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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
235 lines
8.2 KiB
C++
235 lines
8.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
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/// samples by operating like a first-in-first-out pipe: New samples are fed
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/// into one end of the pipe with the 'putSamples' function, and the processed
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/// samples are received from the other end with the 'receiveSamples' function.
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///
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/// 'FIFOProcessor' : A base class for classes the do signal processing with
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/// the samples while operating like a first-in-first-out pipe. When samples
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/// are input with the 'putSamples' function, the class processes them
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/// and moves the processed samples to the given 'output' pipe object, which
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/// may be either another processing stage, or a fifo sample buffer object.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2012-06-13 22:29:53 +0300 (Wed, 13 Jun 2012) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSamplePipe.h 143 2012-06-13 19:29:53Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef FIFOSamplePipe_H
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#define FIFOSamplePipe_H
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#include <assert.h>
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#include <stdlib.h>
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#include "STTypes.h"
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namespace soundtouch
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{
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/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
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class FIFOSamplePipe
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{
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public:
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// virtual default destructor
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virtual ~FIFOSamplePipe() {}
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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///
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin() = 0;
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
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/// the sample buffer.
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virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
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uint numSamples ///< Number of samples to insert.
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) = 0;
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// Moves samples from the 'other' pipe instance to this instance.
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void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
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)
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{
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int oNumSamples = other.numSamples();
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putSamples(other.ptrBegin(), oNumSamples);
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other.receiveSamples(oNumSamples);
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};
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// 'numsample' samples in the buffer, returns all that available.
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///
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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) = 0;
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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) = 0;
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/// Returns number of samples currently available.
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virtual uint numSamples() const = 0;
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// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const = 0;
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/// Clears all the samples.
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virtual void clear() = 0;
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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virtual uint adjustAmountOfSamples(uint numSamples) = 0;
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};
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/// Base-class for sound processing routines working in FIFO principle. With this base
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/// class it's easy to implement sound processing stages that can be chained together,
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/// so that samples that are fed into beginning of the pipe automatically go through
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/// all the processing stages.
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///
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/// When samples are input to this class, they're first processed and then put to
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/// the FIFO pipe that's defined as output of this class. This output pipe can be
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/// either other processing stage or a FIFO sample buffer.
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class FIFOProcessor :public FIFOSamplePipe
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{
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protected:
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/// Internal pipe where processed samples are put.
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FIFOSamplePipe *output;
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/// Sets output pipe.
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void setOutPipe(FIFOSamplePipe *pOutput)
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{
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assert(output == NULL);
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assert(pOutput != NULL);
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output = pOutput;
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}
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/// Constructor. Doesn't define output pipe; it has to be set be
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/// 'setOutPipe' function.
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FIFOProcessor()
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{
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output = NULL;
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}
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/// Constructor. Configures output pipe.
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FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
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)
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{
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output = pOutput;
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}
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/// Destructor.
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virtual ~FIFOProcessor()
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{
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}
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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///
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin()
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{
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return output->ptrBegin();
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}
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public:
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// 'numsample' samples in the buffer, returns all that available.
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///
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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)
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{
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return output->receiveSamples(outBuffer, maxSamples);
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}
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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)
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{
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return output->receiveSamples(maxSamples);
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}
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/// Returns number of samples currently available.
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virtual uint numSamples() const
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{
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return output->numSamples();
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const
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{
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return output->isEmpty();
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}
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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virtual uint adjustAmountOfSamples(uint numSamples)
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{
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return output->adjustAmountOfSamples(numSamples);
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}
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};
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}
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#endif
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