mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-21 07:20:07 +00:00
8731 lines
543 KiB
C
8731 lines
543 KiB
C
/*
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OpenGL loader generated by glad 0.1.16a0 on Thu Dec 21 14:56:57 2017.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=3.3
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Profile: core
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Extensions:
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GL_3DFX_multisample,
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GL_3DFX_tbuffer,
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GL_3DFX_texture_compression_FXT1,
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GL_AMD_blend_minmax_factor,
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GL_AMD_conservative_depth,
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GL_AMD_debug_output,
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GL_AMD_depth_clamp_separate,
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GL_AMD_draw_buffers_blend,
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GL_AMD_framebuffer_sample_positions,
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GL_AMD_gcn_shader,
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GL_AMD_gpu_shader_half_float,
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GL_AMD_gpu_shader_int16,
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GL_AMD_gpu_shader_int64,
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GL_AMD_interleaved_elements,
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GL_AMD_multi_draw_indirect,
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GL_AMD_name_gen_delete,
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GL_AMD_occlusion_query_event,
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GL_AMD_performance_monitor,
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GL_AMD_pinned_memory,
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GL_AMD_query_buffer_object,
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GL_AMD_sample_positions,
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GL_AMD_seamless_cubemap_per_texture,
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GL_AMD_shader_atomic_counter_ops,
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GL_AMD_shader_ballot,
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GL_AMD_shader_explicit_vertex_parameter,
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GL_AMD_shader_image_load_store_lod,
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GL_AMD_shader_stencil_export,
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GL_AMD_shader_trinary_minmax,
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GL_AMD_sparse_texture,
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GL_AMD_stencil_operation_extended,
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GL_AMD_texture_gather_bias_lod,
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GL_AMD_texture_texture4,
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GL_AMD_transform_feedback3_lines_triangles,
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GL_AMD_transform_feedback4,
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GL_AMD_vertex_shader_layer,
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GL_AMD_vertex_shader_tessellator,
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GL_AMD_vertex_shader_viewport_index,
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GL_APPLE_aux_depth_stencil,
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GL_APPLE_client_storage,
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GL_APPLE_element_array,
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GL_APPLE_fence,
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GL_APPLE_float_pixels,
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GL_APPLE_flush_buffer_range,
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GL_APPLE_object_purgeable,
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GL_APPLE_rgb_422,
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GL_APPLE_row_bytes,
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GL_APPLE_specular_vector,
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GL_APPLE_texture_range,
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GL_APPLE_transform_hint,
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GL_APPLE_vertex_array_object,
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GL_APPLE_vertex_array_range,
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GL_APPLE_vertex_program_evaluators,
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GL_APPLE_ycbcr_422,
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GL_ARB_ES2_compatibility,
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GL_ARB_ES3_1_compatibility,
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GL_ARB_ES3_2_compatibility,
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GL_ARB_ES3_compatibility,
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GL_ARB_arrays_of_arrays,
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GL_ARB_base_instance,
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GL_ARB_bindless_texture,
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GL_ARB_blend_func_extended,
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GL_ARB_buffer_storage,
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GL_ARB_cl_event,
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GL_ARB_clear_buffer_object,
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GL_ARB_clear_texture,
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GL_ARB_clip_control,
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GL_ARB_color_buffer_float,
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GL_ARB_compatibility,
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GL_ARB_compressed_texture_pixel_storage,
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GL_ARB_compute_shader,
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GL_ARB_compute_variable_group_size,
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GL_ARB_conditional_render_inverted,
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GL_ARB_conservative_depth,
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GL_ARB_copy_buffer,
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GL_ARB_copy_image,
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GL_ARB_cull_distance,
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GL_ARB_debug_output,
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GL_ARB_depth_buffer_float,
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GL_ARB_depth_clamp,
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GL_ARB_depth_texture,
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GL_ARB_derivative_control,
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GL_ARB_direct_state_access,
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GL_ARB_draw_buffers,
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GL_ARB_draw_buffers_blend,
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GL_ARB_draw_elements_base_vertex,
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GL_ARB_draw_indirect,
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GL_ARB_draw_instanced,
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GL_ARB_enhanced_layouts,
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GL_ARB_explicit_attrib_location,
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GL_ARB_explicit_uniform_location,
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GL_ARB_fragment_coord_conventions,
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GL_ARB_fragment_layer_viewport,
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GL_ARB_fragment_program,
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GL_ARB_fragment_program_shadow,
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GL_ARB_fragment_shader,
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GL_ARB_fragment_shader_interlock,
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GL_ARB_framebuffer_no_attachments,
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GL_ARB_framebuffer_object,
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GL_ARB_framebuffer_sRGB,
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GL_ARB_geometry_shader4,
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GL_ARB_get_program_binary,
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GL_ARB_get_texture_sub_image,
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GL_ARB_gl_spirv,
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GL_ARB_gpu_shader5,
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GL_ARB_gpu_shader_fp64,
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GL_ARB_gpu_shader_int64,
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GL_ARB_half_float_pixel,
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GL_ARB_half_float_vertex,
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GL_ARB_imaging,
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GL_ARB_indirect_parameters,
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GL_ARB_instanced_arrays,
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GL_ARB_internalformat_query,
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GL_ARB_internalformat_query2,
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GL_ARB_invalidate_subdata,
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GL_ARB_map_buffer_alignment,
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GL_ARB_map_buffer_range,
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GL_ARB_matrix_palette,
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GL_ARB_multi_bind,
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GL_ARB_multi_draw_indirect,
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GL_ARB_multisample,
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GL_ARB_multitexture,
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GL_ARB_occlusion_query,
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GL_ARB_occlusion_query2,
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GL_ARB_parallel_shader_compile,
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GL_ARB_pipeline_statistics_query,
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GL_ARB_pixel_buffer_object,
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GL_ARB_point_parameters,
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GL_ARB_point_sprite,
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GL_ARB_polygon_offset_clamp,
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GL_ARB_post_depth_coverage,
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GL_ARB_program_interface_query,
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GL_ARB_provoking_vertex,
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GL_ARB_query_buffer_object,
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GL_ARB_robust_buffer_access_behavior,
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GL_ARB_robustness,
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GL_ARB_robustness_isolation,
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GL_ARB_sample_locations,
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GL_ARB_sample_shading,
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GL_ARB_sampler_objects,
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GL_ARB_seamless_cube_map,
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GL_ARB_seamless_cubemap_per_texture,
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GL_ARB_separate_shader_objects,
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GL_ARB_shader_atomic_counter_ops,
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GL_ARB_shader_atomic_counters,
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GL_ARB_shader_ballot,
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GL_ARB_shader_bit_encoding,
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GL_ARB_shader_clock,
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GL_ARB_shader_draw_parameters,
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GL_ARB_shader_group_vote,
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GL_ARB_shader_image_load_store,
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GL_ARB_shader_image_size,
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GL_ARB_shader_objects,
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GL_ARB_shader_precision,
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GL_ARB_shader_stencil_export,
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GL_ARB_shader_storage_buffer_object,
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GL_ARB_shader_subroutine,
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GL_ARB_shader_texture_image_samples,
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GL_ARB_shader_texture_lod,
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GL_ARB_shader_viewport_layer_array,
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GL_ARB_shading_language_100,
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GL_ARB_shading_language_420pack,
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GL_ARB_shading_language_include,
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GL_ARB_shading_language_packing,
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GL_ARB_shadow,
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GL_ARB_shadow_ambient,
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GL_ARB_sparse_buffer,
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GL_ARB_sparse_texture,
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GL_ARB_sparse_texture2,
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GL_ARB_sparse_texture_clamp,
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GL_ARB_spirv_extensions,
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GL_ARB_stencil_texturing,
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GL_ARB_sync,
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GL_ARB_tessellation_shader,
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GL_ARB_texture_barrier,
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GL_ARB_texture_border_clamp,
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GL_ARB_texture_buffer_object,
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GL_ARB_texture_buffer_object_rgb32,
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GL_ARB_texture_buffer_range,
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GL_ARB_texture_compression,
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GL_ARB_texture_compression_bptc,
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GL_ARB_texture_compression_rgtc,
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GL_ARB_texture_cube_map,
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GL_ARB_texture_cube_map_array,
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GL_ARB_texture_env_add,
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GL_ARB_texture_env_combine,
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GL_ARB_texture_env_crossbar,
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GL_ARB_texture_env_dot3,
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GL_ARB_texture_filter_anisotropic,
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GL_ARB_texture_filter_minmax,
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GL_ARB_texture_float,
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GL_ARB_texture_gather,
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GL_ARB_texture_mirror_clamp_to_edge,
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GL_ARB_texture_mirrored_repeat,
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GL_ARB_texture_multisample,
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GL_ARB_texture_non_power_of_two,
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GL_ARB_texture_query_levels,
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GL_ARB_texture_query_lod,
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GL_ARB_texture_rectangle,
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GL_ARB_texture_rg,
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GL_ARB_texture_rgb10_a2ui,
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GL_ARB_texture_stencil8,
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GL_ARB_texture_storage,
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GL_ARB_texture_storage_multisample,
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GL_ARB_texture_swizzle,
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GL_ARB_texture_view,
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GL_ARB_timer_query,
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GL_ARB_transform_feedback2,
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GL_ARB_transform_feedback3,
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GL_ARB_transform_feedback_instanced,
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GL_ARB_transform_feedback_overflow_query,
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GL_ARB_transpose_matrix,
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GL_ARB_uniform_buffer_object,
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GL_ARB_vertex_array_bgra,
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GL_ARB_vertex_array_object,
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GL_ARB_vertex_attrib_64bit,
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GL_ARB_vertex_attrib_binding,
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GL_ARB_vertex_blend,
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GL_ARB_vertex_buffer_object,
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GL_ARB_vertex_program,
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GL_ARB_vertex_shader,
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GL_ARB_vertex_type_10f_11f_11f_rev,
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GL_ARB_vertex_type_2_10_10_10_rev,
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GL_ARB_viewport_array,
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GL_ARB_window_pos,
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GL_ATI_draw_buffers,
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GL_ATI_element_array,
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GL_ATI_envmap_bumpmap,
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GL_ATI_fragment_shader,
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GL_ATI_map_object_buffer,
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GL_ATI_meminfo,
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GL_ATI_pixel_format_float,
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GL_ATI_pn_triangles,
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GL_ATI_separate_stencil,
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GL_ATI_text_fragment_shader,
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GL_ATI_texture_env_combine3,
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GL_ATI_texture_float,
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GL_ATI_texture_mirror_once,
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GL_ATI_vertex_array_object,
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GL_ATI_vertex_attrib_array_object,
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GL_ATI_vertex_streams,
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GL_EXT_422_pixels,
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GL_EXT_abgr,
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GL_EXT_bgra,
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GL_EXT_bindable_uniform,
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GL_EXT_blend_color,
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GL_EXT_blend_equation_separate,
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GL_EXT_blend_func_separate,
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GL_EXT_blend_logic_op,
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GL_EXT_blend_minmax,
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GL_EXT_blend_subtract,
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GL_EXT_clip_volume_hint,
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GL_EXT_cmyka,
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GL_EXT_color_subtable,
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GL_EXT_compiled_vertex_array,
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GL_EXT_convolution,
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GL_EXT_coordinate_frame,
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GL_EXT_copy_texture,
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GL_EXT_cull_vertex,
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GL_EXT_debug_label,
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GL_EXT_debug_marker,
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GL_EXT_depth_bounds_test,
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GL_EXT_direct_state_access,
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GL_EXT_draw_buffers2,
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GL_EXT_draw_instanced,
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GL_EXT_draw_range_elements,
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GL_EXT_external_buffer,
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GL_EXT_fog_coord,
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GL_EXT_framebuffer_blit,
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GL_EXT_framebuffer_multisample,
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GL_EXT_framebuffer_multisample_blit_scaled,
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GL_EXT_framebuffer_object,
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GL_EXT_framebuffer_sRGB,
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GL_EXT_geometry_shader4,
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GL_EXT_gpu_program_parameters,
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GL_EXT_gpu_shader4,
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GL_EXT_histogram,
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GL_EXT_index_array_formats,
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GL_EXT_index_func,
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GL_EXT_index_material,
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GL_EXT_index_texture,
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GL_EXT_light_texture,
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GL_EXT_memory_object,
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GL_EXT_memory_object_fd,
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GL_EXT_memory_object_win32,
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GL_EXT_misc_attribute,
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GL_EXT_multi_draw_arrays,
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GL_EXT_multisample,
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GL_EXT_packed_depth_stencil,
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GL_EXT_packed_float,
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GL_EXT_packed_pixels,
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GL_EXT_paletted_texture,
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GL_EXT_pixel_buffer_object,
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GL_EXT_pixel_transform,
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GL_EXT_pixel_transform_color_table,
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GL_EXT_point_parameters,
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GL_EXT_polygon_offset,
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GL_EXT_polygon_offset_clamp,
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GL_EXT_post_depth_coverage,
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GL_EXT_provoking_vertex,
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GL_EXT_raster_multisample,
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GL_EXT_rescale_normal,
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GL_EXT_secondary_color,
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GL_EXT_semaphore,
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GL_EXT_semaphore_fd,
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GL_EXT_semaphore_win32,
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GL_EXT_separate_shader_objects,
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GL_EXT_separate_specular_color,
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GL_EXT_shader_image_load_formatted,
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GL_EXT_shader_image_load_store,
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GL_EXT_shader_integer_mix,
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GL_EXT_shadow_funcs,
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GL_EXT_shared_texture_palette,
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GL_EXT_sparse_texture2,
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GL_EXT_stencil_clear_tag,
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GL_EXT_stencil_two_side,
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GL_EXT_stencil_wrap,
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GL_EXT_subtexture,
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GL_EXT_texture,
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GL_EXT_texture3D,
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GL_EXT_texture_array,
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GL_EXT_texture_buffer_object,
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GL_EXT_texture_compression_latc,
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GL_EXT_texture_compression_rgtc,
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GL_EXT_texture_compression_s3tc,
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GL_EXT_texture_cube_map,
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GL_EXT_texture_env_add,
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GL_EXT_texture_env_combine,
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GL_EXT_texture_env_dot3,
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GL_EXT_texture_filter_anisotropic,
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GL_EXT_texture_filter_minmax,
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GL_EXT_texture_integer,
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GL_EXT_texture_lod_bias,
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GL_EXT_texture_mirror_clamp,
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GL_EXT_texture_object,
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GL_EXT_texture_perturb_normal,
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GL_EXT_texture_sRGB,
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GL_EXT_texture_sRGB_decode,
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GL_EXT_texture_shared_exponent,
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GL_EXT_texture_snorm,
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GL_EXT_texture_swizzle,
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GL_EXT_timer_query,
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GL_EXT_transform_feedback,
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GL_EXT_vertex_array,
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GL_EXT_vertex_array_bgra,
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GL_EXT_vertex_attrib_64bit,
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GL_EXT_vertex_shader,
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GL_EXT_vertex_weighting,
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GL_EXT_win32_keyed_mutex,
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GL_EXT_window_rectangles,
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GL_EXT_x11_sync_object,
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GL_GREMEDY_frame_terminator,
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GL_GREMEDY_string_marker,
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GL_HP_convolution_border_modes,
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GL_HP_image_transform,
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GL_HP_occlusion_test,
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GL_HP_texture_lighting,
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GL_IBM_cull_vertex,
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GL_IBM_multimode_draw_arrays,
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GL_IBM_rasterpos_clip,
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GL_IBM_static_data,
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GL_IBM_texture_mirrored_repeat,
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GL_IBM_vertex_array_lists,
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GL_INGR_blend_func_separate,
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GL_INGR_color_clamp,
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GL_INGR_interlace_read,
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GL_INTEL_conservative_rasterization,
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GL_INTEL_fragment_shader_ordering,
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GL_INTEL_framebuffer_CMAA,
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GL_INTEL_map_texture,
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GL_INTEL_parallel_arrays,
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GL_INTEL_performance_query,
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GL_KHR_blend_equation_advanced,
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GL_KHR_blend_equation_advanced_coherent,
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GL_KHR_context_flush_control,
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GL_KHR_debug,
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GL_KHR_no_error,
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GL_KHR_parallel_shader_compile,
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GL_KHR_robust_buffer_access_behavior,
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GL_KHR_robustness,
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GL_KHR_texture_compression_astc_hdr,
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GL_KHR_texture_compression_astc_ldr,
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GL_KHR_texture_compression_astc_sliced_3d,
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GL_MESAX_texture_stack,
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GL_MESA_pack_invert,
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GL_MESA_program_binary_formats,
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GL_MESA_resize_buffers,
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GL_MESA_shader_integer_functions,
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GL_MESA_tile_raster_order,
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GL_MESA_window_pos,
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GL_MESA_ycbcr_texture,
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GL_NVX_blend_equation_advanced_multi_draw_buffers,
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GL_NVX_conditional_render,
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GL_NVX_gpu_memory_info,
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GL_NVX_linked_gpu_multicast,
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GL_NV_alpha_to_coverage_dither_control,
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GL_NV_bindless_multi_draw_indirect,
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GL_NV_bindless_multi_draw_indirect_count,
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GL_NV_bindless_texture,
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GL_NV_blend_equation_advanced,
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GL_NV_blend_equation_advanced_coherent,
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GL_NV_blend_minmax_factor,
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GL_NV_blend_square,
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GL_NV_clip_space_w_scaling,
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GL_NV_command_list,
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GL_NV_compute_program5,
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GL_NV_conditional_render,
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GL_NV_conservative_raster,
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GL_NV_conservative_raster_dilate,
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GL_NV_conservative_raster_pre_snap,
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GL_NV_conservative_raster_pre_snap_triangles,
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GL_NV_conservative_raster_underestimation,
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GL_NV_copy_depth_to_color,
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GL_NV_copy_image,
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GL_NV_deep_texture3D,
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GL_NV_depth_buffer_float,
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GL_NV_depth_clamp,
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GL_NV_draw_texture,
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GL_NV_draw_vulkan_image,
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GL_NV_evaluators,
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GL_NV_explicit_multisample,
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GL_NV_fence,
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GL_NV_fill_rectangle,
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GL_NV_float_buffer,
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GL_NV_fog_distance,
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GL_NV_fragment_coverage_to_color,
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GL_NV_fragment_program,
|
|
GL_NV_fragment_program2,
|
|
GL_NV_fragment_program4,
|
|
GL_NV_fragment_program_option,
|
|
GL_NV_fragment_shader_interlock,
|
|
GL_NV_framebuffer_mixed_samples,
|
|
GL_NV_framebuffer_multisample_coverage,
|
|
GL_NV_geometry_program4,
|
|
GL_NV_geometry_shader4,
|
|
GL_NV_geometry_shader_passthrough,
|
|
GL_NV_gpu_multicast,
|
|
GL_NV_gpu_program4,
|
|
GL_NV_gpu_program5,
|
|
GL_NV_gpu_program5_mem_extended,
|
|
GL_NV_gpu_shader5,
|
|
GL_NV_half_float,
|
|
GL_NV_internalformat_sample_query,
|
|
GL_NV_light_max_exponent,
|
|
GL_NV_multisample_coverage,
|
|
GL_NV_multisample_filter_hint,
|
|
GL_NV_occlusion_query,
|
|
GL_NV_packed_depth_stencil,
|
|
GL_NV_parameter_buffer_object,
|
|
GL_NV_parameter_buffer_object2,
|
|
GL_NV_path_rendering,
|
|
GL_NV_path_rendering_shared_edge,
|
|
GL_NV_pixel_data_range,
|
|
GL_NV_point_sprite,
|
|
GL_NV_present_video,
|
|
GL_NV_primitive_restart,
|
|
GL_NV_query_resource,
|
|
GL_NV_query_resource_tag,
|
|
GL_NV_register_combiners,
|
|
GL_NV_register_combiners2,
|
|
GL_NV_robustness_video_memory_purge,
|
|
GL_NV_sample_locations,
|
|
GL_NV_sample_mask_override_coverage,
|
|
GL_NV_shader_atomic_counters,
|
|
GL_NV_shader_atomic_float,
|
|
GL_NV_shader_atomic_float64,
|
|
GL_NV_shader_atomic_fp16_vector,
|
|
GL_NV_shader_atomic_int64,
|
|
GL_NV_shader_buffer_load,
|
|
GL_NV_shader_buffer_store,
|
|
GL_NV_shader_storage_buffer_object,
|
|
GL_NV_shader_thread_group,
|
|
GL_NV_shader_thread_shuffle,
|
|
GL_NV_stereo_view_rendering,
|
|
GL_NV_tessellation_program5,
|
|
GL_NV_texgen_emboss,
|
|
GL_NV_texgen_reflection,
|
|
GL_NV_texture_barrier,
|
|
GL_NV_texture_compression_vtc,
|
|
GL_NV_texture_env_combine4,
|
|
GL_NV_texture_expand_normal,
|
|
GL_NV_texture_multisample,
|
|
GL_NV_texture_rectangle,
|
|
GL_NV_texture_rectangle_compressed,
|
|
GL_NV_texture_shader,
|
|
GL_NV_texture_shader2,
|
|
GL_NV_texture_shader3,
|
|
GL_NV_transform_feedback,
|
|
GL_NV_transform_feedback2,
|
|
GL_NV_uniform_buffer_unified_memory,
|
|
GL_NV_vdpau_interop,
|
|
GL_NV_vertex_array_range,
|
|
GL_NV_vertex_array_range2,
|
|
GL_NV_vertex_attrib_integer_64bit,
|
|
GL_NV_vertex_buffer_unified_memory,
|
|
GL_NV_vertex_program,
|
|
GL_NV_vertex_program1_1,
|
|
GL_NV_vertex_program2,
|
|
GL_NV_vertex_program2_option,
|
|
GL_NV_vertex_program3,
|
|
GL_NV_vertex_program4,
|
|
GL_NV_video_capture,
|
|
GL_NV_viewport_array2,
|
|
GL_NV_viewport_swizzle,
|
|
GL_OES_byte_coordinates,
|
|
GL_OES_compressed_paletted_texture,
|
|
GL_OES_fixed_point,
|
|
GL_OES_query_matrix,
|
|
GL_OES_read_format,
|
|
GL_OES_single_precision,
|
|
GL_OML_interlace,
|
|
GL_OML_resample,
|
|
GL_OML_subsample,
|
|
GL_OVR_multiview,
|
|
GL_OVR_multiview2,
|
|
GL_PGI_misc_hints,
|
|
GL_PGI_vertex_hints,
|
|
GL_REND_screen_coordinates,
|
|
GL_S3_s3tc,
|
|
GL_SGIS_detail_texture,
|
|
GL_SGIS_fog_function,
|
|
GL_SGIS_generate_mipmap,
|
|
GL_SGIS_multisample,
|
|
GL_SGIS_pixel_texture,
|
|
GL_SGIS_point_line_texgen,
|
|
GL_SGIS_point_parameters,
|
|
GL_SGIS_sharpen_texture,
|
|
GL_SGIS_texture4D,
|
|
GL_SGIS_texture_border_clamp,
|
|
GL_SGIS_texture_color_mask,
|
|
GL_SGIS_texture_edge_clamp,
|
|
GL_SGIS_texture_filter4,
|
|
GL_SGIS_texture_lod,
|
|
GL_SGIS_texture_select,
|
|
GL_SGIX_async,
|
|
GL_SGIX_async_histogram,
|
|
GL_SGIX_async_pixel,
|
|
GL_SGIX_blend_alpha_minmax,
|
|
GL_SGIX_calligraphic_fragment,
|
|
GL_SGIX_clipmap,
|
|
GL_SGIX_convolution_accuracy,
|
|
GL_SGIX_depth_pass_instrument,
|
|
GL_SGIX_depth_texture,
|
|
GL_SGIX_flush_raster,
|
|
GL_SGIX_fog_offset,
|
|
GL_SGIX_fragment_lighting,
|
|
GL_SGIX_framezoom,
|
|
GL_SGIX_igloo_interface,
|
|
GL_SGIX_instruments,
|
|
GL_SGIX_interlace,
|
|
GL_SGIX_ir_instrument1,
|
|
GL_SGIX_list_priority,
|
|
GL_SGIX_pixel_texture,
|
|
GL_SGIX_pixel_tiles,
|
|
GL_SGIX_polynomial_ffd,
|
|
GL_SGIX_reference_plane,
|
|
GL_SGIX_resample,
|
|
GL_SGIX_scalebias_hint,
|
|
GL_SGIX_shadow,
|
|
GL_SGIX_shadow_ambient,
|
|
GL_SGIX_sprite,
|
|
GL_SGIX_subsample,
