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189 lines
4.0 KiB
C++
189 lines
4.0 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <tuple>
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#include "common/common_types.h"
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#include "common/string_util.h"
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namespace Settings {
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enum class LayoutOption {
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Default,
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SingleScreen,
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LargeScreen,
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Custom,
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};
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namespace NativeInput {
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enum Values {
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// directly mapped keys
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A,
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B,
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X,
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Y,
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L,
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R,
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ZL,
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ZR,
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START,
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SELECT,
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HOME,
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DUP,
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DDOWN,
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DLEFT,
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DRIGHT,
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CUP,
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CDOWN,
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CLEFT,
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CRIGHT,
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// indirectly mapped keys
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CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
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NUM_INPUTS
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};
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static const std::array<const char*, NUM_INPUTS> Mapping = { {
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// directly mapped keys
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"pad_a", "pad_b", "pad_x", "pad_y",
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"pad_l", "pad_r", "pad_zl", "pad_zr",
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"pad_start", "pad_select", "pad_home",
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"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
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"pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
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// indirectly mapped keys
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"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right"
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} };
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static const std::array<Values, NUM_INPUTS> All = { {
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT,
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CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT
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} };
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}
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enum class DeviceFramework {
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SDL
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};
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enum class Device {
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Keyboard, Gamepad
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};
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struct InputDeviceMapping {
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DeviceFramework framework = DeviceFramework::SDL;
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int number = 0;
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Device device = Device::Keyboard;
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int key = -1;
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InputDeviceMapping() = default;
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explicit InputDeviceMapping(int key_) {
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key = key_;
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}
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explicit InputDeviceMapping(const std::string& input) {
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std::vector<std::string> parts;
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Common::SplitString(input, '/', parts);
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if (parts.size() != 4)
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return;
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if (parts[0] == "SDL")
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framework = DeviceFramework::SDL;
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number = std::stoi(parts[1]);
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if (parts[2] == "Keyboard")
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device = Device::Keyboard;
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else if (parts[2] == "Gamepad")
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device = Device::Gamepad;
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Common::TryParse(parts[3], &key);
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}
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bool operator==(const InputDeviceMapping& rhs) const {
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return std::tie(device, framework, number) == std::tie(rhs.device, rhs.framework, rhs.number);
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}
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bool operator==(const std::string& rhs) const {
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return ToString() == rhs;
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}
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bool operator<(const InputDeviceMapping& rhs) const {
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return ToString() < rhs.ToString();
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}
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void InitKey() {
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}
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std::string ToString() const {
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std::string result;
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if (framework == DeviceFramework::SDL)
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result = "SDL";
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result += "/";
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result += std::to_string(this->number);
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result += "/";
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if (device == Device::Keyboard)
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result += "Keyboard";
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else if (device == Device::Gamepad)
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result += "Gamepad";
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result += "/";
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result += key;
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return result;
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}
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};
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struct Values {
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// CheckNew3DS
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bool is_new_3ds;
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// Controls
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std::array<InputDeviceMapping, NativeInput::NUM_INPUTS> input_mappings;
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InputDeviceMapping pad_circle_modifier;
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float pad_circle_modifier_scale;
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float circle_pad_deadzone = 30;
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float c_stick_deadzone = 30;
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// Core
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bool use_cpu_jit;
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// Data Storage
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bool use_virtual_sd;
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// System Region
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int region_value;
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// Renderer
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bool use_hw_renderer;
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bool use_shader_jit;
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bool use_scaled_resolution;
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bool use_vsync;
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bool toggle_framelimit;
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LayoutOption layout_option;
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bool swap_screen;
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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// Audio
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std::string sink_id;
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bool enable_audio_stretching;
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// Debugging
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bool use_gdbstub;
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u16 gdbstub_port;
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};
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extern Values values;
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void Apply();
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}
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