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06a0d86e9c
This uses the mailbox model to move pixel downloading to its own thread, eliminating Nvidia's warnings and (possibly) making use of GPU copy engine. To achieve this, we created a new mailbox type that is different from the presentation mailbox in that it never discards a rendered frame. Also, I tweaked the projection matrix thing so that it can just draw the frame upside down instead of having the CPU flip it.
16 lines
482 B
C++
16 lines
482 B
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include "core/dumping/backend.h"
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namespace VideoDumper {
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VideoFrame::VideoFrame(std::size_t width_, std::size_t height_, u8* data_)
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: width(width_), height(height_), stride(width * 4), data(data_, data_ + width * height * 4) {}
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Backend::~Backend() = default;
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NullBackend::~NullBackend() = default;
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} // namespace VideoDumper
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