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![]() This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them. |
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.. | ||
debug_data.h | ||
shader_interpreter.cpp | ||
shader_interpreter.h | ||
shader_jit_x64_compiler.cpp | ||
shader_jit_x64_compiler.h | ||
shader_jit_x64.cpp | ||
shader_jit_x64.h | ||
shader.cpp | ||
shader.h |