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9453223075
This isn't necessary anymore since plain Get works correctly for WaitObjects.
300 lines
9.3 KiB
C++
300 lines
9.3 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <string>
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#include <vector>
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#include <boost/smart_ptr/intrusive_ptr.hpp>
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#include "common/common_types.h"
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#include "core/hle/result.h"
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namespace Kernel {
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using Handle = u32;
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class Thread;
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enum KernelHandle : Handle {
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CurrentThread = 0xFFFF8000,
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CurrentProcess = 0xFFFF8001,
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};
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enum class HandleType : u32 {
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Unknown,
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Event,
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Mutex,
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SharedMemory,
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Thread,
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Process,
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AddressArbiter,
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Semaphore,
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Timer,
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ResourceLimit,
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CodeSet,
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ClientPort,
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ServerPort,
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ClientSession,
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ServerSession,
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};
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enum {
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DEFAULT_STACK_SIZE = 0x4000,
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};
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enum class ResetType {
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OneShot,
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Sticky,
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Pulse,
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};
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class Object : NonCopyable {
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public:
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virtual ~Object() {}
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/// Returns a unique identifier for the object. For debugging purposes only.
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unsigned int GetObjectId() const {
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return object_id;
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}
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virtual std::string GetTypeName() const {
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return "[BAD KERNEL OBJECT TYPE]";
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}
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virtual std::string GetName() const {
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return "[UNKNOWN KERNEL OBJECT]";
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}
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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* Check if a thread can wait on the object
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* @return True if a thread can wait on the object, otherwise false
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*/
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bool IsWaitable() const {
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switch (GetHandleType()) {
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case HandleType::Event:
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case HandleType::Mutex:
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case HandleType::Thread:
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case HandleType::Semaphore:
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case HandleType::Timer:
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case HandleType::ServerPort:
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case HandleType::ServerSession:
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return true;
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case HandleType::Unknown:
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case HandleType::SharedMemory:
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case HandleType::Process:
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case HandleType::AddressArbiter:
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case HandleType::ResourceLimit:
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case HandleType::CodeSet:
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case HandleType::ClientPort:
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case HandleType::ClientSession:
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return false;
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}
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}
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public:
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static unsigned int next_object_id;
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private:
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friend void intrusive_ptr_add_ref(Object*);
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friend void intrusive_ptr_release(Object*);
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unsigned int ref_count = 0;
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unsigned int object_id = next_object_id++;
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};
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// Special functions used by boost::instrusive_ptr to do automatic ref-counting
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inline void intrusive_ptr_add_ref(Object* object) {
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++object->ref_count;
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}
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inline void intrusive_ptr_release(Object* object) {
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if (--object->ref_count == 0) {
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delete object;
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}
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}
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template <typename T>
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using SharedPtr = boost::intrusive_ptr<T>;
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/**
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* Attempts to downcast the given Object pointer to a pointer to T.
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* @return Derived pointer to the object, or `nullptr` if `object` isn't of type T.
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*/
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template <typename T>
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inline SharedPtr<T> DynamicObjectCast(SharedPtr<Object> object) {
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if (object != nullptr && object->GetHandleType() == T::HANDLE_TYPE) {
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return boost::static_pointer_cast<T>(std::move(object));
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}
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return nullptr;
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}
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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/**
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* Check if the specified thread should wait until the object is available
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* @param thread The thread about which we're deciding.
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait(Thread* thread) const = 0;
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/// Acquire/lock the object for the specified thread if it is available
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virtual void Acquire(Thread* thread) = 0;
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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virtual void AddWaitingThread(SharedPtr<Thread> thread);
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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virtual void RemoveWaitingThread(Thread* thread);
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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*/
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virtual void WakeupAllWaitingThreads();
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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/// Get a const reference to the waiting threads list for debug use
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const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
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private:
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/// Threads waiting for this object to become available
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std::vector<SharedPtr<Thread>> waiting_threads;
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};
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// Specialization of DynamicObjectCast for WaitObjects
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template <>
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inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
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if (object != nullptr && object->IsWaitable()) {
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return boost::static_pointer_cast<WaitObject>(std::move(object));
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}
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return nullptr;
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}
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/**
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* This class allows the creation of Handles, which are references to objects that can be tested
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* for validity and looked up. Here they are used to pass references to kernel objects to/from the
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* emulated process. it has been designed so that it follows the same handle format and has
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* approximately the same restrictions as the handle manager in the CTR-OS.
