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d7459354f5
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive) |
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.. | ||
hle | ||
audio_core.cpp | ||
audio_core.h | ||
CMakeLists.txt | ||
codec.cpp | ||
codec.h | ||
interpolate.cpp | ||
interpolate.h | ||
null_sink.h | ||
sdl2_sink.cpp | ||
sdl2_sink.h | ||
sink_details.cpp | ||
sink_details.h | ||
sink.h | ||
time_stretch.cpp | ||
time_stretch.h |