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573036b38e
Added a few interfaces for adding/deleting/replacing/saving cheats. The cheats list is guarded by a std::shared_mutex, and would only need a exclusive lock when it's being updated. I marked the `Execute` function as `const` to avoid accidentally changing the internal state of the cheat on execution, so that execution can be considered a "read" operation which only needs a shared lock. Whether a cheat is enabled or not is now saved by a special comment line `*citra_enabled`.
30 lines
671 B
C++
30 lines
671 B
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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namespace Core {
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class System;
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}
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namespace Cheats {
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class CheatBase {
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public:
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virtual ~CheatBase();
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virtual void Execute(Core::System& system) const = 0;
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virtual bool IsEnabled() const = 0;
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virtual void SetEnabled(bool enabled) = 0;
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virtual std::string GetComments() const = 0;
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virtual std::string GetName() const = 0;
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virtual std::string GetType() const = 0;
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virtual std::string GetCode() const = 0;
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virtual std::string ToString() const = 0;
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};
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} // namespace Cheats
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