mirror of
https://github.com/citra-emu/citra.git
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240 lines
7.3 KiB
C++
240 lines
7.3 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <utility>
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#include <QPixmap>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include "common/common_types.h"
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namespace Column {
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enum List {
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EXPAND,
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ROOM_NAME,
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GAME_NAME,
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HOST,
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MEMBER,
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TOTAL,
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};
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}
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class LobbyItem : public QStandardItem {
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public:
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LobbyItem() = default;
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explicit LobbyItem(const QString& string) : QStandardItem(string) {}
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virtual ~LobbyItem() override = default;
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};
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class LobbyItemName : public LobbyItem {
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public:
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static const int NameRole = Qt::UserRole + 1;
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static const int PasswordRole = Qt::UserRole + 2;
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LobbyItemName() = default;
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explicit LobbyItemName(bool has_password, QString name) : LobbyItem() {
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setData(name, NameRole);
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setData(has_password, PasswordRole);
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}
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QVariant data(int role) const override {
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if (role == Qt::DecorationRole) {
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bool has_password = data(PasswordRole).toBool();
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return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon();
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}
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if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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return data(NameRole).toString();
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}
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bool operator<(const QStandardItem& other) const override {
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return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0;
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}
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};
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class LobbyItemDescription : public LobbyItem {
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public:
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static const int DescriptionRole = Qt::UserRole + 1;
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LobbyItemDescription() = default;
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explicit LobbyItemDescription(QString description) {
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setData(description, DescriptionRole);
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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auto description = data(DescriptionRole).toString();
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description.prepend(QStringLiteral("Description: "));
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return description;
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}
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bool operator<(const QStandardItem& other) const override {
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return data(DescriptionRole)
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.toString()
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.localeAwareCompare(other.data(DescriptionRole).toString()) < 0;
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}
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};
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class LobbyItemGame : public LobbyItem {
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public:
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static const int TitleIDRole = Qt::UserRole + 1;
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static const int GameNameRole = Qt::UserRole + 2;
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static const int GameIconRole = Qt::UserRole + 3;
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LobbyItemGame() = default;
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explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) {
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setData(static_cast<unsigned long long>(title_id), TitleIDRole);
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setData(game_name, GameNameRole);
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if (!smdh_icon.isNull()) {
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setData(smdh_icon, GameIconRole);
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}
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}
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QVariant data(int role) const override {
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if (role == Qt::DecorationRole) {
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auto val = data(GameIconRole);
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if (val.isValid()) {
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val = val.value<QPixmap>().scaled(16, 16, Qt::KeepAspectRatio);
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}
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return val;
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} else if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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return data(GameNameRole).toString();
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}
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bool operator<(const QStandardItem& other) const override {
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return data(GameNameRole)
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.toString()
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.localeAwareCompare(other.data(GameNameRole).toString()) < 0;
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}
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};
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class LobbyItemHost : public LobbyItem {
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public:
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static const int HostUsernameRole = Qt::UserRole + 1;
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static const int HostIPRole = Qt::UserRole + 2;
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static const int HostPortRole = Qt::UserRole + 3;
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static const int HostVerifyUIDRole = Qt::UserRole + 4;
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LobbyItemHost() = default;
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explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_UID) {
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setData(username, HostUsernameRole);
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setData(ip, HostIPRole);
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setData(port, HostPortRole);
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setData(verify_UID, HostVerifyUIDRole);
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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return data(HostUsernameRole).toString();
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}
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bool operator<(const QStandardItem& other) const override {
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return data(HostUsernameRole)
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.toString()
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.localeAwareCompare(other.data(HostUsernameRole).toString()) < 0;
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}
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};
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class LobbyMember {
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public:
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LobbyMember() = default;
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LobbyMember(const LobbyMember& other) = default;
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explicit LobbyMember(QString username, QString nickname, u64 title_id, QString game_name)
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: username(std::move(username)), nickname(std::move(nickname)), title_id(title_id),
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game_name(std::move(game_name)) {}
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~LobbyMember() = default;
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QString GetName() const {
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if (username.isEmpty() || username == nickname) {
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return nickname;
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} else {
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return QStringLiteral("%1 (%2)").arg(nickname, username);
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}
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}
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u64 GetTitleId() const {
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return title_id;
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}
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QString GetGameName() const {
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return game_name;
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}
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private:
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QString username;
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QString nickname;
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u64 title_id;
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QString game_name;
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};
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Q_DECLARE_METATYPE(LobbyMember);
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class LobbyItemMemberList : public LobbyItem {
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public:
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static const int MemberListRole = Qt::UserRole + 1;
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static const int MaxPlayerRole = Qt::UserRole + 2;
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LobbyItemMemberList() = default;
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explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) {
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setData(members, MemberListRole);
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setData(max_players, MaxPlayerRole);
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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auto members = data(MemberListRole).toList();
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return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
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data(MaxPlayerRole).toString());
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}
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bool operator<(const QStandardItem& other) const override {
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// sort by rooms that have the most players
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int left_members = data(MemberListRole).toList().size();
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int right_members = other.data(MemberListRole).toList().size();
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return left_members < right_members;
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}
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};
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/**
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* Member information for when a lobby is expanded in the UI
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*/
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class LobbyItemExpandedMemberList : public LobbyItem {
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public:
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static const int MemberListRole = Qt::UserRole + 1;
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LobbyItemExpandedMemberList() = default;
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explicit LobbyItemExpandedMemberList(QList<QVariant> members) {
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setData(members, MemberListRole);
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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auto members = data(MemberListRole).toList();
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QString out;
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bool first = true;
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for (const auto& member : members) {
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if (!first)
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out.append(QStringLiteral("\n"));
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const auto& m = member.value<LobbyMember>();
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if (m.GetGameName().isEmpty()) {
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out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());
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} else {
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out += QString(QObject::tr("%1 is playing %2")).arg(m.GetName(), m.GetGameName());
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}
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first = false;
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}
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return out;
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}
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};
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