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https://github.com/citra-emu/citra.git
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9d062d63da
Based on the `roles` payload in the JWT, the rooms will now give mod permission to Citra Community Moderators. To notify the client of its permissions, a new response, IdJoinSuccessAsMod is added, and there's now a new RoomMember::State called Moderator.
173 lines
5.0 KiB
C++
173 lines
5.0 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "network/verify_user.h"
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namespace Network {
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constexpr u32 network_version = 4; ///< The version of this Room and RoomMember
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constexpr u16 DefaultRoomPort = 24872;
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constexpr u32 MaxMessageSize = 500;
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/// Maximum number of concurrent connections allowed to this room.
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static constexpr u32 MaxConcurrentConnections = 254;
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constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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std::string host_username; ///< Forum username of the host
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};
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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};
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// 802.11 broadcast MAC address
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constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// The different types of messages that can be sent. The first byte of each packet defines the type
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enum RoomMessageTypes : u8 {
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IdJoinRequest = 1,
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IdJoinSuccess,
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IdRoomInformation,
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IdSetGameInfo,
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IdWifiPacket,
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IdChatMessage,
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IdNameCollision,
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IdMacCollision,
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IdVersionMismatch,
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IdWrongPassword,
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IdCloseRoom,
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IdRoomIsFull,
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IdConsoleIdCollision,
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IdStatusMessage,
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IdHostKicked,
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IdHostBanned,
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/// Moderation requests
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IdModKick,
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IdModBan,
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IdModUnban,
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IdModGetBanList,
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// Moderation responses
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IdModBanListResponse,
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IdModPermissionDenied,
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IdModNoSuchUser,
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IdJoinSuccessAsMod,
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};
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/// Types of system status messages
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enum StatusMessageTypes : u8 {
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IdMemberJoin = 1, ///< Member joining
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IdMemberLeave, ///< Member leaving
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IdMemberKicked, ///< A member is kicked from the room
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IdMemberBanned, ///< A member is banned from the room
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IdAddressUnbanned, ///< A username / ip address is unbanned from the room
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};
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/// This is what a server [person creating a server] would use.
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class Room final {
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public:
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enum class State : u8 {
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Open, ///< The room is open and ready to accept connections.
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Closed, ///< The room is not opened and can not accept connections.
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};
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struct Member {
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std::string nickname; ///< The nickname of the member.
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std::string username; ///< The web services username of the member. Can be empty.
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std::string display_name; ///< The web services display name of the member. Can be empty.
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std::string avatar_url; ///< Url to the member's avatar. Can be empty.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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};
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Room();
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~Room();
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/**
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* Gets the current state of the room.
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*/
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State GetState() const;
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/**
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* Gets the room information of the room.
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*/
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const RoomInformation& GetRoomInformation() const;
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/**
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* Gets the verify UID of this room.
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*/
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std::string GetVerifyUID() const;
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/**
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* Gets a list of the mbmers connected to the room.
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*/
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std::vector<Member> GetRoomMemberList() const;
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/**
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* Checks if the room is password protected
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*/
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bool HasPassword() const;
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using UsernameBanList = std::vector<std::string>;
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using IPBanList = std::vector<std::string>;
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using BanList = std::pair<UsernameBanList, IPBanList>;
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/**
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* Creates the socket for this room. Will bind to default address if
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* server is empty string.
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*/
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bool Create(const std::string& name, const std::string& description = "",
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const std::string& server = "", u16 server_port = DefaultRoomPort,
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const std::string& password = "",
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const u32 max_connections = MaxConcurrentConnections,
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const std::string& host_username = "", const std::string& preferred_game = "",
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u64 preferred_game_id = 0,
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std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
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const BanList& ban_list = {});
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/**
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* Sets the verification GUID of the room.
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*/
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void SetVerifyUID(const std::string& uid);
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/**
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* Gets the ban list (including banned forum usernames and IPs) of the room.
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*/
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BanList GetBanList() const;
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/**
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* Destroys the socket
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*/
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void Destroy();
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private:
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class RoomImpl;
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std::unique_ptr<RoomImpl> room_impl;
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};
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} // namespace Network
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