|
|
GL_SGIX_tag_sample_buffer,
|
|
GL_SGIX_texture_add_env,
|
|
GL_SGIX_texture_coordinate_clamp,
|
|
GL_SGIX_texture_lod_bias,
|
|
GL_SGIX_texture_multi_buffer,
|
|
GL_SGIX_texture_scale_bias,
|
|
GL_SGIX_vertex_preclip,
|
|
GL_SGIX_ycrcb,
|
|
GL_SGIX_ycrcb_subsample,
|
|
GL_SGIX_ycrcba,
|
|
GL_SGI_color_matrix,
|
|
GL_SGI_color_table,
|
|
GL_SGI_texture_color_table,
|
|
GL_SUNX_constant_data,
|
|
GL_SUN_convolution_border_modes,
|
|
GL_SUN_global_alpha,
|
|
GL_SUN_mesh_array,
|
|
GL_SUN_slice_accum,
|
|
GL_SUN_triangle_list,
|
|
GL_SUN_vertex,
|
|
GL_WIN_phong_shading,
|
|
GL_WIN_specular_fog
|
|
Loader: True
|
|
Local files: False
|
|
Omit khrplatform: False
|
|
|
|
Commandline:
|
|
--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
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Online:
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Too many extensions
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/glad.h>
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static void* get_proc(const char *namez);
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#ifdef _WIN32
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#include <windows.h>
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static HMODULE libGL;
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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static
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int open_gl(void) {
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libGL = LoadLibraryW(L"opengl32.dll");
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if(libGL != NULL) {
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
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libGL, "wglGetProcAddress");
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return gladGetProcAddressPtr != NULL;
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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FreeLibrary(libGL);
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libGL = NULL;
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}
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}
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#else
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#include <dlfcn.h>
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static void* libGL;
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#ifndef __APPLE__
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#endif
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static
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int open_gl(void) {
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#ifdef __APPLE__
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static const char *NAMES[] = {
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"../Frameworks/OpenGL.framework/OpenGL",
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"/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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};
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#else
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static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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#endif
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unsigned int index = 0;
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for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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if(libGL != NULL) {
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#ifdef __APPLE__
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return 1;
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#else
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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"glXGetProcAddressARB");
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return gladGetProcAddressPtr != NULL;
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#endif
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}
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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dlclose(libGL);
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libGL = NULL;
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}
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}
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#endif
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static
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void* get_proc(const char *namez) {
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void* result = NULL;
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if(libGL == NULL) return NULL;
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#ifndef __APPLE__
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if(gladGetProcAddressPtr != NULL) {
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result = gladGetProcAddressPtr(namez);
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}
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#endif
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if(result == NULL) {
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#ifdef _WIN32
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result = (void*)GetProcAddress(libGL, namez);
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#else
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result = dlsym(libGL, namez);
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#endif
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}
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return result;
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}
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int gladLoadGL(void) {
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int status = 0;
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if(open_gl()) {
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status = gladLoadGLLoader(&get_proc);
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close_gl();
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}
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return status;
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}
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struct gladGLversionStruct GLVersion;
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|
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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|
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static int max_loaded_major;
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static int max_loaded_minor;
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|
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static const char *exts = NULL;
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static int num_exts_i = 0;
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static const char **exts_i = NULL;
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|
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static int get_exts(void) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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exts = (const char *)glGetString(GL_EXTENSIONS);
|
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#ifdef _GLAD_IS_SOME_NEW_VERSION
|
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} else {
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unsigned int index;
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num_exts_i = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
|
|
if (num_exts_i > 0) {
|
|
exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
|
|
}
|
|
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
for(index = 0; index < (unsigned)num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp);
|
|
|
|
char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
|
|
if(local_str != NULL) {
|
|
#if _MSC_VER >= 1400
|
|
strncpy_s(local_str, len+1, gl_str_tmp, len);
|
|
#else
|
|
strncpy(local_str, gl_str_tmp, len+1);
|
|
#endif
|
|
}
|
|
exts_i[index] = local_str;
|
|
}
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
static void free_exts(void) {
|
|
if (exts_i != NULL) {
|
|
int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
free((char *)exts_i[index]);
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
|
|
static int has_ext(const char *ext) {
|
|
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
|
if(max_loaded_major < 3) {
|
|
#endif
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
|
} else {
|
|
int index;
|
|
if(exts_i == NULL) return 0;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *e = exts_i[index];
|
|
|
|
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
int GLAD_GL_VERSION_1_0;
|
|
int GLAD_GL_VERSION_1_1;
|
|
int GLAD_GL_VERSION_1_2;
|
|
int GLAD_GL_VERSION_1_3;
|
|
int GLAD_GL_VERSION_1_4;
|
|
int GLAD_GL_VERSION_1_5;
|
|
int GLAD_GL_VERSION_2_0;
|
|
int GLAD_GL_VERSION_2_1;
|
|
int GLAD_GL_VERSION_3_0;
|
|
int GLAD_GL_VERSION_3_1;
|
|
int GLAD_GL_VERSION_3_2;
|
|
int GLAD_GL_VERSION_3_3;
|
|
PFNGLDISABLEPROC glad_glDisable;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
|
|
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
|
|
PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
PFNGLENABLEPROC glad_glEnable;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
|
PFNGLGETERRORPROC glad_glGetError;
|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
PFNGLISSYNCPROC glad_glIsSync;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
|
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
PFNGLCREATESHADERPROC glad_glCreateShader;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
PFNGLDISABLEIPROC glad_glDisablei;
|
|
PFNGLENDQUERYPROC glad_glEndQuery;
|
|
PFNGLISSHADERPROC glad_glIsShader;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
PFNGLENABLEIPROC glad_glEnablei;
|
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
PFNGLFLUSHPROC glad_glFlush;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
|
PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
|
|
PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
|
PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
|
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
PFNGLFINISHPROC glad_glFinish;
|
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
|
PFNGLGETSTRINGPROC glad_glGetString;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
|
PFNGLISQUERYPROC glad_glIsQuery;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
|
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
|
|
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
PFNGLCULLFACEPROC glad_glCullFace;
|
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
|
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
PFNGLCOLORP4UIPROC glad_glColorP4ui;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
PFNGLSCISSORPROC glad_glScissor;
|
|
PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
|
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
|
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
PFNGLCOLORP3UIPROC glad_glColorP3ui;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
PFNGLCLEARPROC glad_glClear;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
|
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled;
|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
|
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
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PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc;
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|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
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|
PFNGLDELETESYNCPROC glad_glDeleteSync;
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|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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|
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
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|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
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|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
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PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv;
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PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
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PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
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PFNGLISBUFFERPROC glad_glIsBuffer;
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PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
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PFNGLUNIFORM2FPROC glad_glUniform2f;
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|
PFNGLBINDTEXTUREPROC glad_glBindTexture;
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|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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|
PFNGLCOMPILESHADERPROC glad_glCompileShader;
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PFNGLUNIFORM1FPROC glad_glUniform1f;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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|
PFNGLCOLORMASKPROC glad_glColorMask;
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|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
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PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
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PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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PFNGLISSAMPLERPROC glad_glIsSampler;
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|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
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|
PFNGLGENQUERIESPROC glad_glGenQueries;
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|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
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|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
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|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
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|
PFNGLBLENDCOLORPROC glad_glBlendColor;
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|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
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|
PFNGLCLAMPCOLORPROC glad_glClampColor;
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|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
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|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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|
PFNGLUNIFORM4IPROC glad_glUniform4i;
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|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
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|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
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PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
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|
PFNGLGENSAMPLERSPROC glad_glGenSamplers;
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|
PFNGLISPROGRAMPROC glad_glIsProgram;
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|
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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|
PFNGLHINTPROC glad_glHint;
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|
PFNGLPOINTSIZEPROC glad_glPointSize;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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|
PFNGLLOGICOPPROC glad_glLogicOp;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
|
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
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|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
|
|
PFNGLBINDSAMPLERPROC glad_glBindSampler;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
PFNGLVIEWPORTPROC glad_glViewport;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
int GLAD_GL_EXT_texture_snorm;
|
|
int GLAD_GL_MESA_resize_buffers;
|
|
int GLAD_GL_NV_clip_space_w_scaling;
|
|
int GLAD_GL_SGIS_point_parameters;
|
|
int GLAD_GL_EXT_draw_range_elements;
|
|
int GLAD_GL_REND_screen_coordinates;
|
|
int GLAD_GL_AMD_gpu_shader_int16;
|
|
int GLAD_GL_NV_command_list;
|
|
int GLAD_GL_NV_stereo_view_rendering;
|
|
int GLAD_GL_ARB_instanced_arrays;
|
|
int GLAD_GL_ARB_pipeline_statistics_query;
|
|
int GLAD_GL_GREMEDY_frame_terminator;
|
|
int GLAD_GL_EXT_pixel_transform;
|
|
int GLAD_GL_ARB_fragment_program_shadow;
|
|
int GLAD_GL_MESA_window_pos;
|
|
int GLAD_GL_NV_texture_compression_vtc;
|
|
int GLAD_GL_ARB_point_parameters;
|
|
int GLAD_GL_MESA_pack_invert;
|
|
int GLAD_GL_ATI_texture_env_combine3;
|
|
int GLAD_GL_NV_transform_feedback;
|
|
int GLAD_GL_NV_viewport_array2;
|
|
int GLAD_GL_EXT_bindable_uniform;
|
|
int GLAD_GL_NV_primitive_restart;
|
|
int GLAD_GL_KHR_debug;
|
|
int GLAD_GL_ARB_shader_ballot;
|
|
int GLAD_GL_AMD_shader_stencil_export;
|
|
int GLAD_GL_NV_query_resource_tag;
|
|
int GLAD_GL_NV_shader_atomic_fp16_vector;
|
|
int GLAD_GL_NV_tessellation_program5;
|
|
int GLAD_GL_EXT_window_rectangles;
|
|
int GLAD_GL_NV_texture_multisample;
|
|
int GLAD_GL_HP_convolution_border_modes;
|
|
int GLAD_GL_NV_conservative_raster_pre_snap;
|
|
int GLAD_GL_EXT_shader_integer_mix;
|
|
int GLAD_GL_APPLE_aux_depth_stencil;
|
|
int GLAD_GL_ARB_fragment_shader;
|
|
int GLAD_GL_NV_framebuffer_multisample_coverage;
|
|
int GLAD_GL_ARB_multi_bind;
|
|
int GLAD_GL_AMD_shader_trinary_minmax;
|
|
int GLAD_GL_NV_sample_locations;
|
|
int GLAD_GL_NV_video_capture;
|
|
int GLAD_GL_AMD_transform_feedback4;
|
|
int GLAD_GL_NV_bindless_multi_draw_indirect;
|
|
int GLAD_GL_EXT_packed_float;
|
|
int GLAD_GL_EXT_shared_texture_palette;
|
|
int GLAD_GL_EXT_cmyka;
|
|
int GLAD_GL_AMD_sample_positions;
|
|
int GLAD_GL_NV_multisample_coverage;
|
|
int GLAD_GL_ARB_copy_buffer;
|
|
int GLAD_GL_EXT_sparse_texture2;
|
|
int GLAD_GL_EXT_index_array_formats;
|
|
int GLAD_GL_AMD_seamless_cubemap_per_texture;
|
|
int GLAD_GL_NV_texture_shader2;
|
|
int GLAD_GL_AMD_multi_draw_indirect;
|
|
int GLAD_GL_NV_shader_atomic_int64;
|
|
int GLAD_GL_ARB_program_interface_query;
|
|
int GLAD_GL_EXT_texture_shared_exponent;
|
|
int GLAD_GL_NV_depth_clamp;
|
|
int GLAD_GL_NV_shader_buffer_load;
|
|
int GLAD_GL_IBM_static_data;
|
|
int GLAD_GL_ARB_occlusion_query;
|
|
int GLAD_GL_EXT_raster_multisample;
|
|
int GLAD_GL_ARB_sparse_texture;
|
|
int GLAD_GL_ARB_conditional_render_inverted;
|
|
int GLAD_GL_KHR_context_flush_control;
|
|
int GLAD_GL_AMD_sparse_texture;
|
|
int GLAD_GL_NV_query_resource;
|
|
int GLAD_GL_ARB_cull_distance;
|
|
int GLAD_GL_EXT_texture_integer;
|
|
int GLAD_GL_EXT_separate_specular_color;
|
|
int GLAD_GL_SGIS_generate_mipmap;
|
|
int GLAD_GL_SUNX_constant_data;
|
|
int GLAD_GL_ARB_compute_variable_group_size;
|
|
int GLAD_GL_ARB_imaging;
|
|
int GLAD_GL_NV_bindless_multi_draw_indirect_count;
|
|
int GLAD_GL_OES_read_format;
|
|
int GLAD_GL_ARB_shader_draw_parameters;
|
|
int GLAD_GL_ATI_pn_triangles;
|
|
int GLAD_GL_EXT_framebuffer_object;
|
|
int GLAD_GL_MESA_ycbcr_texture;
|
|
int GLAD_GL_NV_shader_atomic_float64;
|
|
int GLAD_GL_NV_conditional_render;
|
|
int GLAD_GL_SGIS_texture_border_clamp;
|
|
int GLAD_GL_OES_fixed_point;
|
|
int GLAD_GL_ARB_robust_buffer_access_behavior;
|
|
int GLAD_GL_EXT_external_buffer;
|
|
int GLAD_GL_ARB_seamless_cube_map;
|
|
int GLAD_GL_ARB_depth_clamp;
|
|
int GLAD_GL_EXT_framebuffer_blit;
|
|
int GLAD_GL_AMD_gcn_shader;
|
|
int GLAD_GL_AMD_transform_feedback3_lines_triangles;
|
|
int GLAD_GL_EXT_timer_query;
|
|
int GLAD_GL_ARB_shader_subroutine;
|
|
int GLAD_GL_NV_vertex_program;
|
|
int GLAD_GL_ARB_texture_query_levels;
|
|
int GLAD_GL_IBM_rasterpos_clip;
|
|
int GLAD_GL_NV_gpu_program5_mem_extended;
|
|
int GLAD_GL_NV_draw_texture;
|
|
int GLAD_GL_SGIX_texture_lod_bias;
|
|
int GLAD_GL_ARB_transpose_matrix;
|
|
int GLAD_GL_ATI_map_object_buffer;
|
|
int GLAD_GL_SGIS_texture_edge_clamp;
|
|
int GLAD_GL_APPLE_rgb_422;
|
|
int GLAD_GL_NV_light_max_exponent;
|
|
int GLAD_GL_S3_s3tc;
|
|
int GLAD_GL_EXT_vertex_attrib_64bit;
|
|
int GLAD_GL_ARB_get_texture_sub_image;
|
|
int GLAD_GL_EXT_blend_minmax;
|
|
int GLAD_GL_ARB_query_buffer_object;
|
|
int GLAD_GL_MESA_shader_integer_functions;
|
|
int GLAD_GL_EXT_422_pixels;
|
|
int GLAD_GL_ARB_texture_cube_map;
|
|
int GLAD_GL_NV_pixel_data_range;
|
|
int GLAD_GL_ARB_invalidate_subdata;
|
|
int GLAD_GL_ARB_shader_texture_lod;
|
|
int GLAD_GL_KHR_no_error;
|
|
int GLAD_GL_NV_gpu_multicast;
|
|
int GLAD_GL_NV_fragment_program2;
|
|
int GLAD_GL_EXT_geometry_shader4;
|
|
int GLAD_GL_SGIX_scalebias_hint;
|
|
int GLAD_GL_AMD_blend_minmax_factor;
|
|
int GLAD_GL_NV_packed_depth_stencil;
|
|
int GLAD_GL_SGIX_shadow;
|
|
int GLAD_GL_EXT_post_depth_coverage;
|
|
int GLAD_GL_NV_half_float;
|
|
int GLAD_GL_NV_texture_shader;
|
|
int GLAD_GL_EXT_texture_cube_map;
|
|
int GLAD_GL_ARB_conservative_depth;
|
|
int GLAD_GL_SGIS_fog_function;
|
|
int GLAD_GL_ARB_map_buffer_range;
|
|
int GLAD_GL_ARB_uniform_buffer_object;
|
|
int GLAD_GL_ATI_draw_buffers;
|
|
int GLAD_GL_NV_geometry_shader4;
|
|
int GLAD_GL_EXT_histogram;
|
|
int GLAD_GL_AMD_vertex_shader_layer;
|
|
int GLAD_GL_SGIX_ir_instrument1;
|
|
int GLAD_GL_APPLE_object_purgeable;
|
|
int GLAD_GL_EXT_texture_env_dot3;
|
|
int GLAD_GL_EXT_packed_pixels;
|
|
int GLAD_GL_ARB_vertex_buffer_object;
|
|
int GLAD_GL_NV_fragment_program4;
|
|
int GLAD_GL_EXT_coordinate_frame;
|
|
int GLAD_GL_SGIX_subsample;
|
|
int GLAD_GL_3DFX_tbuffer;
|
|
int GLAD_GL_IBM_texture_mirrored_repeat;
|
|
int GLAD_GL_SGIX_ycrcba;
|
|
int GLAD_GL_SGIS_texture_color_mask;
|
|
int GLAD_GL_INTEL_parallel_arrays;
|
|
int GLAD_GL_ARB_depth_buffer_float;
|
|
int GLAD_GL_SGIX_interlace;
|
|
int GLAD_GL_ARB_internalformat_query;
|
|
int GLAD_GL_ARB_shader_atomic_counter_ops;
|
|
int GLAD_GL_ARB_spirv_extensions;
|
|
int GLAD_GL_NV_texgen_reflection;
|
|
int GLAD_GL_ARB_occlusion_query2;
|
|
int GLAD_GL_ARB_derivative_control;
|
|
int GLAD_GL_ARB_framebuffer_no_attachments;
|
|
int GLAD_GL_SGIX_fragment_lighting;
|
|
int GLAD_GL_ARB_vertex_array_object;
|
|
int GLAD_GL_EXT_cull_vertex;
|
|
int GLAD_GL_ARB_transform_feedback_instanced;
|
|
int GLAD_GL_ARB_texture_multisample;
|
|
int GLAD_GL_SGIS_texture_select;
|
|
int GLAD_GL_ARB_gpu_shader_int64;
|
|
int GLAD_GL_ARB_copy_image;
|
|
int GLAD_GL_ATI_vertex_attrib_array_object;
|
|
int GLAD_GL_EXT_win32_keyed_mutex;
|
|
int GLAD_GL_ARB_texture_border_clamp;
|
|
int GLAD_GL_ARB_shader_atomic_counters;
|
|
int GLAD_GL_ARB_separate_shader_objects;
|
|
int GLAD_GL_SGIX_pixel_texture;
|
|
int GLAD_GL_SGIX_async_histogram;
|
|
int GLAD_GL_NV_blend_minmax_factor;
|
|
int GLAD_GL_ARB_fragment_layer_viewport;
|
|
int GLAD_GL_EXT_index_texture;
|
|
int GLAD_GL_IBM_cull_vertex;
|
|
int GLAD_GL_IBM_vertex_array_lists;
|
|
int GLAD_GL_NV_framebuffer_mixed_samples;
|
|
int GLAD_GL_ARB_get_program_binary;
|
|
int GLAD_GL_EXT_direct_state_access;
|
|
int GLAD_GL_ATI_texture_float;
|
|
int GLAD_GL_EXT_texture_compression_s3tc;
|
|
int GLAD_GL_NV_viewport_swizzle;
|
|
int GLAD_GL_ARB_shading_language_include;
|
|
int GLAD_GL_EXT_texture_sRGB;
|
|
int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
|
|
int GLAD_GL_SGIX_polynomial_ffd;
|
|
int GLAD_GL_NV_gpu_shader5;
|
|
int GLAD_GL_NV_path_rendering;
|
|
int GLAD_GL_ARB_framebuffer_sRGB;
|
|
int GLAD_GL_ARB_texture_float;
|
|
int GLAD_GL_ARB_draw_elements_base_vertex;
|
|
int GLAD_GL_ARB_vertex_program;
|
|
int GLAD_GL_SGIX_clipmap;
|
|
int GLAD_GL_NV_fence;
|
|
int GLAD_GL_HP_occlusion_test;
|
|
int GLAD_GL_ARB_clip_control;
|
|
int GLAD_GL_ARB_texture_stencil8;
|
|
int GLAD_GL_SUN_triangle_list;
|
|
int GLAD_GL_EXT_blend_logic_op;
|
|
int GLAD_GL_NV_present_video;
|
|
int GLAD_GL_NV_fill_rectangle;
|
|
int GLAD_GL_NV_parameter_buffer_object;
|
|
int GLAD_GL_NV_evaluators;
|
|
int GLAD_GL_NV_texgen_emboss;
|
|
int GLAD_GL_ARB_multisample;
|
|
int GLAD_GL_EXT_polygon_offset_clamp;
|
|
int GLAD_GL_SGI_color_table;
|
|
int GLAD_GL_SGIS_multisample;
|
|
int GLAD_GL_EXT_texture_env_add;
|
|
int GLAD_GL_NV_conservative_raster_underestimation;
|
|
int GLAD_GL_ARB_fragment_shader_interlock;
|
|
int GLAD_GL_ARB_gpu_shader_fp64;
|
|
int GLAD_GL_NV_gpu_program5;
|
|
int GLAD_GL_EXT_debug_label;
|
|
int GLAD_GL_ARB_shading_language_100;
|
|
int GLAD_GL_ARB_sparse_texture2;
|
|
int GLAD_GL_NV_vertex_program3;
|
|
int GLAD_GL_PGI_vertex_hints;
|
|
int GLAD_GL_INTEL_conservative_rasterization;
|
|
int GLAD_GL_EXT_paletted_texture;
|
|
int GLAD_GL_ATI_vertex_streams;
|
|
int GLAD_GL_NV_alpha_to_coverage_dither_control;
|
|
int GLAD_GL_EXT_shader_image_load_store;
|
|
int GLAD_GL_NV_bindless_texture;
|
|
int GLAD_GL_NV_occlusion_query;
|
|
int GLAD_GL_AMD_query_buffer_object;
|
|
int GLAD_GL_ARB_draw_buffers_blend;
|
|
int GLAD_GL_ARB_shader_image_size;
|
|
int GLAD_GL_ARB_transform_feedback_overflow_query;
|
|
int GLAD_GL_ARB_debug_output;
|
|
int GLAD_GL_ARB_shader_storage_buffer_object;
|
|
int GLAD_GL_SGIX_framezoom;
|
|
int GLAD_GL_APPLE_vertex_program_evaluators;
|
|
int GLAD_GL_NV_texture_env_combine4;
|
|
int GLAD_GL_AMD_gpu_shader_int64;
|
|
int GLAD_GL_ARB_shader_viewport_layer_array;
|
|
int GLAD_GL_ARB_window_pos;
|
|
int GLAD_GL_ARB_vertex_array_bgra;
|
|
int GLAD_GL_KHR_robust_buffer_access_behavior;
|
|
int GLAD_GL_ARB_sparse_texture_clamp;
|
|
int GLAD_GL_SGIX_instruments;
|
|
int GLAD_GL_SGIX_resample;
|
|
int GLAD_GL_EXT_stencil_wrap;
|
|
int GLAD_GL_NV_texture_expand_normal;
|
|
int GLAD_GL_EXT_texture_filter_anisotropic;
|
|
int GLAD_GL_INTEL_fragment_shader_ordering;
|
|
int GLAD_GL_ARB_texture_env_combine;
|
|
int GLAD_GL_ARB_fragment_coord_conventions;
|
|
int GLAD_GL_AMD_shader_image_load_store_lod;
|
|
int GLAD_GL_EXT_stencil_two_side;
|
|
int GLAD_GL_ARB_texture_rgb10_a2ui;
|
|
int GLAD_GL_APPLE_row_bytes;
|
|
int GLAD_GL_EXT_index_material;
|
|
int GLAD_GL_ARB_texture_rectangle;
|
|
int GLAD_GL_NV_explicit_multisample;
|
|
int GLAD_GL_ARB_texture_non_power_of_two;
|
|
int GLAD_GL_EXT_texture;
|
|
int GLAD_GL_SGIX_texture_multi_buffer;
|
|
int GLAD_GL_NV_transform_feedback2;
|
|
int GLAD_GL_APPLE_ycbcr_422;
|
|
int GLAD_GL_APPLE_client_storage;
|
|
int GLAD_GL_ARB_geometry_shader4;
|
|
int GLAD_GL_ARB_sample_shading;
|
|
int GLAD_GL_NV_fragment_shader_interlock;
|
|
int GLAD_GL_ARB_compressed_texture_pixel_storage;
|
|
int GLAD_GL_AMD_vertex_shader_viewport_index;
|
|
int GLAD_GL_AMD_shader_explicit_vertex_parameter;
|
|
int GLAD_GL_ARB_texture_storage;
|
|
int GLAD_GL_SGIX_flush_raster;
|
|
int GLAD_GL_ATI_texture_mirror_once;
|
|
int GLAD_GL_NV_robustness_video_memory_purge;
|
|
int GLAD_GL_ATI_vertex_array_object;
|
|
int GLAD_GL_ARB_arrays_of_arrays;
|
|
int GLAD_GL_EXT_texture_buffer_object;
|
|
int GLAD_GL_SGIS_pixel_texture;
|
|
int GLAD_GL_ARB_vertex_shader;
|
|
int GLAD_GL_EXT_texture_perturb_normal;
|
|
int GLAD_GL_ARB_multitexture;
|
|
int GLAD_GL_IBM_multimode_draw_arrays;
|
|
int GLAD_GL_OML_subsample;
|
|
int GLAD_GL_AMD_occlusion_query_event;
|
|
int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
|
|
int GLAD_GL_ARB_texture_filter_minmax;
|
|
int GLAD_GL_ARB_sync;
|
|
int GLAD_GL_ARB_clear_buffer_object;
|
|
int GLAD_GL_EXT_gpu_shader4;
|
|
int GLAD_GL_ARB_transform_feedback3;
|
|
int GLAD_GL_KHR_blend_equation_advanced;
|
|
int GLAD_GL_SGIX_async;
|
|
int GLAD_GL_ARB_seamless_cubemap_per_texture;
|
|
int GLAD_GL_AMD_framebuffer_sample_positions;
|
|
int GLAD_GL_NV_uniform_buffer_unified_memory;
|
|
int GLAD_GL_NV_texture_barrier;
|
|
int GLAD_GL_ARB_buffer_storage;
|
|
int GLAD_GL_WIN_phong_shading;
|
|
int GLAD_GL_ARB_viewport_array;
|
|
int GLAD_GL_SGIX_pixel_tiles;
|
|
int GLAD_GL_ARB_draw_buffers;
|
|
int GLAD_GL_KHR_texture_compression_astc_hdr;
|
|
int GLAD_GL_PGI_misc_hints;
|
|
int GLAD_GL_NV_sample_mask_override_coverage;
|
|
int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
|
|
int GLAD_GL_EXT_texture_object;
|
|
int GLAD_GL_NV_parameter_buffer_object2;
|
|
int GLAD_GL_EXT_provoking_vertex;
|
|
int GLAD_GL_OES_compressed_paletted_texture;
|
|
int GLAD_GL_SGIX_texture_add_env;
|
|
int GLAD_GL_EXT_texture_lod_bias;
|
|
int GLAD_GL_AMD_conservative_depth;
|
|
int GLAD_GL_AMD_performance_monitor;
|
|
int GLAD_GL_ARB_matrix_palette;
|
|
int GLAD_GL_OES_single_precision;
|
|
int GLAD_GL_SGIX_convolution_accuracy;
|
|
int GLAD_GL_NV_point_sprite;
|
|
int GLAD_GL_MESA_tile_raster_order;
|
|
int GLAD_GL_ARB_shadow;
|
|
int GLAD_GL_EXT_bgra;
|
|
int GLAD_GL_ARB_tessellation_shader;
|
|
int GLAD_GL_ARB_ES3_compatibility;
|
|
int GLAD_GL_NV_vdpau_interop;
|
|
int GLAD_GL_SGIX_texture_coordinate_clamp;
|
|
int GLAD_GL_EXT_debug_marker;
|
|
int GLAD_GL_HP_image_transform;
|
|
int GLAD_GL_EXT_blend_func_separate;
|
|
int GLAD_GL_EXT_blend_equation_separate;
|
|
int GLAD_GL_AMD_gpu_shader_half_float;
|
|
int GLAD_GL_ARB_bindless_texture;
|
|
int GLAD_GL_EXT_draw_instanced;
|
|
int GLAD_GL_ARB_sampler_objects;
|
|
int GLAD_GL_EXT_semaphore;
|
|
int GLAD_GL_ARB_texture_env_add;
|
|
int GLAD_GL_NV_fog_distance;
|
|
int GLAD_GL_SGIS_texture_filter4;
|
|
int GLAD_GL_EXT_stencil_clear_tag;
|
|
int GLAD_GL_ARB_texture_barrier;
|
|
int GLAD_GL_OVR_multiview;
|
|
int GLAD_GL_NV_shader_thread_shuffle;
|
|
int GLAD_GL_EXT_framebuffer_sRGB;
|
|
int GLAD_GL_NVX_linked_gpu_multicast;
|
|
int GLAD_GL_EXT_vertex_array_bgra;
|
|
int GLAD_GL_SGIX_vertex_preclip;
|
|
int GLAD_GL_EXT_x11_sync_object;
|
|
int GLAD_GL_ARB_ES3_2_compatibility;
|
|
int GLAD_GL_EXT_light_texture;
|
|
int GLAD_GL_ARB_texture_filter_anisotropic;
|
|
int GLAD_GL_ARB_shader_precision;
|
|
int GLAD_GL_INGR_blend_func_separate;
|
|
int GLAD_GL_ARB_texture_compression;
|
|
int GLAD_GL_NV_fragment_coverage_to_color;
|
|
int GLAD_GL_WIN_specular_fog;
|
|
int GLAD_GL_ARB_framebuffer_object;
|
|
int GLAD_GL_EXT_shader_image_load_formatted;
|
|
int GLAD_GL_NV_vertex_program1_1;
|
|
int GLAD_GL_ARB_color_buffer_float;
|
|
int GLAD_GL_NV_geometry_shader_passthrough;
|
|
int GLAD_GL_3DFX_multisample;
|
|
int GLAD_GL_SGIX_depth_pass_instrument;
|
|
int GLAD_GL_EXT_transform_feedback;
|
|
int GLAD_GL_ARB_shader_group_vote;
|
|
int GLAD_GL_EXT_draw_buffers2;
|
|
int GLAD_GL_AMD_shader_ballot;
|
|
int GLAD_GL_ARB_texture_mirrored_repeat;
|
|
int GLAD_GL_KHR_parallel_shader_compile;
|
|
int GLAD_GL_APPLE_fence;
|
|
int GLAD_GL_SGIX_reference_plane;
|
|
int GLAD_GL_SGIS_detail_texture;
|
|
int GLAD_GL_ARB_sparse_buffer;
|
|
int GLAD_GL_SGIX_texture_scale_bias;
|
|
int GLAD_GL_SGIS_sharpen_texture;
|
|
int GLAD_GL_EXT_compiled_vertex_array;
|
|
int GLAD_GL_ARB_depth_texture;
|
|
int GLAD_GL_APPLE_vertex_array_object;
|
|
int GLAD_GL_NV_shader_thread_group;
|
|
int GLAD_GL_ARB_compute_shader;
|
|
int GLAD_GL_SGIX_async_pixel;
|
|
int GLAD_GL_INTEL_framebuffer_CMAA;
|
|
int GLAD_GL_EXT_semaphore_win32;
|
|
int GLAD_GL_AMD_shader_atomic_counter_ops;
|
|
int GLAD_GL_ARB_gl_spirv;
|
|
int GLAD_GL_NV_vertex_program4;
|
|
int GLAD_GL_ARB_shader_clock;
|
|
int GLAD_GL_ARB_shader_image_load_store;
|
|
int GLAD_GL_ARB_vertex_attrib_binding;
|
|
int GLAD_GL_ARB_vertex_attrib_64bit;
|
|
int GLAD_GL_EXT_rescale_normal;
|
|
int GLAD_GL_ARB_shader_objects;
|
|
int GLAD_GL_ARB_texture_cube_map_array;
|
|
int GLAD_GL_ATI_separate_stencil;
|
|
int GLAD_GL_OES_byte_coordinates;
|
|
int GLAD_GL_EXT_memory_object_win32;
|
|
int GLAD_GL_SGIS_point_line_texgen;
|
|
int GLAD_GL_SUN_mesh_array;
|
|
int GLAD_GL_NV_shader_atomic_float;
|
|
int GLAD_GL_ARB_timer_query;
|
|
int GLAD_GL_ARB_texture_buffer_object;
|
|
int GLAD_GL_ARB_ES2_compatibility;
|
|
int GLAD_GL_NV_float_buffer;
|
|
int GLAD_GL_SGI_texture_color_table;
|
|
int GLAD_GL_SGIX_depth_texture;
|
|
int GLAD_GL_NV_path_rendering_shared_edge;
|
|
int GLAD_GL_ARB_vertex_blend;
|
|
int GLAD_GL_ARB_texture_buffer_range;
|
|
int GLAD_GL_ARB_robustness;
|
|
int GLAD_GL_ARB_gpu_shader5;
|
|
int GLAD_GL_NV_fragment_program_option;
|
|
int GLAD_GL_ARB_fragment_program;
|
|
int GLAD_GL_NV_texture_rectangle;
|
|
int GLAD_GL_ARB_direct_state_access;
|
|
int GLAD_GL_INGR_interlace_read;
|
|
int GLAD_GL_AMD_pinned_memory;
|
|
int GLAD_GL_APPLE_flush_buffer_range;
|
|
int GLAD_GL_ARB_parallel_shader_compile;
|
|
int GLAD_GL_ARB_blend_func_extended;
|
|
int GLAD_GL_ARB_pixel_buffer_object;
|
|
int GLAD_GL_EXT_blend_subtract;
|
|
int GLAD_GL_ARB_base_instance;
|
|
int GLAD_GL_INTEL_performance_query;
|
|
int GLAD_GL_APPLE_specular_vector;
|
|
int GLAD_GL_EXT_texture3D;
|
|
int GLAD_GL_EXT_gpu_program_parameters;
|
|
int GLAD_GL_SGIX_igloo_interface;
|
|
int GLAD_GL_AMD_depth_clamp_separate;
|
|
int GLAD_GL_ARB_stencil_texturing;
|
|
int GLAD_GL_EXT_vertex_array;
|
|
int GLAD_GL_SGIX_ycrcb;
|
|
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
|
|
int GLAD_GL_SUN_global_alpha;
|
|
int GLAD_GL_APPLE_element_array;
|
|
int GLAD_GL_ARB_internalformat_query2;
|
|
int GLAD_GL_AMD_interleaved_elements;
|
|
int GLAD_GL_INTEL_map_texture;
|
|
int GLAD_GL_INGR_color_clamp;
|
|
int GLAD_GL_SGIX_shadow_ambient;
|
|
int GLAD_GL_ARB_compatibility;
|
|
int GLAD_GL_NV_multisample_filter_hint;
|
|
int GLAD_GL_EXT_pixel_buffer_object;
|
|
int GLAD_GL_EXT_multisample;
|
|
int GLAD_GL_AMD_name_gen_delete;
|
|
int GLAD_GL_NV_internalformat_sample_query;
|
|
int GLAD_GL_ARB_robustness_isolation;
|
|
int GLAD_GL_ARB_enhanced_layouts;
|
|
int GLAD_GL_NV_vertex_array_range2;
|
|
int GLAD_GL_NV_texture_rectangle_compressed;
|
|
int GLAD_GL_SGIX_blend_alpha_minmax;
|
|
int GLAD_GL_EXT_memory_object;
|
|
int GLAD_GL_ARB_sample_locations;
|
|
int GLAD_GL_EXT_blend_color;
|
|
int GLAD_GL_ARB_post_depth_coverage;
|
|
int GLAD_GL_AMD_vertex_shader_tessellator;
|
|
int GLAD_GL_KHR_texture_compression_astc_ldr;
|
|
int GLAD_GL_NV_vertex_attrib_integer_64bit;
|
|
int GLAD_GL_SUN_convolution_border_modes;
|
|
int GLAD_GL_EXT_texture_env_combine;
|
|
int GLAD_GL_ATI_fragment_shader;
|
|
int GLAD_GL_NV_conservative_raster;
|
|
int GLAD_GL_SGIS_texture4D;
|
|
int GLAD_GL_EXT_separate_shader_objects;
|
|
int GLAD_GL_EXT_multi_draw_arrays;
|
|
int GLAD_GL_ARB_clear_texture;
|
|
int GLAD_GL_ARB_texture_gather;
|
|
int GLAD_GL_ATI_element_array;
|
|
int GLAD_GL_APPLE_vertex_array_range;
|
|
int GLAD_GL_NVX_conditional_render;
|
|
int GLAD_GL_EXT_memory_object_fd;
|
|
int GLAD_GL_EXT_pixel_transform_color_table;
|
|
int GLAD_GL_EXT_fog_coord;
|
|
int GLAD_GL_NV_draw_vulkan_image;
|
|
int GLAD_GL_ARB_shadow_ambient;
|
|
int GLAD_GL_ATI_meminfo;
|
|
int GLAD_GL_MESAX_texture_stack;
|
|
int GLAD_GL_EXT_framebuffer_multisample;
|
|
int GLAD_GL_AMD_draw_buffers_blend;
|
|
int GLAD_GL_ARB_draw_instanced;
|
|
int GLAD_GL_ARB_texture_compression_rgtc;
|
|
int GLAD_GL_EXT_polygon_offset;
|
|
int GLAD_GL_EXT_point_parameters;
|
|
int GLAD_GL_NV_shader_buffer_store;
|
|
int GLAD_GL_NV_register_combiners2;
|
|
int GLAD_GL_SUN_vertex;
|
|
int GLAD_GL_ARB_explicit_uniform_location;
|
|
int GLAD_GL_ARB_multi_draw_indirect;
|
|
int GLAD_GL_ARB_shader_bit_encoding;
|
|
int GLAD_GL_NV_vertex_array_range;
|
|
int GLAD_GL_ARB_texture_buffer_object_rgb32;
|
|
int GLAD_GL_ARB_map_buffer_alignment;
|
|
int GLAD_GL_EXT_texture_mirror_clamp;
|
|
int GLAD_GL_EXT_secondary_color;
|
|
int GLAD_GL_ARB_texture_view;
|
|
int GLAD_GL_EXT_texture_swizzle;
|
|
int GLAD_GL_EXT_packed_depth_stencil;
|
|
int GLAD_GL_EXT_copy_texture;
|
|
int GLAD_GL_NV_copy_image;
|
|
int GLAD_GL_ATI_envmap_bumpmap;
|
|
int GLAD_GL_SGIS_texture_lod;
|
|
int GLAD_GL_SGIX_sprite;
|
|
int GLAD_GL_ARB_texture_storage_multisample;
|
|
int GLAD_GL_EXT_color_subtable;
|
|
int GLAD_GL_AMD_debug_output;
|
|
int GLAD_GL_ARB_point_sprite;
|
|
int GLAD_GL_NV_gpu_program4;
|
|
int GLAD_GL_SGIX_tag_sample_buffer;
|
|
int GLAD_GL_HP_texture_lighting;
|
|
int GLAD_GL_EXT_clip_volume_hint;
|
|
int GLAD_GL_ARB_polygon_offset_clamp;
|
|
int GLAD_GL_ARB_shader_texture_image_samples;
|
|
int GLAD_GL_ARB_texture_swizzle;
|
|
int GLAD_GL_ARB_texture_env_crossbar;
|
|
int GLAD_GL_NV_compute_program5;
|
|
int GLAD_GL_EXT_texture_sRGB_decode;
|
|
int GLAD_GL_SGIX_calligraphic_fragment;
|
|
int GLAD_GL_NV_shader_atomic_counters;
|
|
int GLAD_GL_ARB_cl_event;
|
|
int GLAD_GL_ARB_transform_feedback2;
|
|
int GLAD_GL_EXT_convolution;
|
|
int GLAD_GL_NV_conservative_raster_dilate;
|
|
int GLAD_GL_APPLE_texture_range;
|
|
int GLAD_GL_OML_interlace;
|
|
int GLAD_GL_EXT_abgr;
|
|
int GLAD_GL_NV_register_combiners;
|
|
int GLAD_GL_ARB_texture_rg;
|
|
int GLAD_GL_ARB_ES3_1_compatibility;
|
|
int GLAD_GL_ARB_half_float_vertex;
|
|
int GLAD_GL_3DFX_texture_compression_FXT1;
|
|
int GLAD_GL_EXT_texture_compression_latc;
|
|
int GLAD_GL_ARB_draw_indirect;
|
|
int GLAD_GL_NV_copy_depth_to_color;
|
|
int GLAD_GL_SGIX_fog_offset;
|
|
int GLAD_GL_NV_blend_square;
|
|
int GLAD_GL_ARB_explicit_attrib_location;
|
|
int GLAD_GL_ATI_text_fragment_shader;
|
|
int GLAD_GL_SGIX_ycrcb_subsample;
|
|
int GLAD_GL_EXT_vertex_weighting;
|
|
int GLAD_GL_EXT_depth_bounds_test;
|
|
int GLAD_GL_EXT_misc_attribute;
|
|
int GLAD_GL_EXT_semaphore_fd;
|
|
int GLAD_GL_NV_vertex_buffer_unified_memory;
|
|
int GLAD_GL_ARB_texture_query_lod;
|
|
int GLAD_GL_EXT_vertex_shader;
|
|
int GLAD_GL_MESA_program_binary_formats;
|
|
int GLAD_GL_ARB_shading_language_packing;
|
|
int GLAD_GL_ATI_pixel_format_float;
|
|
int GLAD_GL_ARB_shading_language_420pack;
|
|
int GLAD_GL_EXT_index_func;
|
|
int GLAD_GL_NV_deep_texture3D;
|
|
int GLAD_GL_EXT_shadow_funcs;
|
|
int GLAD_GL_NV_blend_equation_advanced;
|
|
int GLAD_GL_EXT_texture_filter_minmax;
|
|
int GLAD_GL_NV_vertex_program2;
|
|
int GLAD_GL_AMD_texture_texture4;
|
|
int GLAD_GL_EXT_subtexture;
|
|
int GLAD_GL_AMD_stencil_operation_extended;
|
|
int GLAD_GL_NV_blend_equation_advanced_coherent;
|
|
int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
|
|
int GLAD_GL_GREMEDY_string_marker;
|
|
int GLAD_GL_OML_resample;
|
|
int GLAD_GL_KHR_robustness;
|
|
int GLAD_GL_EXT_texture_compression_rgtc;
|
|
int GLAD_GL_SGIX_list_priority;
|
|
int GLAD_GL_ARB_texture_env_dot3;
|
|
int GLAD_GL_APPLE_transform_hint;
|
|
int GLAD_GL_NV_geometry_program4;
|
|
int GLAD_GL_NV_texture_shader3;
|
|
