citra/src/video_core/shader
Yuri Kunde Schlesner 9ea5eacf91 Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
..
debug_data.h VideoCore/Shader: Extract DebugData out from UnitState 2016-12-16 00:16:25 -08:00
shader_interpreter.cpp Shader: Initialize conditional_code in interpreter 2017-01-25 18:53:24 -08:00
shader_interpreter.h VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
shader_jit_x64_compiler.cpp shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
shader_jit_x64_compiler.h shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
shader_jit_x64.cpp shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
shader_jit_x64.h VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
shader.cpp Shader: Initialize conditional_code in interpreter 2017-01-25 18:53:24 -08:00
shader.h VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00