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https://github.com/citra-emu/citra.git
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48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include <utility>
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#include <vector>
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#include <QByteArray>
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#include <QMetaType>
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#include <QString>
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#include <QStringList>
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#include <QVector>
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#include "common/settings.h"
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namespace UISettings {
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using ContextualShortcut = std::pair<QString, int>;
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struct Shortcut {
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QString name;
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QString group;
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ContextualShortcut shortcut;
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};
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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extern const Themes themes;
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struct GameDir {
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QString path;
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bool deep_scan = false;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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}
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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}
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};
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enum class GameListIconSize : u32 {
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NoIcon, ///< Do not display icons
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SmallIcon, ///< Display a small (24x24) icon
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LargeIcon, ///< Display a large (48x48) icon
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};
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enum class GameListText : s32 {
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NoText = -1, ///< No text
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FileName, ///< Display the file name of the entry
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FullPath, ///< Display the full path of the entry
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TitleName, ///< Display the name of the title
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TitleID, ///< Display the title ID
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LongTitleName, ///< Display the long name of the title
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ListEnd, ///< Keep this at the end of the enum.
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};
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
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Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
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Settings::Setting<bool> fullscreen{false, "fullscreen"};
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Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
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Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
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Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
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Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::Setting<bool> first_start{true, "firstStart"};
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Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::Setting<bool> hide_mouse{false, "hideInactiveMouse"};
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bool updater_found;
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Settings::Setting<bool> update_on_close{false, "update_on_close"};
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Settings::Setting<bool> check_for_update_on_start{true, "check_for_update_on_start"};
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// Discord RPC
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Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
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// Game List
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Settings::Setting<GameListIconSize> game_list_icon_size{GameListIconSize::LargeIcon,
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"iconSize"};
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Settings::Setting<GameListText> game_list_row_1{GameListText::TitleName, "row1"};
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Settings::Setting<GameListText> game_list_row_2{GameListText::FileName, "row2"};
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Settings::Setting<bool> game_list_hide_no_icon{false, "hideNoIcon"};
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Settings::Setting<bool> game_list_single_line_mode{false, "singleLineMode"};
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Settings::Setting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
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Settings::SwitchableSetting<std::string> screenshot_path{"", "screenshotPath"};
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QString roms_path;
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QString symbols_path;
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QString movie_record_path;
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QString movie_playback_path;
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QString video_dumping_path;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
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QStringList recent_files;
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QString language;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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Settings::Setting<u32> callout_flags{0, "calloutFlags"};
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// multiplayer settings
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QString nickname;
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QString ip;
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QString port;
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QString room_nickname;
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QString room_name;
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quint32 max_player;
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QString room_port;
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uint host_type;
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qulonglong game_id;
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QString room_description;
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std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
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// logging
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Settings::Setting<bool> show_console{false, "showConsole"};
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};
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extern Values values;
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} // namespace UISettings
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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