int GLAD_GL_ARB_texture_compression_bptc;
|
|
int GLAD_GL_SGI_color_matrix;
|
|
int GLAD_GL_AMD_texture_gather_bias_lod;
|
|
int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
|
|
int GLAD_GL_APPLE_float_pixels;
|
|
int GLAD_GL_OVR_multiview2;
|
|
int GLAD_GL_SUN_slice_accum;
|
|
int GLAD_GL_NVX_gpu_memory_info;
|
|
int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
|
|
int GLAD_GL_NV_depth_buffer_float;
|
|
int GLAD_GL_NV_vertex_program2_option;
|
|
int GLAD_GL_ARB_shader_stencil_export;
|
|
int GLAD_GL_ARB_half_float_pixel;
|
|
int GLAD_GL_EXT_texture_array;
|
|
int GLAD_GL_NV_shader_storage_buffer_object;
|
|
int GLAD_GL_ARB_indirect_parameters;
|
|
int GLAD_GL_OES_query_matrix;
|
|
int GLAD_GL_ARB_provoking_vertex;
|
|
int GLAD_GL_NV_fragment_program;
|
|
int GLAD_GL_KHR_blend_equation_advanced_coherent;
|
|
PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
|
|
PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
|
|
PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
|
|
PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
|
|
PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
|
|
PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
|
|
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
|
|
PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
|
|
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
|
|
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
|
|
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
|
|
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
|
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
|
|
PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
|
|
PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
|
|
PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
|
|
PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
|
|
PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
|
|
PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
|
|
PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
|
|
PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
|
|
PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
|
|
PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
|
|
PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
|
|
PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
|
|
PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
|
|
PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
|
|
PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
|
|
PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
|
|
PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
|
|
PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
|
|
PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
|
|
PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
|
|
PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
|
|
PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
|
|
PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
|
|
PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
|
|
PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
|
|
PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
|
|
PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
|
|
PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
|
|
PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
|
|
PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
|
|
PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
|
|
PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
|
|
PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
|
|
PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
|
|
PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
|
|
PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
|
|
PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
|
|
PFNGLISNAMEAMDPROC glad_glIsNameAMD;
|
|
PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
|
|
PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
|
|
PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
|
|
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
|
|
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
|
|
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
|
|
PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
|
|
PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
|
|
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
|
|
PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
|
|
PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
|
|
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
|
|
PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
|
|
PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
|
|
PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
|
|
PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
|
|
PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
|
|
PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
|
|
PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
|
|
PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
|
|
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
|
|
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
|
|
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
|
|
PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
|
|
PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
|
|
PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
|
|
PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
|
|
PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
|
|
PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
|
|
PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
|
|
PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
|
|
PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
|
|
PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
|
|
PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
|
|
PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
|
|
PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
|
|
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
|
|
PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
|
|
PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
|
|
PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
|
|
PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
|
|
PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
|
|
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
|
|
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
|
|
PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
|
|
PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
|
|
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
|
|
PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
|
|
PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
|
|
PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
|
|
PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
|
|
PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
|
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
|
|
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
|
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
|
|
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
|
|
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
|
|
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
|
|
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
|
|
PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
|
|
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
|
|
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
|
|
PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
|
|
PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
|
|
PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
|
|
PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
|
|
PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
|
|
PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
|
|
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
|
|
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
|
|
PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
|
|
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
|
|
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
|
|
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
|
|
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
|
|
PFNGLCLIPCONTROLPROC glad_glClipControl;
|
|
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
|
|
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
|
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
|
|
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
|
|
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
|
|
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
|
|
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
|
|
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
|
|
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
|
|
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
|
|
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
|
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
|
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
|
|
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
|
|
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
|
|
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
|
|
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
|
|
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
|
|
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
|
|
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
|
|
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
|
|
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
|
|
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
|
|
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
|
|
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
|
|
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
|
|
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
|
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
|
|
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
|
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
|
|
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
|
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
|
|
PFNGLCREATETEXTURESPROC glad_glCreateTextures;
|
|
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
|
|
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
|
|
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
|
|
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
|
|
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
|
|
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
|
|
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
|
|
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
|
|
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
|
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
|
|
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
|
|
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
|
|
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
|
|
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
|
|
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
|
|
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
|
|
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
|
|
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
|
|
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
|
|
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
|
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
|
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
|
|
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
|
|
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
|
|
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
|
|
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
|
|
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
|
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
|
|
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
|
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
|
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
|
|
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
|
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
|
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
|
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
|
|
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
|
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
|
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
|
|
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
|
|
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
|
|
PFNGLCREATEQUERIESPROC glad_glCreateQueries;
|
|
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
|
|
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
|
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
|
|
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
|
|
PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
|
|
PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
|
|
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
|
|
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
|
|
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
|
|
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
|
|
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
|
|
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
|
|
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
|
|
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
|
|
PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
|
|
PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
|
|
PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
|
|
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
|
|
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
|
|
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
|
|
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
|
|
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
|
|
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
|
|
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
|
|
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
|
|
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
|
|
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
|
|
PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
|
|
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
|
|
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
|
|
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
|
|
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
|
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
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PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
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PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
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PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
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PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
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|
PFNGLUNIFORM1DPROC glad_glUniform1d;
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|
PFNGLUNIFORM2DPROC glad_glUniform2d;
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|
PFNGLUNIFORM3DPROC glad_glUniform3d;
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|
PFNGLUNIFORM4DPROC glad_glUniform4d;
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|
PFNGLUNIFORM1DVPROC glad_glUniform1dv;
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|
PFNGLUNIFORM2DVPROC glad_glUniform2dv;
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|
PFNGLUNIFORM3DVPROC glad_glUniform3dv;
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PFNGLUNIFORM4DVPROC glad_glUniform4dv;
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PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
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PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
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PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
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PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
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PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
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PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
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PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
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|
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
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|
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
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|
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
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|
PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
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|
PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
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|
PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
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|
PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
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|
PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
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|
PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
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|
PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
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|
PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
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|
PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
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|
PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
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|
PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
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|
PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
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|
PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
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|
PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
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|
PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
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|
PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
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|
PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
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|
PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
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|
PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
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|
PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
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|
PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
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|
PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
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|
PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
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|
PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
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|
PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
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|
PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
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|
PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
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|
PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
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|
PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
|
|
PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
|
|
PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
|
|
PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
|
|
PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
|
|
PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
|
|
PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
|
|
PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
|
|
PFNGLCOLORTABLEPROC glad_glColorTable;
|
|
PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
|
|
PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
|
|
PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
|
|
PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
|
|
PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
|
|
PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
|
|
PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
|
|
PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
|
|
PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
|
|
PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
|
|
PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
|
|
PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
|
|
PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
|
|
PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
|
|
PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
|
|
PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
|
|
PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
|
|
PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
|
|
PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
|
|
PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
|
|
PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
|
|
PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
|
|
PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
|
|
PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
|
|
PFNGLGETMINMAXPROC glad_glGetMinmax;
|
|
PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
|
|
PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
|
|
PFNGLHISTOGRAMPROC glad_glHistogram;
|
|
PFNGLMINMAXPROC glad_glMinmax;
|
|
PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
|
|
PFNGLRESETMINMAXPROC glad_glResetMinmax;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
|
|
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
|
|
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
|
|
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
|
|
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
|
|
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
|
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
|
|
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
|
|
PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
|
|
PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
|
|
PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
|
|
PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
|
|
PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
|
|
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
|
|
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
|
|
PFNGLBINDTEXTURESPROC glad_glBindTextures;
|
|
PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
|
|
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
|
|
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
|
|
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
|
|
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
|
|
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
|
|
PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
|
|
PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
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|
PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
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|
PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
|
|
PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
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|
PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
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|
PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
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|
PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
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|
PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
|
|
PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
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|
PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
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|
PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
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|
PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
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|
PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
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|
PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
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|
PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
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|
PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
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|
PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
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|
PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
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|
PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
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|
PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
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|
PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
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|
PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
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|
PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
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|
PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
|
|
PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
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|
PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
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|
PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
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|
PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
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|
PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
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|
PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
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|
PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
|
|
PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
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|
PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
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|
PFNGLISQUERYARBPROC glad_glIsQueryARB;
|
|
PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
|
|
PFNGLENDQUERYARBPROC glad_glEndQueryARB;
|
|
PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
|
|
PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
|
|
PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
|
|
PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
|
|
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
|
|
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
|
|
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
|
|
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
|
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
|
|
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
|
|
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
|
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
|
|
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
|
|
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
|
|
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
|
|
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
|
|
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
|
|
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
|
|
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
|
|
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
|
|
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
|
|
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
|
|
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
|
|
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
|
|
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
|
|
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
|
|
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
|
|
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
|
|
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
|
|
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
|
|
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
|
|
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
|
|
PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
|
|
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
|
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
|
|
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
|
|
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
|
|
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
|
|
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
|
|
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
|
|
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
|
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
|
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
|
|
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
|
|
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
|
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
|
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
|
|
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
|
|
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
|
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
|
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
|
|
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
|
|
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
|
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
|
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
|
|
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
|
|
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
|
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
|
|
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
|
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
|
|
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
|
|
PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
|
|
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
|
|
PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
|
|
PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
|
|
PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
|
|
PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
|
|
PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
|
|
PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
|
|
PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
|
|
PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
|
|
PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
|
|
PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
|
|
PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
|
|
PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
|
|
PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
|
|
PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
|
|
PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
|
|
PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
|
|
PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
|
|
PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
|
|
PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
|
|
PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
|
|
PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
|
|
PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
|
|
PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
|
|
PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
|
|
PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
|
|
PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
|
|
PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
|
|
PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
|
|
PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
|
|
PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
|
|
PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
|
|
PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
|
|
PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
|
|
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
|
|
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
|
|
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
|
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
|
|
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
|
|
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
|
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
|
|
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
|
|
PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
|
|
PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
|
|
PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
|
|
PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
|
|
PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
|
|
PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
|
|
PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
|
|
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
|
|
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
|
|
PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
|
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
|
|
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
|
|
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
|
|
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
|
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
|
|
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
|
|
PFNGLTEXTUREVIEWPROC glad_glTextureView;
|
|
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
|
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
|
|
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
|
|
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
|
|
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
|
|
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
|
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
|
|
PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
|
|
PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
|
|
PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
|
|
PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
|
|
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
|
|
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
|
|
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
|
|
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
|
|
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
|
|
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
|
|
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
|
|
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
|
|
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
|
|
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
|
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
|
|
PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
|
|
PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
|
|
PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
|
|
PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
|
|
PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
|
|
PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
|
|
PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
|
|
PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
|
|
PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
|
|
PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
|
|
PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
|
|
PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
|
|
PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
|
|
PFNGLISBUFFERARBPROC glad_glIsBufferARB;
|
|
PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
|
|
PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
|
|
PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
|
|
PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
|
|
PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
|
|
PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
|
|
PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
|
|
PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
|
|
PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
|
|
PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
|
|
PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
|
|
PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
|
|
PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
|
|
PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
|
|
PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
|
|
PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
|
|
PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
|
|
PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
|
|
PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
|
|
PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
|
|
PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
|
|
PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
|
|
PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
|
|
PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
|
|
PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
|
|
PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
|
|
PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
|
|
PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
|
|
PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
|
|
PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
|
|
PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
|
|
PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
|
|
PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
|
|
PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
|
|
PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
|
|
PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
|
|
PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
|
|
PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
|