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*
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* Handles contain two sub-fields: a slot index (bits 31:15) and a generation value (bits 14:0).
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* The slot index is used to index into the arrays in this class to access the data corresponding
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* to the Handle.
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*
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* To prevent accidental use of a freed Handle whose slot has already been reused, a global counter
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* is kept and incremented every time a Handle is created. This is the Handle's "generation". The
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* value of the counter is stored into the Handle as well as in the handle table (in the
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* "generations" array). When looking up a handle, the Handle's generation must match with the
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* value stored on the class, otherwise the Handle is considered invalid.
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*
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* To find free slots when allocating a Handle without needing to scan the entire object array, the
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* generations field of unallocated slots is re-purposed as a linked list of indices to free slots.
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* When a Handle is created, an index is popped off the list and used for the new Handle. When it
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* is destroyed, it is again pushed onto the list to be re-used by the next allocation. It is
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* likely that this allocation strategy differs from the one used in CTR-OS, but this hasn't been
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* verified and isn't likely to cause any problems.
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*/
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class HandleTable final : NonCopyable {
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public:
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HandleTable();
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/**
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* Allocates a handle for the given object.
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* @return The created Handle or one of the following errors:
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* - `ERR_OUT_OF_HANDLES`: the maximum number of handles has been exceeded.
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*/
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ResultVal<Handle> Create(SharedPtr<Object> obj);
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/**
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* Returns a new handle that points to the same object as the passed in handle.
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* @return The duplicated Handle or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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* - Any errors returned by `Create()`.
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*/
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ResultVal<Handle> Duplicate(Handle handle);
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/**
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* Closes a handle, removing it from the table and decreasing the object's ref-count.
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* @return `RESULT_SUCCESS` or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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*/
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ResultCode Close(Handle handle);
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/// Checks if a handle is valid and points to an existing object.
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bool IsValid(Handle handle) const;
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/**
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* Looks up a handle.
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
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*/
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SharedPtr<Object> GetGeneric(Handle handle) const;
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/**
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* Looks up a handle while verifying its type.
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
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* type differs from the requested one.
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*/
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template <class T>
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SharedPtr<T> Get(Handle handle) const {
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return DynamicObjectCast<T>(GetGeneric(handle));
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}
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/// Closes all handles held in this table.
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void Clear();
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private:
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/**
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* This is the maximum limit of handles allowed per process in CTR-OS. It can be further
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* reduced by ExHeader values, but this is not emulated here.
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*/
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static const size_t MAX_COUNT = 4096;
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static u16 GetSlot(Handle handle) {
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return handle >> 15;
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}
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static u16 GetGeneration(Handle handle) {
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return handle & 0x7FFF;
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}
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/// Stores the Object referenced by the handle or null if the slot is empty.
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std::array<SharedPtr<Object>, MAX_COUNT> objects;
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/**
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* The value of `next_generation` when the handle was created, used to check for validity. For
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* empty slots, contains the index of the next free slot in the list.
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*/
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std::array<u16, MAX_COUNT> generations;
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/**
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* Global counter of the number of created handles. Stored in `generations` when a handle is
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* created, and wraps around to 1 when it hits 0x8000.
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*/
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u16 next_generation;
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/// Head of the free slots linked list.
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u16 next_free_slot;
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};
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extern HandleTable g_handle_table;
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/// Initialize the kernel with the specified system mode.
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void Init(u32 system_mode);
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/// Shutdown the kernel
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void Shutdown();
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} // namespace
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