdown();
|
|
return init_result;
|
|
}
|
|
|
|
std::shared_ptr<Kernel::Process> process;
|
|
const Loader::ResultStatus load_result{app_loader->Load(process)};
|
|
kernel->SetCurrentProcess(process);
|
|
if (Loader::ResultStatus::Success != load_result) {
|
|
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<u32>(load_result));
|
|
System::Shutdown();
|
|
|
|
switch (load_result) {
|
|
case Loader::ResultStatus::ErrorEncrypted:
|
|
return ResultStatus::ErrorLoader_ErrorEncrypted;
|
|
case Loader::ResultStatus::ErrorInvalidFormat:
|
|
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
|
|
default:
|
|
return ResultStatus::ErrorLoader;
|
|
}
|
|
}
|
|
memory->SetCurrentPageTable(&kernel->GetCurrentProcess()->vm_manager.page_table);
|
|
cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
|
|
status = ResultStatus::Success;
|
|
m_emu_window = &emu_window;
|
|
m_filepath = filepath;
|
|
return status;
|
|
}
|
|
|
|
void System::PrepareReschedule() {
|
|
cpu_core->PrepareReschedule();
|
|
reschedule_pending = true;
|
|
}
|
|
|
|
PerfStats::Results System::GetAndResetPerfStats() {
|
|
return perf_stats.GetAndResetStats(timing->GetGlobalTimeUs());
|
|
}
|
|
|
|
void System::Reschedule() {
|
|
if (!reschedule_pending) {
|
|
return;
|
|
}
|
|
|
|
reschedule_pending = false;
|
|
kernel->GetThreadManager().Reschedule();
|
|
}
|
|
|
|
System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
|
|
LOG_DEBUG(HW_Memory, "initialized OK");
|
|
|
|
memory = std::make_unique<Memory::MemorySystem>();
|
|
|
|
timing = std::make_unique<Timing>();
|
|
|
|
kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
|
|
[this] { PrepareReschedule(); }, system_mode);
|
|
|
|
if (Settings::values.use_cpu_jit) {
|
|
#ifdef ARCHITECTURE_x86_64
|
|
cpu_core = std::make_unique<ARM_Dynarmic>(this, *memory, USER32MODE);
|
|
#else
|
|
cpu_core = std::make_unique<ARM_DynCom>(this, *memory, USER32MODE);
|
|
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
|
|
#endif
|
|
} else {
|
|
cpu_core = std::make_unique<ARM_DynCom>(this, *memory, USER32MODE);
|
|
}
|
|
|
|
kernel->GetThreadManager().SetCPU(*cpu_core);
|
|
memory->SetCPU(*cpu_core);
|
|
|
|
if (Settings::values.enable_dsp_lle) {
|
|
dsp_core = std::make_unique<AudioCore::DspLle>(*memory,
|
|
Settings::values.enable_dsp_lle_multithread);
|
|
} else {
|
|
dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
|
|
}
|
|
|
|
memory->SetDSP(*dsp_core);
|
|
|
|
dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id);
|
|
dsp_core->EnableStretching(Settings::values.enable_audio_stretching);
|
|
|
|
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
|
|
|
rpc_server = std::make_unique<RPC::RPCServer>();
|
|
|
|
service_manager = std::make_shared<Service::SM::ServiceManager>(*this);
|
|
archive_manager = std::make_unique<Service::FS::ArchiveManager>(*this);
|
|
|
|
HW::Init(*memory);
|
|
Service::Init(*this);
|
|
GDBStub::Init();
|
|
|
|
ResultStatus result = VideoCore::Init(emu_window, *memory);
|
|
if (result != ResultStatus::Success) {
|
|
return result;
|
|
}
|
|
|
|
LOG_DEBUG(Core, "Initialized OK");
|
|
|
|
// Reset counters and set time origin to current frame
|
|
GetAndResetPerfStats();
|
|
perf_stats.BeginSystemFrame();
|
|
|
|
return ResultStatus::Success;
|
|
}
|
|
|
|
Service::SM::ServiceManager& System::ServiceManager() {
|
|
return *service_manager;
|
|
}
|
|
|
|
const Service::SM::ServiceManager& System::ServiceManager() const {
|
|
return *service_manager;
|
|
}
|
|
|
|
Service::FS::ArchiveManager& System::ArchiveManager() {
|
|
return *archive_manager;
|
|
}
|
|
|
|
const Service::FS::ArchiveManager& System::ArchiveManager() const {
|
|
return *archive_manager;
|
|
}
|
|
|
|
Kernel::KernelSystem& System::Kernel() {
|
|
return *kernel;
|
|
}
|
|
|
|
const Kernel::KernelSystem& System::Kernel() const {
|
|
return *kernel;
|
|
}
|
|
|
|
Timing& System::CoreTiming() {
|
|
return *timing;
|
|
}
|
|
|
|
const Timing& System::CoreTiming() const {
|
|
return *timing;
|
|
}
|
|
|
|
Memory::MemorySystem& System::Memory() {
|
|
return *memory;
|
|
}
|
|
|
|
const Memory::MemorySystem& System::Memory() const {
|
|
return *memory;
|
|
}
|
|
|
|
Cheats::CheatEngine& System::CheatEngine() {
|
|
return *cheat_engine;
|
|
}
|
|
|
|
const Cheats::CheatEngine& System::CheatEngine() const {
|
|
return *cheat_engine;
|
|
}
|
|
|
|
void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {
|
|
registered_mii_selector = std::move(mii_selector);
|
|
}
|
|
|
|
void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd) {
|
|
registered_swkbd = std::move(swkbd);
|
|
}
|
|
|
|
void System::Shutdown() {
|
|
// Log last frame performance stats
|
|
const auto perf_results = GetAndResetPerfStats();
|
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
|
perf_results.emulation_speed * 100.0);
|
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
|
perf_results.game_fps);
|
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
|
perf_results.frametime * 1000.0);
|
|
|
|
// Shutdown emulation session
|
|
GDBStub::Shutdown();
|
|
VideoCore::Shutdown();
|
|
HW::Shutdown();
|
|
telemetry_session.reset();
|
|
rpc_server.reset();
|
|
cheat_engine.reset();
|
|
service_manager.reset();
|
|
dsp_core.reset();
|
|
cpu_core.reset();
|
|
kernel.reset();
|
|
timing.reset();
|
|
app_loader.reset();
|
|
|
|
if (auto room_member = Network::GetRoomMember().lock()) {
|
|
Network::GameInfo game_info{};
|
|
room_member->SendGameInfo(game_info);
|
|
}
|
|
|
|
LOG_DEBUG(Core, "Shutdown OK");
|
|
}
|
|
|
|
void System::Reset() {
|
|
// This is NOT a proper reset, but a temporary workaround by shutting down the system and
|
|
// reloading.
|
|
// TODO: Properly implement the reset
|
|
|
|
Shutdown();
|
|
// Reload the system with the same setting
|
|
Load(*m_emu_window, m_filepath);
|
|
}
|
|
|
|
} // namespace Core
|