|
PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
|
|
PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
|
|
PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
|
|
PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
|
|
PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
|
|
PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
|
|
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
|
|
PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
|
|
PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
|
|
PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
|
|
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
|
|
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
|
|
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
|
|
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
|
|
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
|
|
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
|
|
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
|
|
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
|
|
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
|
|
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
|
|
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
|
|
PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
|
|
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
|
|
PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
|
|
PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
|
|
PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
|
|
PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
|
|
PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
|
|
PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
|
|
PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
|
|
PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
|
|
PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
|
|
PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
|
|
PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
|
|
PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
|
|
PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
|
|
PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
|
|
PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
|
|
PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
|
|
PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
|
|
PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
|
|
PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
|
|
PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
|
|
PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
|
|
PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
|
|
PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
|
|
PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
|
|
PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
|
|
PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
|
|
PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
|
|
PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
|
|
PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
|
|
PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
|
|
PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
|
|
PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
|
|
PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
|
|
PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
|
|
PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
|
|
PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
|
|
PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
|
|
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
|
|
PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
|
|
PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
|
|
PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
|
|
PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
|
|
PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
|
|
PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
|
|
PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
|
|
PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
|
|
PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
|
|
PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
|
|
PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
|
|
PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
|
|
PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
|
|
PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
|
|
PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
|
|
PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
|
|
PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
|
|
PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
|
|
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
|
|
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
|
|
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
|
|
PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
|
|
PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
|
|
PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
|
|
PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
|
|
PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
|
|
PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
|
|
PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
|
|
PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
|
|
PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
|
|
PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
|
|
PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
|
|
PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
|
|
PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
|
|
PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
|
|
PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
|
|
PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
|
|
PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
|
|
PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
|
|
PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
|
|
PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
|
|
PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
|
|
PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
|
|
PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
|
|
PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
|
|
PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
|
|
PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
|
|
PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
|
|
PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
|
|
PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
|
|
PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
|
|
PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
|
|
PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
|
|
PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
|
|
PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
|
|
PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
|
|
PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
|
|
PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
|
|
PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
|
|
PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
|
|
PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
|
|
PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
|
|
PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
|
|
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
|
|
PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
|
|
PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
|
|
PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
|
|
PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
|
|
PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
|
|
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
|
|
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
|
|
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
|
|
PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
|
|
PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
|
|
PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
|
|
PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
|
|
PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
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PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
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PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
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PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
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PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
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PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
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|
PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
|
|
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
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|
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
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|
PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
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|
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
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|
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
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|
PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
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|
PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
|
|
PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
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|
PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
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|
PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
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|
PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
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|
PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
|
|
PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
|
|
PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
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|
PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
|
|
PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
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|
PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
|
|
PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
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|
PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
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|
PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
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|
PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
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|
PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
|
|
PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
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|
PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
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|
PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
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|
PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
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|
PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
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|
PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
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|
PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
|
|
PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
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|
PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
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|
PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
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|
PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
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|
PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
|
|
PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
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|
PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
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|
PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
|
|
PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
|
|
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
|
|
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
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|
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
|
|
PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
|
|
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
|
|
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
|
|
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
|
|
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
|
|
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
|
|
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
|
|
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
|
|
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
|
|
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
|
|
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
|
|
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
|
|
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
|
|
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
|
|
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
|
|
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
|
|
PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
|
|
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
|
|
PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
|
|
PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
|
|
PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
|
|
PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
|
|
PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
|
|
PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
|
|
PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
|
|
PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
|
|
PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
|
|
PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
|
|
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
|
|
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
|
|
PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
|
|
PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
|
|
PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
|
|
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
|
|
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
|
|
PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
|
|
PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
|
|
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
|
|
PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
|
|
PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
|
|
PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
|
|
PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
|
|
PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
|
|
PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
|
|
PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
|
|
PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
|
|
PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
|
|
PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
|
|
PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
|
|
PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
|
|
PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
|
|
PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
|
|
PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
|
|
PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
|
|
PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
|
|
PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
|
|
PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
|
|
PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
|
|
PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
|
|
PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
|
|
PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
|
|
PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
|
|
PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
|
|
PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
|
|
PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
|
|
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
|
|
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
|
|
PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
|
|
PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
|
|
PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
|
|
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
|
|
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
|
|
PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
|
|
PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
|
|
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
|
|
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
|
|
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
|
|
PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
|
|
PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
|
|
PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
|
|
PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
|
|
PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
|
|
PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
|
|
PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
|
|
PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
|
|
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
|
|
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
|
|
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
|
|
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
|
|
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
|
|
PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
|
|
PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
|
|
PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
|
|
PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
|
|
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
|
|
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
|
|
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
|
|
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
|
|
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
|
|
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
|
|
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
|
|
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
|
|
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
|
|
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
|
|
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
|
|
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
|
|
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
|
|
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
|
|
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
|
|
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
|
|
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
|
|
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
|
|
PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
|
|
PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
|
|
PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
|
|
PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
|
|
PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
|
|
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
|
|
PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
|
|
PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
|
|
PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
|
|
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
|
|
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
|
|
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
|
|
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
|
|
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
|
|
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
|
|
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
|
|
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
|
|
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
|
|
PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
|
|
PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
|
|
PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
|
|
PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
|
|
PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
|
|
PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
|
|
PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
|
|
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
|
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
|
|
PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
|
|
PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
|
|
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
|
|
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
|
|
PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
|
|
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
|
|
PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
|
|
PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
|
|
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
|
|
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
|
|
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
|
|
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
|
|
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
|
|
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
|
|
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
|
|
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
|
|
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
|
|
PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
|
|
PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
|
|
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
|
|
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
|
|
PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
|
|
PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
|
|
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
|
|
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
|
|
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
|
|
PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
|
|
PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
|
|
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
|
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
|
|
PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
|
|
PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
|
|
PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
|
|
PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
|
|
PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
|
|
PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
|
|
PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
|
|
PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
|
|
PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
|
|
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
|
|
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
|
|
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
|
|
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
|
|
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
|
|
PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
|
|
PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
|
|
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
|
|
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
|
|
PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
|
|
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
|
|
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
|
|
PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
|
|
PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
|
|
PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
|
|
PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
|
|
PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
|
|
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
|
|
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
|
|
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
|
|
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
|
|
PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
|
|
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
|
|
PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
|
|
PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
|
|
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
|
|
PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
|
|
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
|
|
PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
|
|
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
|
|
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
|
|
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
|
|
PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
|
|
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
|
|
PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
|
|
PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
|
|
PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
|
|
PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
|
|
PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
|
|
PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
|
|
PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
|
|
PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
|
|
PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
|
|
PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
|
|
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
|
|
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
|
|
PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
|
|
PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
|
|
PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
|
|
PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
|
|
PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
|
|
PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
|
|
PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
|
|
PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
|
|
PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
|
|
PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
|
|
PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
|
|
PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
|
|
PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
|
|
PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
|
|
PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
|
|
PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
|
|
PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
|
|
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
|
|
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
|
|
PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
|
|
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
|
|
PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
|
|
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
|
|
PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
|
|
PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
|
|
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
|
|
PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
|
|
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
|
|
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
|
|
PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
|
|
PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
|
|
PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
|
|
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
|
|
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
|
|
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
|
|
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
|
|
PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
|
|
PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
|
|
PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
|
|
PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
|
|
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
|
|
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
|
|
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
|
|
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
|
|
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
|
|
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
|
|
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
|
|
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
|
|
PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
|
|
PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
|
|
PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
|
|
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
|
|
PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
|
|
PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
|
|
PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
|
|
PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
|
|
PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
|
|
PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
|
|
PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
|
|
PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
|
|
PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
|
|
PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
|
|
PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
|
|
PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
|
|
PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
|
|
PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
|
|
PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
|
|
PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
|
|
PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
|
|
PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
|
|
PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
|
|
PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
|
|
PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
|
|
PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
|
|
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
|
|
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
|
|
PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
|
|
PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
|
|
PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
|
|
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
|
|
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
|
|
PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
|
|
PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
|
|
PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
|
|
PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
|
|
PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
|
|
PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
|
|
PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
|
|
PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
|
|
PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
|
|
PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
|
|
PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
|
|
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
|
|
PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
|
|
PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
|
|
PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
|
|
PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
|
|
PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
|
|
PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
|
|
PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
|
|
PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
|
|
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
|
|
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
|
|
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
|
|
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
|
|
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
|
|
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
|
|
PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
|
|
PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
|
|
PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
|
|
PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
|
|
PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
|
|
PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
|
|
PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
|
|
PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
|
|
PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
|
|
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
|
|
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
|
|
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
|
|
PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
|
|
PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
|
|
PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
|
|
PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
|
|
PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
|
|
PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
|
|
PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
|
|
PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
|
|
PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
|
|
PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
|
|
PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
|
|
PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
|
|
PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
|
|
PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
|
|
PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
|
|
PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
|
|
PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
|
|
PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
|
|
PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
|
|
PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
|
|
PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
|
|
PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
|
|
PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
|
|
PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
|
|
PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
|
|
PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
|
|
PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
|
|
PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
|
|
PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
|
|
PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
|
|
PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
|
|
PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
|
|
PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
|
|
PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
|
|
PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
|
|
PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
|
|
PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
|
|
PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
|
|
PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
|
|
PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
|
|
PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
|
|
PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
|
|
PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
|
|
PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
|
|
PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
|
|
PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
|
|
PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
|
|
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
|
|
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
|
|
PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
|
|
PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
|
|
PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
|
|
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
|
|
PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
|
|
PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
|
|
PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
|
|
PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
|
|
PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
|
|
PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
|
|
PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
|
|
PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
|
|
PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
|
|
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
|
|
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
|
|
PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
|
|
PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
|
|
PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
|
|
PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
|
|
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
|
|
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
|
|
PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
|
|
PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
|
|
PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
|
|
PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
|
|
PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
|
|
PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
|
|
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
|
|
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
|
|
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
|
|
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
|
|
PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
|
|
PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
|
|
PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
|
|
PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
|
|
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
|
|
PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
|
|
PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
|
|
PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
|
|
PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
|
|
PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
|
|
PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
|
|
PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
|
|
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
|
|
PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
|
|
PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
|
|
PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
|
|
PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
|
|
PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
|
|
PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
|
|
PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
|
|
PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
|
|
PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
|
|
PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
|
|
PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
|
|
PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
|
|
PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
|
|
PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
|
|
PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
|
|
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
|
|
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
|
|
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
|
|
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
|
|
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
|
|
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
|
|
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel;
|
|
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
|
|
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv;
|
|
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
|
|
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
|
|
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
|
|
PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
|
|
PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
|
|
PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
|
|
PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
|
|
PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
|
|
PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
|
|
PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
|
|
PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
|
|
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
|
|
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
|
|
PFNGLREADNPIXELSPROC glad_glReadnPixels;
|
|
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
|
|
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
|
|
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
|
|
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
|
|
PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
|
|
PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
|
|
PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
|
|
PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
|
|
PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
|
|
PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
|
|
PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
|
|
PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
|
|
PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
|
|
PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
|
|
PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
|
|
PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
|
|
PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
|
|
PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
|
|
PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
|
|
PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
|
|
PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
|
|
PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
|
|
PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
|
|
PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
|
|
PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
|
|
PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
|
|
PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
|
|
PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
|
|
PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
|
|
PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
|
|
PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
|
|
PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
|
|
PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
|
|
PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
|
|
PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
|
|
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
|
|
PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
|
|
PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
|
|
PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
|
|
PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
|
|
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
|
|
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
|
|
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
|
|
PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
|
|
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
|
|
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
|
|
PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
|
|
PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
|
|
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
|
|
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
|
|
PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
|
|
PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
|
|
PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
|
|
PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
|
|
PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
|
|
PFNGLISSTATENVPROC glad_glIsStateNV;
|
|
PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
|
|
PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
|
|
PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
|
|
PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
|
|
PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
|
|
PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
|
|
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
|
|
PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
|
|
PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
|
|
PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
|
|
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
|
|
PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
|
|
PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
|
|
PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
|
|
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
|
|
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
|
|
PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
|
|
PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
|
|
PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
|
|
PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
|
|
PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
|
|
PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
|
|
PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
|
|
PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
|
|
PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
|
|
PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
|
|
PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
|
|
PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
|
|
PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
|
|
PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
|
|
PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
|
|
PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
|
|
PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
|
|
PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
|
|
PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
|
|
PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
|
|
PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
|
|
PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
|
|
PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
|
|
PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
|
|
PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
|
|
PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
|
|
PFNGLGENFENCESNVPROC glad_glGenFencesNV;
|
|
PFNGLISFENCENVPROC glad_glIsFenceNV;
|
|
PFNGLTESTFENCENVPROC glad_glTestFenceNV;
|
|
PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
|
|
PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
|
|
PFNGLSETFENCENVPROC glad_glSetFenceNV;
|
|
PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
|
|
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
|
|
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
|
|
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
|
|
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
|
|
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
|
|
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
|
|
PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
|
|
PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
|
|
PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
|
|
PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
|
|
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
|
|
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
|
|
PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
|
|
PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
|
|
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
|
|
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
|
|
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
|
|
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
|
|
PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
|
|
PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
|
|
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
|
|
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
|
|
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
|
|
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
|
|
PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
|
|
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
|
|
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
|
|
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
|
|
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
|
|
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
|
|
PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
|
|
PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
|
|
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
|
|
PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
|
|
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
|
|
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
|
|
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
|
|
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
|
|
PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
|
|
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
|
|
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
|
|
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
|
|
PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
|
|
PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
|
|
PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
|
|
PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
|
|
PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
|
|
PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
|
|
PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
|
|
PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
|
|
PFNGLCOLOR3HNVPROC glad_glColor3hNV;
|
|
PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
|
|
PFNGLCOLOR4HNVPROC glad_glColor4hNV;
|
|
PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
|
|
PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
|
|
PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
|
|
PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
|
|
PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
|
|
PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
|
|
PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
|
|
PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
|
|
PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
|
|
PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
|
|
PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
|
|
PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
|
|
PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
|
|
PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
|
|
PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
|
|
PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
|
|
PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
|
|
PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
|
|
PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
|
|
PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
|
|
PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
|
|
PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
|
|
PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
|
|
PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
|
|
PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
|
|
PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
|
|
PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
|
|
PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
|
|
PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
|
|
PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
|
|
PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
|
|
PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
|
|
PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
|
|
PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
|
|
PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
|
|
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
|
|
PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
|
|
PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
|
|
PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
|
|
PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
|
|
PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
|
|
PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
|
|
PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
|
|
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
|
|
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
|
|
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
|
|
PFNGLGENPATHSNVPROC glad_glGenPathsNV;
|
|
PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
|
|
PFNGLISPATHNVPROC glad_glIsPathNV;
|
|
PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
|
|
PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
|
|
PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
|
|
PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
|
|
PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
|
|
PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
|
|
PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
|
|
PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
|
|
PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
|
|
PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
|
|
PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
|
|
PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
|
|
PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
|
|
PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
|
|
PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
|
|
PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
|
|
PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
|
|
PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
|
|
PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
|
|
PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
|
|
PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
|
|
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
|
|
PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
|
|
PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
|
|
PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
|
|
PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
|
|
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
|
|
PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
|
|
PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
|
|
PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
|
|
PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
|
|
PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
|
|
PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
|
|
PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
|
|
PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
|
|
PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
|
|
PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
|
|
PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
|
|
PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
|
|
PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
|
|
PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
|
|
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
|
|
PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
|
|
PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
|
|
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
|
|
PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
|
|
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
|
|
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
|
|
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
|
|
PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
|
|
PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
|
|
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
|
|
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
|
|
PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
|
|
PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
|
|
PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
|
|
PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
|
|
PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
|
|
PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
|
|
PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
|
|
PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
|
|
PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
|
|
PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
|
|
PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
|
|
PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
|
|
PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
|
|
PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
|
|
PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
|
|
PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
|
|
PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
|
|
PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
|
|
PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
|
|
PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
|
|
PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
|
|
PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
|
|
PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
|
|
PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
|
|
PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
|
|
PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
|
|
PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
|
|
PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
|
|
PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
|
|
PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
|
|
PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
|
|
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
|
|
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
|
|
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
|
|
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
|
|
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
|
|
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
|
|
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
|
|
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
|
|
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
|
|
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
|
|
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
|
|
PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
|
|
PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
|
|
PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
|
|
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
|
|
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
|
|
PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
|
|
PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
|
|
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
|
|
PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
|
|
PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
|
|
PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
|
|
PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
|
|
PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
|
|
PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
|
|
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
|
|
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
|
|
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
|
|
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
|
|
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
|
|
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
|
|
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
|
|
PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
|
|
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
|
|
PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
|
|
PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
|
|
PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
|
|
PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
|
|
PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
|
|
PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
|
|
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
|
|
PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
|
|
PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
|
|
PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
|
|
PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
|
|
PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
|
|
PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
|
|
PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
|
|
PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
|
|
PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
|
|
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
|
|
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
|
|
PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
|
|
PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
|
|
PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
|
|
PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
|
|
PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
|
|
PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
|
|
PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
|
|
PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
|
|
PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
|
|
PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
|
|
PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
|
|
PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
|
|
PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
|
|
PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
|
|
PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
|
|
PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
|
|
PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
|
|
PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
|
|
PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
|
|
PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
|
|
PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
|
|
PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
|
|
PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
|
|
PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
|
|
PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
|
|
PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
|
|
PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
|
|
PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
|
|
PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
|
|
PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
|
|
PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
|
|
PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
|
|
PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
|
|
PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
|
|
PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
|
|
PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
|
|
PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
|
|
PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
|
|
PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
|
|
PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
|
|
PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
|
|
PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
|
|
PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
|
|
PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
|
|
PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
|
|
PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
|
|
PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
|
|
PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
|
|
PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
|
|
PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
|
|
PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
|
|
PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
|
|
PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
|
|
PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
|
|
PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
|
|
PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
|
|
PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
|
|
PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
|
|
PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
|
|
PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
|
|
PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
|
|
PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
|
|
PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
|
|
PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
|
|
PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
|
|
PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
|
|
PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
|
|
PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
|
|
PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
|
|
PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
|
|
PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
|
|
PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
|
|
PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
|
|
PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
|
|
PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
|
|
PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
|
|
PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
|
|
PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
|
|
PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
|
|
PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
|
|
PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
|
|
PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
|
|
PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
|
|
PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
|
|
PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
|
|
PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
|
|
PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
|
|
PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
|
|
PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
|
|
PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
|
|
PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
|
|
PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
|
|
PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
|
|
PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
|
|
PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
|
|
PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
|
|
PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
|
|
PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
|
|
PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
|
|
PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
|
|
PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
|
|
PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
|
|
PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
|
|
PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
|
|
PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
|
|
PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
|
|
PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
|
|
PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
|
|
PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
|
|
PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
|
|
PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
|
|
PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
|
|
PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
|
|
PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
|
|
PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
|
|
PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
|
|
PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
|
|
PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
|
|
PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
|
|
PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
|
|
PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
|
|
PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
|
|
PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
|
|
PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
|
|
PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
|
|
PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
|
|
PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
|
|
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
|
|
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
|
|
PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
|
|
PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
|
|
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
|
|
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
|
|
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
|
|
PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
|
|
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
|
|
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
|
|
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
|
|
PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
|
|
PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
|
|
PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
|
|
PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
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PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
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PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
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PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
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PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
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PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
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PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
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PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
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PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
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PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
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PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
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PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
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PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
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PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
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PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
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PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
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PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
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PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
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|
PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
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|
PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
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|
PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
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|
PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
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|
PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
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|
PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
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|
PFNGLCOLOR4XOESPROC glad_glColor4xOES;
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|
PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
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|
PFNGLFOGXOESPROC glad_glFogxOES;
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|
PFNGLFOGXVOESPROC glad_glFogxvOES;
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|
PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
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|
PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
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|
PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
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|
PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
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|
PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
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|
PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
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|
PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
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|
PFNGLLIGHTXOESPROC glad_glLightxOES;
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|
PFNGLLIGHTXVOESPROC glad_glLightxvOES;
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|
PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
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|
PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
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|
PFNGLMATERIALXOESPROC glad_glMaterialxOES;
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|
PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
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|
PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
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|
PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
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|
PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
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|
PFNGLORTHOXOESPROC glad_glOrthoxOES;
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|
PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
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|
PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
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|
PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
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|
PFNGLROTATEXOESPROC glad_glRotatexOES;
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|
PFNGLSCALEXOESPROC glad_glScalexOES;
|
|
PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
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|
PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
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|
PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
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|
PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
|
|
PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
|
|
PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
|
|
PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
|
|
PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
|
|
PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
|
|
PFNGLACCUMXOESPROC glad_glAccumxOES;
|
|
PFNGLBITMAPXOESPROC glad_glBitmapxOES;
|
|
PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
|
|
PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
|
|
PFNGLCOLOR3XOESPROC glad_glColor3xOES;
|
|
PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
|
|
PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
|
|
PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
|
|
PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
|
|
PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
|
|
PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
|
|
PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
|
|
PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
|
|
PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
|
|
PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
|
|
PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
|
|
PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
|
|
PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
|
|
PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
|
|
PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
|
|
PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
|
|
PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
|
|
PFNGLINDEXXOESPROC glad_glIndexxOES;
|
|
PFNGLINDEXXVOESPROC glad_glIndexxvOES;
|
|
PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
|
|
PFNGLMAP1XOESPROC glad_glMap1xOES;
|
|
PFNGLMAP2XOESPROC glad_glMap2xOES;
|
|
PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
|
|
PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
|
|
PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
|
|
PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
|
|
PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
|
|
PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
|
|
PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
|
|
PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
|
|
PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
|
|
PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
|
|
PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
|
|
PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
|
|
PFNGLPIXELMAPXPROC glad_glPixelMapx;
|
|
PFNGLPIXELSTOREXPROC glad_glPixelStorex;
|
|
PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
|
|
PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
|
|
PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
|
|
PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
|
|
PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
|
|
PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
|
|
PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
|
|
PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
|
|
PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
|
|
PFNGLRECTXOESPROC glad_glRectxOES;
|
|
PFNGLRECTXVOESPROC glad_glRectxvOES;
|
|
PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
|
|
PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
|
|
PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
|
|
PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
|
|
PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
|
|
PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
|
|
PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
|
|
PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
|
|
PFNGLTEXGENXOESPROC glad_glTexGenxOES;
|
|
PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
|
|
PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
|
|
PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
|
|
PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
|
|
PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
|
|
PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
|
|
PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
|
|
PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
|
|
PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
|
|
PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
|
|
PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
|
|
PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
|
|
PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
|
|
PFNGLORTHOFOESPROC glad_glOrthofOES;
|
|
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
|
|
PFNGLHINTPGIPROC glad_glHintPGI;
|
|
PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
|
|
PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
|
|
PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
|
|
PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
|
|
PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
|
|
PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
|
|
PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
|
|
PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
|
|
PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
|
|
PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
|
|
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
|
|
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
|
|
PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
|
|
PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
|
|
PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
|
|
PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
|
|
PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
|
|
PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
|
|
PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
|
|
PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
|
|
PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
|
|
PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
|
|
PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
|
|
PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
|
|
PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
|
|
PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
|
|
PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
|
|
PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
|
|
PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
|
|
PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
|
|
PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
|
|
PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
|
|
PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
|
|
PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
|
|
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
|
|
PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
|
|
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
|
|
PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
|
|
PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
|
|
PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
|
|
PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
|
|
PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
|
|
PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
|
|
PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
|
|
PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
|
|
PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
|
|
PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
|
|
PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
|
|
PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
|
|
PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
|
|
PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
|
|
PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
|
|
PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
|
|
PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
|
|
PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
|
|
PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
|
|
PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
|
|
PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
|
|
PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
|
|
PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
|
|
PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
|
|
PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
|
|
PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
|
|
PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
|
|
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
|
|
PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
|
|
PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
|
|
PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
|
|
PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
|
|
PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
|
|
PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
|
|
PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
|
|
PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
|
|
PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
|
|
PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
|
|
PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
|
|
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
|
|
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
|
|
PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
|
|
PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
|
|
PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
|
|
PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
|
|
PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
|
|
PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
|
|
PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
|
|
PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
|
|
PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
|
|
PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
|
|
PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
|
|
PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
|
|
PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
|
|
PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
|
|
PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
|
|
PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
|
|
PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
|
|
PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
|
|
PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
|
|
PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
|
|
PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
|
|
PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
|
|
PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
|
|
PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
|
|
PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
|
|
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
|
|
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
|
|
PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
|
|
PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
|
|
PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
|
|
PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
|
|
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
|
|
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
|
|
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
|
|
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
|
|
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
|
|
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
|
|
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
|
|
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
|
|
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
|
|
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
|
|
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
|
|
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
|
|
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
|
|
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
|
|
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
|
|
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
}
|
|
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
}
|
|
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
}
|
|
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
|
}
|
|
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
}
|
|
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
}
|
|
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
}
|
|
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
|
}
|
|
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
}
|
|
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
}
|
|
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
}
|
|
static void load_GL_VERSION_3_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_3) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
|
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
|
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
|
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
|
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
|
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
|
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
|
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
|
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
|
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
|
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
|
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
|
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
|
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
|
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
|
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
|
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
|
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
|
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
|
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
|
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
|
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
|
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
|
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
|
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
|
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
|
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
|
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
|
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
|
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
|
}
|
|
static void load_GL_3DFX_tbuffer(GLADloadproc load) {
|
|
if(!GLAD_GL_3DFX_tbuffer) return;
|
|
glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
|
|
}
|
|
static void load_GL_AMD_debug_output(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_debug_output) return;
|
|
glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
|
|
glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
|
|
glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
|
|
glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
|
|
}
|
|
static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_draw_buffers_blend) return;
|
|
glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
|
|
glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
|
|
glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
|
|
glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
|
|
}
|
|
static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
|
|
glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD");
|
|
glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glNamedFramebufferSamplePositionsfvAMD");
|
|
glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetFramebufferParameterfvAMD");
|
|
glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetNamedFramebufferParameterfvAMD");
|
|
}
|
|
static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_gpu_shader_int64) return;
|
|
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
|
|
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
|
|
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
|
|
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
|
|
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
|
|
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
|
|
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
|
|
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
|
|
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
|
|
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
|
|
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
|
|
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
|
|
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
|
|
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
|
|
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
|
|
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
|
|
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
|
|
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
|
|
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
|
|
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
|
|
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
|
|
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
|
|
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
|
|
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
|
|
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
|
|
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
|
|
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
|
|
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
|
|
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
|
|
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
|
|
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
|
|
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
|
|
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
|
|
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
|
|
}
|
|
static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_interleaved_elements) return;
|
|
glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
|
|
}
|
|
static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_multi_draw_indirect) return;
|
|
glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
|
|
glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
|
|
}
|
|
static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_name_gen_delete) return;
|
|
glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
|
|
glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
|
|
glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
|
|
}
|
|
static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_occlusion_query_event) return;
|
|
glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
|
|
}
|
|
static void load_GL_AMD_performance_monitor(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_performance_monitor) return;
|
|
glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
|
|
glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
|
|
glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
|
|
glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
|
|
glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
|
|
glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
|
|
glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
|
|
glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
|
|
glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
|
|
glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
|
|
glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
|
|
}
|
|
static void load_GL_AMD_sample_positions(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_sample_positions) return;
|
|
glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
|
|
}
|
|
static void load_GL_AMD_sparse_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_sparse_texture) return;
|
|
glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
|
|
glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
|
|
}
|
|
static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_stencil_operation_extended) return;
|
|
glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
|
|
}
|
|
static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
|
|
glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
|
|
glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
|
|
}
|
|
static void load_GL_APPLE_element_array(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_element_array) return;
|
|
glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
|
|
glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
|
|
glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
|
|
glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
|
|
glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
|
|
}
|
|
static void load_GL_APPLE_fence(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_fence) return;
|
|
glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
|
|
glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
|
|
glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
|
|
glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
|
|
glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
|
|
glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
|
|
glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
|
|
glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
|
|
}
|
|
static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_flush_buffer_range) return;
|
|
glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
|
|
glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
|
|
}
|
|
static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_object_purgeable) return;
|
|
glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
|
|
glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
|
|
glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
|
|
}
|
|
static void load_GL_APPLE_texture_range(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_texture_range) return;
|
|
glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
|
|
glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
|
|
}
|
|
static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_vertex_array_object) return;
|
|
glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
|
|
glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
|
|
glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
|
|
glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
|
|
}
|
|
static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_vertex_array_range) return;
|
|
glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
|
|
glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
|
|
glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
|
|
}
|
|
static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
|
|
if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
|
|
glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
|
|
glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
|
|
glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
|
|
glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
|
|
glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
|
|
glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
|
|
glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
|
|
}
|
|
static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_ES2_compatibility) return;
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
|
}
|
|
static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_ES3_1_compatibility) return;
|
|
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
|
|
}
|
|
static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_ES3_2_compatibility) return;
|
|
glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
|
|
}
|
|
static void load_GL_ARB_base_instance(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_base_instance) return;
|
|
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
|
|
}
|
|
static void load_GL_ARB_bindless_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_bindless_texture) return;
|
|
glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
|
|
glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
|
|
glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
|
|
glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
|
|
glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
|
|
glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
|
|
glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
|
|
glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
|
|
glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
|
|
glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
|
|
glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
|
|
glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
|
|
glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
|
|
glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
|
|
glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
|
|
glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
|
|
}
|
|
static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_blend_func_extended) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
|
|
}
|
|
static void load_GL_ARB_buffer_storage(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_buffer_storage) return;
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
|
|
}
|
|
static void load_GL_ARB_cl_event(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_cl_event) return;
|
|
glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
|
|
}
|
|
static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_clear_buffer_object) return;
|
|
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
|
|
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
|
|
}
|
|
static void load_GL_ARB_clear_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_clear_texture) return;
|
|
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
|
|
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
|
|
}
|
|
static void load_GL_ARB_clip_control(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_clip_control) return;
|
|
glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
|
|
}
|
|
static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_color_buffer_float) return;
|
|
glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
|
|
}
|
|
static void load_GL_ARB_compute_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_compute_shader) return;
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
|
|
}
|
|
static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_compute_variable_group_size) return;
|
|
glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
|
|
}
|
|
static void load_GL_ARB_copy_buffer(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_copy_buffer) return;
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
}
|
|
static void load_GL_ARB_copy_image(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_copy_image) return;
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
|
|
}
|
|
static void load_GL_ARB_debug_output(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_debug_output) return;
|
|
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
|
|
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
|
|
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
|
|
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
|
|
}
|
|
static void load_GL_ARB_direct_state_access(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_direct_state_access) return;
|
|
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
|
|
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
|
|
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
|
|
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
|
|
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
|
|
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
|
|
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
|
|
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
|
|
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
|
|
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
|
|
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
|
|
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
|
|
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
|
|
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
|
|
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
|
|
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
|
|
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
|
|
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
|
|
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
|
|
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
|
|
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
|
|
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
|
|
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
|
|
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
|
|
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
|
|
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
|
|
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
|
|
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
|
|
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
|
|
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
|
|
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
|
|
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
|
|
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
|
|
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
|
|
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
|
|
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
|
|
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
|
|
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
|
|
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
|
|
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
|
|
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
|
|
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
|
|
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
|
|
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
|
|
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
|
|
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
|
|
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
|
|
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
|
|
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
|
|
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
|
|
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
|
|
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
|
|
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
|
|
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
|
|
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
|
|
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
|
|
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
|
|
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
|
|
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
|
|
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
|
|
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
|
|
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
|
|
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
|
|
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
|
|
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
|
|
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
|
|
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
|
|
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
|
|
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
|
|
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
|
|
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
|
|
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
|
|
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
|
|
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
|
|
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
|
|
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
|
|
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
|
|
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
|
|
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
|
|
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
|
|
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
|
|
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
|
|
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
|
|
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
|
|
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
|
|
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
|
|
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
|
|
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
|
|
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
|
|
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
|
|
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
|
|
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
|
|
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
|
|
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
|
|
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
|
|
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
|
|
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
|
|
}
|
|
static void load_GL_ARB_draw_buffers(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_draw_buffers) return;
|
|
glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
|
|
}
|
|
static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_draw_buffers_blend) return;
|
|
glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
|
|
glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
|
|
glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
|
|
glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
|
|
}
|
|
static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
}
|
|
static void load_GL_ARB_draw_indirect(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_draw_indirect) return;
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
|
|
}
|
|
static void load_GL_ARB_draw_instanced(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_draw_instanced) return;
|
|
glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
|
|
glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
|
|
}
|
|
static void load_GL_ARB_fragment_program(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_fragment_program) return;
|
|
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
|
|
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
|
|
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
|
|
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
|
|
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
|
|
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
|
|
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
|
|
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
|
|
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
|
|
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
|
|
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
|
|
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
|
|
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
|
|
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
|
|
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
|
|
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
|
|
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
|
|
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
|
|
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
|
|
}
|
|
static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
|
|
}
|
|
static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_framebuffer_object) return;
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
}
|
|
static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_geometry_shader4) return;
|
|
glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
|
|
glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
|
|
glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
|
|
glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
|
|
}
|
|
static void load_GL_ARB_get_program_binary(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_get_program_binary) return;
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
|
|
}
|
|
static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_get_texture_sub_image) return;
|
|
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
|
|
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
|
|
}
|
|
static void load_GL_ARB_gl_spirv(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_gl_spirv) return;
|
|
glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB");
|
|
}
|
|
static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_gpu_shader_fp64) return;
|
|
glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
|
|
glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
|
|
glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
|
|
glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
|
|
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
|
|
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
|
|
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
|
|
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
|
|
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
|
|
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
|
|
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
|
|
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
|
|
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
|
|
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
|
|
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
|
|
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
|
|
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
|
|
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
|
|
}
|
|
static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_gpu_shader_int64) return;
|
|
glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
|
|
glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
|
|
glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
|
|
glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
|
|
glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
|
|
glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
|
|
glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
|
|
glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
|
|
glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
|
|
glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
|
|
glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
|
|
glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
|
|
glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
|
|
glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
|
|
glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
|
|
glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
|
|
glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
|
|
glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
|
|
glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
|
|
glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
|
|
glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
|
|
glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
|
|
glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
|
|
glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
|
|
glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
|
|
glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
|
|
glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
|
|
glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
|
|
glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
|
|
glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
|
|
glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
|
|
glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
|
|
glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
|
|
glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
|
|
glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
|
|
glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
|
|
}
|
|
static void load_GL_ARB_imaging(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_imaging) return;
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
|
|
glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
|
|
glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
|
|
glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
|
|
glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
|
|
glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
|
|
glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
|
|
glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
|
|
glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
|
|
glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
|
|
glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
|
|
glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
|
|
glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
|
|
glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
|
|
glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
|
|
glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
|
|
glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
|
|
glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
|
|
glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
|
|
glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
|
|
glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
|
|
glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
|
|
glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
|
|
glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
|
|
glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
|
|
glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
|
|
glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
|
|
glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
|
|
glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
|
|
glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
|
|
glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
|
|
glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
|
|
}
|
|
static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_indirect_parameters) return;
|
|
glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
|
|
glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
|
|
}
|
|
static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_instanced_arrays) return;
|
|
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
|
|
}
|
|
static void load_GL_ARB_internalformat_query(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_internalformat_query) return;
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
|
|
}
|
|
static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_internalformat_query2) return;
|
|
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
|
|
}
|
|
static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_invalidate_subdata) return;
|
|
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
|
|
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
|
|
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
|
|
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
|
|
}
|
|
static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_map_buffer_range) return;
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
}
|
|
static void load_GL_ARB_matrix_palette(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_matrix_palette) return;
|
|
glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
|
|
glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
|
|
glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
|
|
glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
|
|
glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
|
|
}
|
|
static void load_GL_ARB_multi_bind(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_multi_bind) return;
|
|
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
|
|
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
|
|
glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
|
|
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
|
|
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
|
|
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
|
|
}
|
|
static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_multi_draw_indirect) return;
|
|
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
|
|
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
|
|
}
|
|
static void load_GL_ARB_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_multisample) return;
|
|
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
|
|
}
|
|
static void load_GL_ARB_multitexture(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_multitexture) return;
|
|
glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
|
|
glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
|
|
glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
|
|
glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
|
|
glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
|
|
glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
|
|
glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
|
|
glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
|
|
glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
|
|
glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
|
|
glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
|
|
glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
|
|
glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
|
|
glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
|
|
glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
|
|
glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
|
|
glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
|
|
glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
|
|
glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
|
|
glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
|
|
glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
|
|
glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
|
|
glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
|
|
glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
|
|
glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
|
|
glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
|
|
glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
|
|
glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
|
|
glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
|
|
glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
|
|
glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
|
|
glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
|
|
glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
|
|
glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
|
|
}
|
|
static void load_GL_ARB_occlusion_query(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_occlusion_query) return;
|
|
glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
|
|
glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
|
|
glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
|
|
glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
|
|
glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
|
|
glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
|
|
glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
|
|
glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
|
|
}
|
|
static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_parallel_shader_compile) return;
|
|
glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
|
|
}
|
|
static void load_GL_ARB_point_parameters(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_point_parameters) return;
|
|
glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
|
|
glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
|
|
}
|
|
static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_polygon_offset_clamp) return;
|
|
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
|
|
}
|
|
static void load_GL_ARB_program_interface_query(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_program_interface_query) return;
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
|
|
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
|
|
}
|
|
static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_provoking_vertex) return;
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
}
|
|
static void load_GL_ARB_robustness(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_robustness) return;
|
|
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
|
|
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
|
|
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
|
|
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
|
|
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
|
|
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
|
|
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
|
|
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
|
|
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
|
|
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
|
|
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
|
|
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
|
|
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
|
|
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
|
|
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
|
|
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
|
|
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
|
|
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
|
|
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
|
|
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
|
|
}
|
|
static void load_GL_ARB_sample_locations(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_sample_locations) return;
|
|
glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
|
|
glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
|
|
glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
|
|
}
|
|
static void load_GL_ARB_sample_shading(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_sample_shading) return;
|
|
glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
|
|
}
|
|
static void load_GL_ARB_sampler_objects(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_sampler_objects) return;
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
|
}
|
|
static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_separate_shader_objects) return;
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
|
|
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
|
|
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
|
|
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
|
|
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
|
|
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
|
|
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
|
|
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
|
|
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
|
|
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
|
|
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
|
|
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
|
|
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
|
|
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
|
|
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
|
|
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
|
|
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
|
|
}
|
|
static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_shader_atomic_counters) return;
|
|
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
|
|
}
|
|
static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_shader_image_load_store) return;
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
|
|
}
|
|
static void load_GL_ARB_shader_objects(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_shader_objects) return;
|
|
glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
|
|
glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
|
|
glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
|
|
glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
|
|
glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
|
|
glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
|
|
glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
|
|
glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
|
|
glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
|
|
glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
|
|
glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
|
|
glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
|
|
glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
|
|
glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
|
|
glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
|
|
glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
|
|
glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
|
|
glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
|
|
glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
|
|
glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
|
|
glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
|
|
glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
|
|
glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
|
|
glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
|
|
glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
|
|
glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
|
|
glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
|
|
glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
|
|
glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
|
|
glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
|
|
glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
|
|
glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
|
|
glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
|
|
glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
|
|
glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
|
|
glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
|
|
glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
|
|
glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
|
|
glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
|
|
}
|
|
static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
|
|
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
|
|
}
|
|
static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_shader_subroutine) return;
|
|
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
|
|
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
|
|
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
|
|
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
|
|
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
|
|
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
|
|
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
|
|
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
|
|
}
|
|
static void load_GL_ARB_shading_language_include(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_shading_language_include) return;
|
|
glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
|
|
glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
|
|
glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
|
|
glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
|
|
glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
|
|
glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
|
|
}
|
|
static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_sparse_buffer) return;
|
|
glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
|
|
glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
|
|
glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
|
|
}
|
|
static void load_GL_ARB_sparse_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_sparse_texture) return;
|
|
glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
|
|
}
|
|
static void load_GL_ARB_sync(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_sync) return;
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
}
|
|
static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_tessellation_shader) return;
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
|
|
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
|
|
}
|
|
static void load_GL_ARB_texture_barrier(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_barrier) return;
|
|
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
|
|
}
|
|
static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_buffer_object) return;
|
|
glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
|
|
}
|
|
static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_buffer_range) return;
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
|
|
}
|
|
static void load_GL_ARB_texture_compression(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_compression) return;
|
|
glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
|
|
glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
|
|
glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
|
|
glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
|
|
glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
|
|
glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
|
|
glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
|
|
}
|
|
static void load_GL_ARB_texture_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_multisample) return;
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
}
|
|
static void load_GL_ARB_texture_storage(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_storage) return;
|
|
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
|
|
}
|
|
static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_storage_multisample) return;
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
|
|
}
|
|
static void load_GL_ARB_texture_view(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_view) return;
|
|
glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
|
|
}
|
|
static void load_GL_ARB_timer_query(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_timer_query) return;
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
|
|
}
|
|
static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_transform_feedback2) return;
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
|
|
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
|
|
}
|
|
static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_transform_feedback3) return;
|
|
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
|
|
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
|
|
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
|
|
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
|
|
}
|
|
static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_transform_feedback_instanced) return;
|
|
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
|
|
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
|
|
}
|
|
static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_transpose_matrix) return;
|
|
glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
|
|
glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
|
|
glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
|
|
glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
|
|
}
|
|
static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_uniform_buffer_object) return;
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
}
|
|
static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_array_object) return;
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
}
|
|
static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
|
|
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
|
|
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
|
|
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
|
|
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
|
|
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
|
|
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
|
|
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
|
|
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
|
|
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
|
|
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
|
|
}
|
|
static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_attrib_binding) return;
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
|
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
|
|
}
|
|
static void load_GL_ARB_vertex_blend(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_blend) return;
|
|
glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
|
|
glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
|
|
glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
|
|
glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
|
|
glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
|
|
glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
|
|
glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
|
|
glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
|
|
glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
|
|
glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
|
|
}
|
|
static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_buffer_object) return;
|
|
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
|
|
glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
|
|
glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
|
|
glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
|
|
glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
|
|
glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
|
|
glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
|
|
glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
|
|
glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
|
|
glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
|
|
glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
|
|
}
|
|
static void load_GL_ARB_vertex_program(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_program) return;
|
|
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
|
|
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
|
|
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
|
|
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
|
|
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
|
|
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
|
|
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
|
|
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
|
|
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
|
|
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
|
|
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
|
|
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
|
|
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
|
|
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
|
|
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
|
|
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
|
|
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
|
|
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
|
|
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
|
|
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
|
|
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
|
|
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
|
|
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
|
|
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
|
|
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
|
|
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
|
|
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
|
|
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
|
|
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
|
|
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
|
|
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
|
|
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
|
|
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
|
|
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
|
|
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
|
|
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
|
|
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
|
|
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
|
|
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
|
|
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
|
|
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
|
|
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
|
|
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
|
|
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
|
|
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
|
|
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
|
|
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
|
|
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
|
|
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
|
|
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
|
|
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
|
|
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
|
|
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
|
|
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
|
|
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
|
|
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
|
|
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
|
|
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
|
|
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
|
|
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
|
|
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
|
|
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
|
|
}
|
|
static void load_GL_ARB_vertex_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_shader) return;
|
|
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
|
|
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
|
|
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
|
|
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
|
|
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
|
|
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
|
|
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
|
|
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
|
|
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
|
|
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
|
|
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
|
|
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
|
|
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
|
|
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
|
|
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
|
|
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
|
|
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
|
|
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
|
|
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
|
|
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
|
|
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
|
|
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
|
|
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
|
|
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
|
|
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
|
|
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
|
|
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
|
|
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
|
|
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
|
|
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
|
|
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
|
|
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
|
|
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
|
|
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
|
|
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
|
|
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
|
|
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
|
|
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
|
|
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
|
|
glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
|
|
glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
|
|
glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
|
|
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
|
|
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
|
|
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
|
|
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
|
|
}
|
|
static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
|
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
|
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
|
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
|
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
|
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
|
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
|
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
|
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
|
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
|
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
|
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
|
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
|
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
|
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
|
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
|
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
|
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
|
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
|
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
|
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
|
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
|
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
|
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
|
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
|
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
|
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
|
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
|
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
|
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
|
}
|
|
static void load_GL_ARB_viewport_array(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_viewport_array) return;
|
|
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
|
|
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
|
|
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
|
|
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
|
|
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
|
|
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
|
|
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
|
|
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
|
|
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
|
|
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
|
|
}
|
|
static void load_GL_ARB_window_pos(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_window_pos) return;
|
|
glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
|
|
glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
|
|
glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
|
|
glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
|
|
glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
|
|
glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
|
|
glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
|
|
glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
|
|
glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
|
|
glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
|
|
glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
|
|
glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
|
|
glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
|
|
glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
|
|
glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
|
|
glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
|
|
}
|
|
static void load_GL_ATI_draw_buffers(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_draw_buffers) return;
|
|
glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
|
|
}
|
|
static void load_GL_ATI_element_array(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_element_array) return;
|
|
glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
|
|
glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
|
|
glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
|
|
}
|
|
static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_envmap_bumpmap) return;
|
|
glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
|
|
glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
|
|
glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
|
|
glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
|
|
}
|
|
static void load_GL_ATI_fragment_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_fragment_shader) return;
|
|
glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
|
|
glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
|
|
glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
|
|
glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
|
|
glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
|
|
glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
|
|
glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
|
|
glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
|
|
glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
|
|
glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
|
|
glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
|
|
glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
|
|
glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
|
|
glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
|
|
}
|
|
static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_map_object_buffer) return;
|
|
glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
|
|
glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
|
|
}
|
|
static void load_GL_ATI_pn_triangles(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_pn_triangles) return;
|
|
glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
|
|
glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
|
|
}
|
|
static void load_GL_ATI_separate_stencil(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_separate_stencil) return;
|
|
glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
|
|
glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
|
|
}
|
|
static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_vertex_array_object) return;
|
|
glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
|
|
glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
|
|
glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
|
|
glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
|
|
glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
|
|
glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
|
|
glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
|
|
glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
|
|
glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
|
|
glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
|
|
glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
|
|
glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
|
|
}
|
|
static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
|
|
glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
|
|
glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
|
|
glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
|
|
}
|
|
static void load_GL_ATI_vertex_streams(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_vertex_streams) return;
|
|
glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
|
|
glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
|
|
glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
|
|
glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
|
|
glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
|
|
glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
|
|
glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
|
|
glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
|
|
glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
|
|
glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
|
|
glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
|
|
glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
|
|
glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
|
|
glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
|
|
glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
|
|
glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
|
|
glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
|
|
glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
|
|
glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
|
|
glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
|
|
glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
|
|
glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
|
|
glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
|
|
glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
|
|
glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
|
|
glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
|
|
glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
|
|
glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
|
|
glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
|
|
glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
|
|
glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
|
|
glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
|
|
glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
|
|
glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
|
|
glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
|
|
glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
|
|
glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
|
|
glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
|
|
glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
|
|
glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
|
|
glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
|
|
glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
|
|
glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
|
|
glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
|
|
glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
|
|
}
|
|
static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_bindable_uniform) return;
|
|
glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
|
|
glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
|
|
glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
|
|
}
|
|
static void load_GL_EXT_blend_color(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_blend_color) return;
|
|
glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
|
|
}
|
|
static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_blend_equation_separate) return;
|
|
glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
|
|
}
|
|
static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_blend_func_separate) return;
|
|
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
|
|
}
|
|
static void load_GL_EXT_blend_minmax(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_blend_minmax) return;
|
|
glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
|
|
}
|
|
static void load_GL_EXT_color_subtable(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_color_subtable) return;
|
|
glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
