mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-24 01:40:10 +00:00
f106e76132
* yuzu/CMakeLists: Disable implicit QString conversions Now that all of our code is compilable with implicit QString conversions, we can enforce it at compile-time by disabling them. Co-Authored-By: Mat M. <lioncash@users.noreply.github.com> * citra_qt: Remove lots of implicit QString conversions Co-authored-by: Mat M. <mathew1800@gmail.com>
213 lines
7.4 KiB
C++
213 lines
7.4 KiB
C++
// Copyright 2020 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <unordered_map>
|
|
#include <QBuffer>
|
|
#include <QByteArray>
|
|
#include <QGraphicsOpacityEffect>
|
|
#include <QHBoxLayout>
|
|
#include <QIODevice>
|
|
#include <QImage>
|
|
#include <QLabel>
|
|
#include <QPainter>
|
|
#include <QPalette>
|
|
#include <QPixmap>
|
|
#include <QProgressBar>
|
|
#include <QPropertyAnimation>
|
|
#include <QStyleOption>
|
|
#include <QTime>
|
|
#include <QtConcurrent/QtConcurrentRun>
|
|
#include "citra_qt/loading_screen.h"
|
|
#include "common/logging/log.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/loader/smdh.h"
|
|
#include "ui_loading_screen.h"
|
|
#include "video_core/rasterizer_interface.h"
|
|
|
|
constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
|
|
QProgressBar {}
|
|
QProgressBar::chunk {})";
|
|
|
|
constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
|
|
QProgressBar {
|
|
background-color: black;
|
|
border: 2px solid white;
|
|
border-radius: 4px;
|
|
padding: 2px;
|
|
}
|
|
QProgressBar::chunk {
|
|
background-color: #fd8507;
|
|
width: 1px;
|
|
})";
|
|
|
|
constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
|
|
QProgressBar {
|
|
background-color: black;
|
|
border: 2px solid white;
|
|
border-radius: 4px;
|
|
padding: 2px;
|
|
}
|
|
QProgressBar::chunk {
|
|
background-color: #ffe402;
|
|
width: 1px;
|
|
})";
|
|
|
|
constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
|
|
QProgressBar {
|
|
background-color: #fd8507;
|
|
border: 2px solid white;
|
|
border-radius: 4px;
|
|
padding: 2px;
|
|
}
|
|
QProgressBar::chunk {
|
|
background-color: #ffe402;
|
|
})";
|
|
|
|
// Definitions for the differences in text and styling for each stage
|
|
const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> stage_translations{
|
|
{VideoCore::LoadCallbackStage::Prepare, QT_TRANSLATE_NOOP("LoadingScreen", "Loading...")},
|
|
{VideoCore::LoadCallbackStage::Decompile,
|
|
QT_TRANSLATE_NOOP("LoadingScreen", "Preparing Shaders %1 / %2")},
|
|
{VideoCore::LoadCallbackStage::Build,
|
|
QT_TRANSLATE_NOOP("LoadingScreen", "Loading Shaders %1 / %2")},
|
|
{VideoCore::LoadCallbackStage::Complete, QT_TRANSLATE_NOOP("LoadingScreen", "Launching...")},
|
|
};
|
|
const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style{
|
|
{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
|
|
{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
|
|
{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
|
|
{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
|
|
};
|
|
|
|
static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
|
|
Loader::SMDH smdh;
|
|
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
|
|
|
|
bool large = true;
|
|
std::vector<u16> icon_data = smdh.GetIcon(large);
|
|
const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
|
|
int size = large ? 48 : 24;
|
|
QImage icon(data, size, size, QImage::Format::Format_RGB16);
|
|
return QPixmap::fromImage(icon);
|
|
}
|
|
|
|
LoadingScreen::LoadingScreen(QWidget* parent)
|
|
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
|
|
previous_stage(VideoCore::LoadCallbackStage::Complete) {
|
|
ui->setupUi(this);
|
|
setMinimumSize(400, 240);
|
|
|
|
// Create a fade out effect to hide this loading screen widget.
