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https://github.com/citra-emu/citra.git
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48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
82 lines
3.4 KiB
C++
82 lines
3.4 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDirIterator>
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#include "citra_qt/configuration/configure_ui.h"
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#include "citra_qt/uisettings.h"
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#include "ui_configure_ui.h"
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ConfigureUi::ConfigureUi(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureUi>()) {
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ui->setupUi(this);
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InitializeLanguageComboBox();
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for (const auto& theme : UISettings::themes) {
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ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
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QString::fromUtf8(theme.second));
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}
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SetConfiguration();
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}
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ConfigureUi::~ConfigureUi() = default;
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void ConfigureUi::InitializeLanguageComboBox() {
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ui->language_combobox->addItem(tr("<System>"), QString{});
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ui->language_combobox->addItem(tr("English"), QStringLiteral("en"));
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QDirIterator it(QStringLiteral(":/languages"), QDirIterator::NoIteratorFlags);
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while (it.hasNext()) {
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QString locale = it.next();
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locale.truncate(locale.lastIndexOf(QLatin1Char{'.'}));
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locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1);
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const QString lang = QLocale::languageToString(QLocale(locale).language());
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ui->language_combobox->addItem(lang, locale);
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}
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// Unlike other configuration changes, interface language changes need to be reflected on the
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// interface immediately. This is done by passing a signal to the main window, and then
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// retranslating when passing back.
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connect(ui->language_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::OnLanguageChanged);
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}
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void ConfigureUi::SetConfiguration() {
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->icon_size_combobox->setCurrentIndex(
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static_cast<int>(UISettings::values.game_list_icon_size.GetValue()));
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ui->row_1_text_combobox->setCurrentIndex(
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static_cast<int>(UISettings::values.game_list_row_1.GetValue()));
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ui->row_2_text_combobox->setCurrentIndex(
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static_cast<int>(UISettings::values.game_list_row_2.GetValue()) + 1);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon.GetValue());
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ui->toggle_single_line_mode->setChecked(
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UISettings::values.game_list_single_line_mode.GetValue());
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}
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void ConfigureUi::ApplyConfiguration() {
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.game_list_icon_size =
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static_cast<UISettings::GameListIconSize>(ui->icon_size_combobox->currentIndex());
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UISettings::values.game_list_row_1 =
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static_cast<UISettings::GameListText>(ui->row_1_text_combobox->currentIndex());
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UISettings::values.game_list_row_2 =
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static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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UISettings::values.game_list_single_line_mode = ui->toggle_single_line_mode->isChecked();
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}
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void ConfigureUi::OnLanguageChanged(int index) {
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if (index == -1)
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return;
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emit LanguageChanged(ui->language_combobox->itemData(index).toString());
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}
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void ConfigureUi::RetranslateUI() {
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ui->retranslateUi(this);
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}
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