citra/src/citra_qt/configuration/configure_ui.cpp
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00

82 lines
3.4 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QDirIterator>
#include "citra_qt/configuration/configure_ui.h"
#include "citra_qt/uisettings.h"
#include "ui_configure_ui.h"
ConfigureUi::ConfigureUi(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureUi>()) {
ui->setupUi(this);
InitializeLanguageComboBox();
for (const auto& theme : UISettings::themes) {
ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
QString::fromUtf8(theme.second));
}
SetConfiguration();
}
ConfigureUi::~ConfigureUi() = default;
void ConfigureUi::InitializeLanguageComboBox() {
ui->language_combobox->addItem(tr("<System>"), QString{});
ui->language_combobox->addItem(tr("English"), QStringLiteral("en"));
QDirIterator it(QStringLiteral(":/languages"), QDirIterator::NoIteratorFlags);
while (it.hasNext()) {
QString locale = it.next();
locale.truncate(locale.lastIndexOf(QLatin1Char{'.'}));
locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1);
const QString lang = QLocale::languageToString(QLocale(locale).language());
ui->language_combobox->addItem(lang, locale);
}
// Unlike other configuration changes, interface language changes need to be reflected on the
// interface immediately. This is done by passing a signal to the main window, and then
// retranslating when passing back.
connect(ui->language_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureUi::OnLanguageChanged);
}
void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language));
ui->icon_size_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_icon_size.GetValue()));
ui->row_1_text_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_row_1.GetValue()));
ui->row_2_text_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_row_2.GetValue()) + 1);
ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon.GetValue());
ui->toggle_single_line_mode->setChecked(
UISettings::values.game_list_single_line_mode.GetValue());
}
void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.game_list_icon_size =
static_cast<UISettings::GameListIconSize>(ui->icon_size_combobox->currentIndex());
UISettings::values.game_list_row_1 =
static_cast<UISettings::GameListText>(ui->row_1_text_combobox->currentIndex());
UISettings::values.game_list_row_2 =
static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
UISettings::values.game_list_single_line_mode = ui->toggle_single_line_mode->isChecked();
}
void ConfigureUi::OnLanguageChanged(int index) {
if (index == -1)
return;
emit LanguageChanged(ui->language_combobox->itemData(index).toString());
}
void ConfigureUi::RetranslateUI() {
ui->retranslateUi(this);
}