|
|
// When fading opacity, it will fade to the parent widgets background color, which is why we
|
|
// create an internal widget named fade_widget that we use the effect on, while keeping the
|
|
// loading screen widget's background color black. This way we can create a fade to black effect
|
|
opacity_effect = new QGraphicsOpacityEffect(this);
|
|
opacity_effect->setOpacity(1);
|
|
ui->fade_parent->setGraphicsEffect(opacity_effect);
|
|
fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
|
|
fadeout_animation->setDuration(500);
|
|
fadeout_animation->setStartValue(1);
|
|
fadeout_animation->setEndValue(0);
|
|
fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
|
|
|
|
// After the fade completes, hide the widget and reset the opacity
|
|
connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
|
|
hide();
|
|
opacity_effect->setOpacity(1);
|
|
emit Hidden();
|
|
});
|
|
connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
|
|
Qt::QueuedConnection);
|
|
qRegisterMetaType<VideoCore::LoadCallbackStage>();
|
|
}
|
|
|
|
LoadingScreen::~LoadingScreen() = default;
|
|
|
|
void LoadingScreen::Prepare(Loader::AppLoader& loader) {
|
|
std::vector<u8> buffer;
|
|
// TODO when banner becomes supported, decode it and add it as a movie
|
|
|
|
if (loader.ReadIcon(buffer) == Loader::ResultStatus::Success) {
|
|
QPixmap icon = GetQPixmapFromSMDH(buffer);
|
|
ui->icon->setPixmap(icon);
|
|
}
|
|
std::string title;
|
|
if (loader.ReadTitle(title) == Loader::ResultStatus::Success) {
|
|
ui->title->setText(tr("Now Loading\n%1").arg(QString::fromStdString(title)));
|
|
}
|
|
eta_shown = false;
|
|
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
|
}
|
|
|
|
void LoadingScreen::OnLoadComplete() {
|
|
fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
|
|
}
|
|
|
|
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
|
|
std::size_t total) {
|
|
using namespace std::chrono;
|
|
const auto now = high_resolution_clock::now();
|
|
// reset the timer if the stage changes
|
|
if (stage != previous_stage) {
|
|
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style.at(stage)));
|
|
// Hide the progress bar during the prepare stage
|
|
if (stage == VideoCore::LoadCallbackStage::Prepare) {
|
|
ui->progress_bar->hide();
|
|
} else {
|
|
ui->progress_bar->show();
|
|
}
|
|
previous_stage = stage;
|
|
}
|
|
// update the max of the progress bar if the number of shaders change
|
|
if (total != previous_total) {
|
|
ui->progress_bar->setMaximum(static_cast<int>(total));
|
|
previous_total = total;
|
|
}
|
|
|
|
// calculate a simple rolling average after the first shader is loaded
|
|
if (value > 0) {
|
|
rolling_average -= rolling_average / NumberOfDataPoints;
|
|
rolling_average += (now - previous_time) / NumberOfDataPoints;
|
|
}
|
|
|
|
QString estimate;
|
|
|
|
// After 25 shader load times were put into the rolling average, determine if the ETA is long
|
|
// enough to show it
|
|
if (value > NumberOfDataPoints &&
|
|
(eta_shown || rolling_average * (total - value) > ETABreakPoint)) {
|
|
if (!eta_shown) {
|
|
eta_shown = true;
|
|
}
|
|
const auto eta_mseconds = std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
rolling_average * (total - value));
|
|
estimate = tr("Estimated Time %1")
|
|
.arg(QTime(0, 0, 0, 0)
|
|
.addMSecs(std::max<long>(eta_mseconds.count(), 1000))
|
|
.toString(QStringLiteral("mm:ss")));
|
|
}
|
|
|
|
// update labels and progress bar
|
|
const auto& stg = tr(stage_translations.at(stage));
|
|
if (stage == VideoCore::LoadCallbackStage::Decompile ||
|
|
stage == VideoCore::LoadCallbackStage::Build) {
|
|
ui->stage->setText(stg.arg(value).arg(total));
|
|
} else {
|
|
ui->stage->setText(stg);
|
|
}
|
|
ui->value->setText(estimate);
|
|
ui->progress_bar->setValue(static_cast<int>(value));
|
|
previous_time = now;
|
|
}
|
|
|
|
void LoadingScreen::paintEvent(QPaintEvent* event) {
|
|
QStyleOption opt;
|
|
opt.init(this);
|
|
QPainter p(this);
|
|
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
|
|
QWidget::paintEvent(event);
|
|
}
|
|
|
|
void LoadingScreen::Clear() {}
|