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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
185 lines
7.2 KiB
C++
185 lines
7.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// A buffer class for temporarily storaging sound samples, operates as a
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/// first-in-first-out pipe.
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///
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/// Samples are added to the end of the sample buffer with the 'putSamples'
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/// function, and are received from the beginning of the buffer by calling
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/// the 'receiveSamples' function. The class automatically removes the
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/// output samples from the buffer as well as grows the storage size
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/// whenever necessary.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2014-01-05 23:40:22 +0200 (Sun, 05 Jan 2014) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSampleBuffer.h 177 2014-01-05 21:40:22Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef FIFOSampleBuffer_H
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#define FIFOSampleBuffer_H
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#include "FIFOSamplePipe.h"
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namespace soundtouch
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{
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/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
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/// care of storage size adjustment and data moving during input/output operations.
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///
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/// Notice that in case of stereo audio, one sample is considered to consist of
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/// both channel data.
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class FIFOSampleBuffer : public FIFOSamplePipe
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{
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private:
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/// Sample buffer.
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SAMPLETYPE *buffer;
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// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
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// 16-byte aligned location of this buffer
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SAMPLETYPE *bufferUnaligned;
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/// Sample buffer size in bytes
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uint sizeInBytes;
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/// How many samples are currently in buffer.
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uint samplesInBuffer;
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/// Channels, 1=mono, 2=stereo.
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uint channels;
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/// Current position pointer to the buffer. This pointer is increased when samples are
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/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
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/// only new data when is put to the pipe.
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uint bufferPos;
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/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
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/// beginning of the buffer.
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void rewind();
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/// Ensures that the buffer has capacity for at least this many samples.
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void ensureCapacity(uint capacityRequirement);
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/// Returns current capacity.
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uint getCapacity() const;
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public:
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/// Constructor
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FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
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///< Default is stereo.
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);
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/// destructor
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~FIFOSampleBuffer();
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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///
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin();
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/// Returns a pointer to the end of the used part of the sample buffer (i.e.
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/// where the new samples are to be inserted). This function may be used for
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/// inserting new samples into the sample buffer directly. Please be careful
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/// not corrupt the book-keeping!
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///
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/// When using this function as means for inserting new samples, also remember
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/// to increase the sample count afterwards, by calling the
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/// 'putSamples(numSamples)' function.
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SAMPLETYPE *ptrEnd(
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uint slackCapacity ///< How much free capacity (in samples) there _at least_
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///< should be so that the caller can succesfully insert the
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///< desired samples to the buffer. If necessary, the function
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///< grows the buffer size to comply with this requirement.
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);
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
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/// the sample buffer.
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virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
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uint numSamples ///< Number of samples to insert.
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);
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/// Adjusts the book-keeping to increase number of samples in the buffer without
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/// copying any actual samples.
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///
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/// This function is used to update the number of samples in the sample buffer
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/// when accessing the buffer directly with 'ptrEnd' function. Please be
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/// careful though!
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virtual void putSamples(uint numSamples ///< Number of samples been inserted.
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);
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// 'numsample' samples in the buffer, returns all that available.
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///
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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);
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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);
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/// Returns number of samples currently available.
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virtual uint numSamples() const;
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/// Sets number of channels, 1 = mono, 2 = stereo.
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void setChannels(int numChannels);
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/// Get number of channels
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int getChannels()
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{
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return channels;
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const;
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/// Clears all the samples.
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virtual void clear();
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint adjustAmountOfSamples(uint numSamples);
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};
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}
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#endif
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