..
debug_utils
general: Use deducation guides for std::lock_guard and std::unique_lock
2019-04-07 15:14:29 +02:00
rasterizer_cache
renderer_opengl: Address cubemap related errors ( #6158 )
2022-10-14 22:28:38 +05:30
renderer_opengl
renderer_opengl: Fix flashlight problems in Luigi's Mansion ( #6160 )
2022-10-16 20:19:29 +05:30
shader
xbyak: Correct xbyak include directory
2022-10-23 13:19:32 +05:30
swrasterizer
Upgrade codebase to C++ 20 + fix warnings + update submodules ( #6115 )
2022-09-21 18:36:12 +02:00
texture
common/vector_math: Move Vec[x] types into the Common namespace
2019-03-02 15:04:13 +01:00
CMakeLists.txt
Upgrade codebase to C++ 20 + fix warnings + update submodules ( #6115 )
2022-09-21 18:36:12 +02:00
command_processor.cpp
command_processor: Resolve undefined behavior type punning
2020-04-27 15:35:21 -04:00
command_processor.h
video_core serialization
2020-02-13 17:34:16 +08:00
generate_shaders.cmake
video_core: add texture filtering ( #5017 )
2020-03-16 09:42:05 -05:00
geometry_pipeline.cpp
geometry_pipeline: std::move vertex handler in SetVertexHandler()
2020-04-18 21:26:47 -04:00
geometry_pipeline.h
Fixed setting the right DSP service on deserialization
2020-02-13 17:42:10 +08:00
gpu_debugger.h
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
pica_state.h
Separate the enums from cam/cam.h
2020-08-19 01:45:57 -03:00
pica_types.h
clang-format fixes
2020-02-13 17:39:15 +08:00
pica.cpp
pica_state: Make use of std::array
2020-04-27 15:35:18 -04:00
pica.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
primitive_assembly.cpp
primitive_assembly: Take triangle_handler by reference
2020-04-18 20:40:45 -04:00
primitive_assembly.h
Fix savestates compatibility ( #5256 )
2020-04-20 16:21:37 +02:00
rasterizer_interface.h
Sync GPU state after loading (fix FE terrain bug)
2020-04-11 10:28:52 +01:00
regs_framebuffer.h
renderer_opengl: Header cleanup
2022-08-21 02:22:57 +03:00
regs_lighting.h
video_core: Remove unnecessary enum class casting in logging messages
2020-12-28 16:50:23 +01:00
regs_pipeline.h
CI: fix recent build issues ( #6148 )
2022-10-05 18:43:07 +02:00
regs_rasterizer.h
common/vector_math: Move Vec[x] types into the Common namespace
2019-03-02 15:04:13 +01:00
regs_shader.h
gl_rasterizer: Resolve truncation warnings
2020-05-01 06:08:20 -04:00
regs_texturing.h
gl_rasterizer: implement mipmap
2019-03-08 09:37:24 -05:00
regs.cpp
Pica/Regs: Use binary search to look up reg names
2017-02-09 00:04:24 -08:00
regs.h
renderer_opengl: Header cleanup
2022-08-21 02:22:57 +03:00
renderer_base.cpp
Backport non-seperable disk shader from android ( #5976 )
2022-04-02 11:57:14 +05:30
renderer_base.h
android: frontend: Track screen layout separately for orientation.
2021-12-18 16:52:17 +05:30
utils.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
vertex_loader.cpp
CI: fix recent build issues ( #6148 )
2022-10-05 18:43:07 +02:00
vertex_loader.h
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
video_core.cpp
fix typo; updated comment about apples bad driver
2020-04-18 15:55:19 +02:00
video_core.h
Run clang format once more
2022-08-29 21:37:38 +03:00