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mirror of https://github.com/citra-emu/citra.git synced 2025-05-24 13:20:06 +00:00
2016-12-16 22:50:33 -06:00

189 lines
4.0 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include <tuple>
#include "common/common_types.h"
#include "common/string_util.h"
namespace Settings {
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
Custom,
};
namespace NativeInput {
enum Values {
// directly mapped keys
A,
B,
X,
Y,
L,
R,
ZL,
ZR,
START,
SELECT,
HOME,
DUP,
DDOWN,
DLEFT,
DRIGHT,
CUP,
CDOWN,
CLEFT,
CRIGHT,
// indirectly mapped keys
CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
NUM_INPUTS
};
static const std::array<const char*, NUM_INPUTS> Mapping = { {
// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y",
"pad_l", "pad_r", "pad_zl", "pad_zr",
"pad_start", "pad_select", "pad_home",
"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
"pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
// indirectly mapped keys
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right"
} };
static const std::array<Values, NUM_INPUTS> All = { {
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
CUP, CDOWN, CLEFT, CRIGHT,
CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT
} };
}
enum class DeviceFramework {
SDL
};
enum class Device {
Keyboard, Gamepad
};
struct InputDeviceMapping {
DeviceFramework framework = DeviceFramework::SDL;
int number = 0;
Device device = Device::Keyboard;
int key = -1;
InputDeviceMapping() = default;
explicit InputDeviceMapping(int key_) {
key = key_;
}
explicit InputDeviceMapping(const std::string& input) {
std::vector<std::string> parts;
Common::SplitString(input, '/', parts);
if (parts.size() != 4)
return;
if (parts[0] == "SDL")
framework = DeviceFramework::SDL;
number = std::stoi(parts[1]);
if (parts[2] == "Keyboard")
device = Device::Keyboard;
else if (parts[2] == "Gamepad")
device = Device::Gamepad;
Common::TryParse(parts[3], &key);
}
bool operator==(const InputDeviceMapping& rhs) const {
return std::tie(device, framework, number) == std::tie(rhs.device, rhs.framework, rhs.number);
}
bool operator==(const std::string& rhs) const {
return ToString() == rhs;
}
bool operator<(const InputDeviceMapping& rhs) const {
return ToString() < rhs.ToString();
}
void InitKey() {
}
std::string ToString() const {
std::string result;
if (framework == DeviceFramework::SDL)
result = "SDL";
result += "/";
result += std::to_string(this->number);
result += "/";
if (device == Device::Keyboard)
result += "Keyboard";
else if (device == Device::Gamepad)
result += "Gamepad";
result += "/";
result += key;
return result;
}
};
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
std::array<InputDeviceMapping, NativeInput::NUM_INPUTS> input_mappings;
InputDeviceMapping pad_circle_modifier;
float pad_circle_modifier_scale;
float circle_pad_deadzone = 30;
float c_stick_deadzone = 30;
// Core
bool use_cpu_jit;
// Data Storage
bool use_virtual_sd;
// System Region
int region_value;
// Renderer
bool use_hw_renderer;
bool use_shader_jit;
bool use_scaled_resolution;
bool use_vsync;
bool toggle_framelimit;
LayoutOption layout_option;
bool swap_screen;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
// Audio
std::string sink_id;
bool enable_audio_stretching;
// Debugging
bool use_gdbstub;
u16 gdbstub_port;
};
extern Values values;
void Apply();
}