|
|
glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
|
|
}
|
|
static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_compiled_vertex_array) return;
|
|
glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
|
|
glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
|
|
}
|
|
static void load_GL_EXT_convolution(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_convolution) return;
|
|
glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
|
|
glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
|
|
glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
|
|
glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
|
|
glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
|
|
glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
|
|
glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
|
|
glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
|
|
glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
|
|
glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
|
|
glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
|
|
glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
|
|
glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
|
|
}
|
|
static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_coordinate_frame) return;
|
|
glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
|
|
glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
|
|
glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
|
|
glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
|
|
glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
|
|
glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
|
|
glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
|
|
glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
|
|
glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
|
|
glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
|
|
glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
|
|
glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
|
|
glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
|
|
glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
|
|
glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
|
|
glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
|
|
glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
|
|
glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
|
|
glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
|
|
glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
|
|
glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
|
|
glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
|
|
}
|
|
static void load_GL_EXT_copy_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_copy_texture) return;
|
|
glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
|
|
glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
|
|
glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
|
|
glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
|
|
glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
|
|
}
|
|
static void load_GL_EXT_cull_vertex(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_cull_vertex) return;
|
|
glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
|
|
glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
|
|
}
|
|
static void load_GL_EXT_debug_label(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_debug_label) return;
|
|
glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
|
|
glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
|
|
}
|
|
static void load_GL_EXT_debug_marker(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_debug_marker) return;
|
|
glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
|
|
glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
|
|
glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
|
|
}
|
|
static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_depth_bounds_test) return;
|
|
glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
|
|
}
|
|
static void load_GL_EXT_direct_state_access(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_direct_state_access) return;
|
|
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
|
|
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
|
|
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
|
|
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
|
|
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
|
|
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
|
|
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
|
|
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
|
|
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
|
|
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
|
|
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
|
|
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
|
|
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
|
|
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
|
|
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
|
|
glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
|
|
glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
|
|
glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
|
|
glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
|
|
glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
|
|
glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
|
|
glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
|
|
glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
|
|
glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
|
|
glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
|
|
glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
|
|
glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
|
|
glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
|
|
glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
|
|
glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
|
|
glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
|
|
glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
|
|
glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
|
|
glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
|
|
glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
|
|
glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
|
|
glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
|
|
glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
|
|
glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
|
|
glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
|
|
glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
|
|
glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
|
|
glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
|
|
glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
|
|
glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
|
|
glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
|
|
glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
|
|
glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
|
|
glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
|
|
glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
|
|
glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
|
|
glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
|
|
glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
|
|
glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
|
|
glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
|
|
glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
|
|
glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
|
|
glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
|
|
glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
|
|
glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
|
|
glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
|
|
glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
|
|
glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
|
|
glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
|
|
glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
|
|
glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
|
|
glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
|
|
glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
|
|
glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
|
|
glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
|
|
glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
|
|
glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
|
|
glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
|
|
glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
|
|
glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
|
|
glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
|
|
glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
|
|
glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
|
|
glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
|
|
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
|
|
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
|
|
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
|
|
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
|
|
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
|
|
glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
|
|
glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
|
|
glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
|
|
glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
|
|
glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
|
|
glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
|
|
glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
|
|
glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
|
|
glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
|
|
glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
|
|
glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
|
|
glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
|
|
glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
|
|
glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
|
|
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
|
|
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
|
|
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
|
|
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
|
|
glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
|
|
glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
|
|
glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
|
|
glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
|
|
glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
|
|
glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
|
|
glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
|
|
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
|
|
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
|
|
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
|
|
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
|
|
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
|
|
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
|
|
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
|
|
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
|
|
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
|
|
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
|
|
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
|
|
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
|
|
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
|
|
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
|
|
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
|
|
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
|
|
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
|
|
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
|
|
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
|
|
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
|
|
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
|
|
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
|
|
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
|
|
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
|
|
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
|
|
glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
|
|
glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
|
|
glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
|
|
glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
|
|
glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
|
|
glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
|
|
glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
|
|
glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
|
|
glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
|
|
glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
|
|
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
|
|
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
|
|
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
|
|
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
|
|
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
|
|
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
|
|
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
|
|
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
|
|
glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
|
|
glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
|
|
glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
|
|
glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
|
|
glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
|
|
glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
|
|
glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
|
|
glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
|
|
glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
|
|
glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
|
|
glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
|
|
glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
|
|
glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
|
|
glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
|
|
glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
|
|
glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
|
|
glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
|
|
glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
|
|
glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
|
|
glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
|
|
glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
|
|
glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
|
|
glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
|
|
glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
|
|
glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
|
|
glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
|
|
glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
|
|
glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
|
|
glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
|
|
glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
|
|
glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
|
|
glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
|
|
glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT");
|
|
glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
|
|
glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
|
|
glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
|
|
glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
|
|
glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
|
|
glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
|
|
glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
|
|
glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
|
|
glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
|
|
glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
|
|
glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
|
|
glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
|
|
glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
|
|
glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
|
|
glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
|
|
glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
|
|
glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
|
|
glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
|
|
glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
|
|
glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
|
|
glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
|
|
glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
|
|
glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
|
|
glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
|
|
glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
|
|
glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
|
|
glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
|
|
glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
|
|
glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
|
|
glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
|
|
glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
|
|
glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
|
|
glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
|
|
glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
|
|
glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
|
|
glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
|
|
glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
|
|
glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
|
|
glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
|
|
glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
|
|
glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
|
|
glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
|
|
glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
|
|
glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
|
|
glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
|
|
glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
|
|
glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
|
|
glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
|
|
glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
|
|
glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
|
|
glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
|
|
glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
|
|
glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
|
|
glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
|
|
glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
|
|
glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
|
|
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
|
|
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
|
|
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
|
|
glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
|
|
glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
|
|
glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
|
|
glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
|
|
glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
|
|
glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
|
|
glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
|
|
glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
|
|
glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
|
|
glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
|
|
glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
|
|
}
|
|
static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_draw_buffers2) return;
|
|
glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
|
|
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
|
|
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
|
|
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
|
|
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
|
|
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
|
|
}
|
|
static void load_GL_EXT_draw_instanced(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_draw_instanced) return;
|
|
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
|
|
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
|
|
}
|
|
static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_draw_range_elements) return;
|
|
glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
|
|
}
|
|
static void load_GL_EXT_external_buffer(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_external_buffer) return;
|
|
glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT");
|
|
glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT");
|
|
}
|
|
static void load_GL_EXT_fog_coord(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_fog_coord) return;
|
|
glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
|
|
glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
|
|
glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
|
|
glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
|
|
glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
|
|
}
|
|
static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_framebuffer_blit) return;
|
|
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
|
|
}
|
|
static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_framebuffer_multisample) return;
|
|
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
|
|
}
|
|
static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_framebuffer_object) return;
|
|
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
|
|
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
|
|
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
|
|
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
|
|
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
|
|
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
|
|
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
|
|
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
|
|
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
|
|
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
|
|
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
|
|
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
|
|
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
|
|
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
|
|
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
|
|
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
|
|
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
|
|
}
|
|
static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_geometry_shader4) return;
|
|
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
|
|
}
|
|
static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_gpu_program_parameters) return;
|
|
glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
|
|
glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
|
|
}
|
|
static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_gpu_shader4) return;
|
|
glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
|
|
glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
|
|
glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
|
|
glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
|
|
glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
|
|
glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
|
|
glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
|
|
glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
|
|
glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
|
|
glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
|
|
glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
|
|
}
|
|
static void load_GL_EXT_histogram(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_histogram) return;
|
|
glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
|
|
glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
|
|
glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
|
|
glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
|
|
glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
|
|
glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
|
|
glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
|
|
glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
|
|
glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
|
|
glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
|
|
}
|
|
static void load_GL_EXT_index_func(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_index_func) return;
|
|
glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
|
|
}
|
|
static void load_GL_EXT_index_material(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_index_material) return;
|
|
glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
|
|
}
|
|
static void load_GL_EXT_light_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_light_texture) return;
|
|
glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
|
|
glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
|
|
glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
|
|
}
|
|
static void load_GL_EXT_memory_object(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_memory_object) return;
|
|
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
|
|
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
|
|
glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT");
|
|
glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT");
|
|
glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT");
|
|
glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT");
|
|
glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT");
|
|
glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT");
|
|
glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT");
|
|
glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT");
|
|
glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT");
|
|
glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT");
|
|
glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT");
|
|
glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT");
|
|
glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT");
|
|
glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT");
|
|
glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT");
|
|
glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT");
|
|
glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT");
|
|
}
|
|
static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_memory_object_fd) return;
|
|
glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT");
|
|
}
|
|
static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_memory_object_win32) return;
|
|
glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT");
|
|
glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT");
|
|
}
|
|
static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_multi_draw_arrays) return;
|
|
glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
|
|
glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
|
|
}
|
|
static void load_GL_EXT_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_multisample) return;
|
|
glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
|
|
glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
|
|
}
|
|
static void load_GL_EXT_paletted_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_paletted_texture) return;
|
|
glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
|
|
glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
|
|
glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
|
|
glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
|
|
}
|
|
static void load_GL_EXT_pixel_transform(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_pixel_transform) return;
|
|
glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
|
|
glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
|
|
glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
|
|
glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
|
|
glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
|
|
glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
|
|
}
|
|
static void load_GL_EXT_point_parameters(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_point_parameters) return;
|
|
glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
|
|
glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
|
|
}
|
|
static void load_GL_EXT_polygon_offset(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_polygon_offset) return;
|
|
glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
|
|
}
|
|
static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_polygon_offset_clamp) return;
|
|
glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
|
|
}
|
|
static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_provoking_vertex) return;
|
|
glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
|
|
}
|
|
static void load_GL_EXT_raster_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_raster_multisample) return;
|
|
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
|
|
}
|
|
static void load_GL_EXT_secondary_color(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_secondary_color) return;
|
|
glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
|
|
glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
|
|
glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
|
|
glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
|
|
glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
|
|
glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
|
|
glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
|
|
glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
|
|
glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
|
|
glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
|
|
glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
|
|
glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
|
|
glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
|
|
glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
|
|
glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
|
|
glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
|
|
glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
|
|
}
|
|
static void load_GL_EXT_semaphore(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_semaphore) return;
|
|
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
|
|
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
|
|
glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT");
|
|
glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT");
|
|
glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT");
|
|
glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT");
|
|
glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT");
|
|
glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT");
|
|
glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT");
|
|
}
|
|
static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_semaphore_fd) return;
|
|
glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT");
|
|
}
|
|
static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_semaphore_win32) return;
|
|
glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT");
|
|
glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT");
|
|
}
|
|
static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_separate_shader_objects) return;
|
|
glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
|
|
glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
|
|
glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
|
|
glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
|
|
glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
|
|
glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
|
|
glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
|
|
glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
|
|
glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
|
|
glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
|
|
glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
|
|
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
|
|
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
|
|
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
|
|
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
|
|
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
|
|
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
|
|
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
|
|
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
|
|
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
|
|
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
|
|
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
|
|
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
|
|
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
|
|
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
|
|
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
|
|
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
|
|
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
|
|
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
|
|
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
|
|
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
|
|
glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
|
|
glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
|
|
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
|
|
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
|
|
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
|
|
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
|
|
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
|
|
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
|
|
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
|
|
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
|
|
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
|
|
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
|
|
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
|
|
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
|
|
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
|
|
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
|
|
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
|
|
}
|
|
static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_shader_image_load_store) return;
|
|
glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
|
|
glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
|
|
}
|
|
static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_stencil_clear_tag) return;
|
|
glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
|
|
}
|
|
static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_stencil_two_side) return;
|
|
glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
|
|
}
|
|
static void load_GL_EXT_subtexture(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_subtexture) return;
|
|
glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
|
|
glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
|
|
}
|
|
static void load_GL_EXT_texture3D(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_texture3D) return;
|
|
glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
|
|
glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
|
|
}
|
|
static void load_GL_EXT_texture_array(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_texture_array) return;
|
|
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
|
|
}
|
|
static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_texture_buffer_object) return;
|
|
glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
|
|
}
|
|
static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_texture_filter_minmax) return;
|
|
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
|
|
}
|
|
static void load_GL_EXT_texture_integer(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_texture_integer) return;
|
|
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
|
|
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
|
|
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
|
|
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
|
|
glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
|
|
glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
|
|
}
|
|
static void load_GL_EXT_texture_object(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_texture_object) return;
|
|
glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
|
|
glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
|
|
glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
|
|
glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
|
|
glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
|
|
glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
|
|
}
|
|
static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_texture_perturb_normal) return;
|
|
glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
|
|
}
|
|
static void load_GL_EXT_timer_query(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_timer_query) return;
|
|
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
|
|
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
|
|
}
|
|
static void load_GL_EXT_transform_feedback(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_transform_feedback) return;
|
|
glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
|
|
glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
|
|
glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
|
|
glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
|
|
glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
|
|
glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
|
|
glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
|
|
}
|
|
static void load_GL_EXT_vertex_array(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_vertex_array) return;
|
|
glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
|
|
glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
|
|
glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
|
|
glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
|
|
glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
|
|
glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
|
|
glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
|
|
glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
|
|
glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
|
|
}
|
|
static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
|
|
glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
|
|
glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
|
|
glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
|
|
glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
|
|
glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
|
|
glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
|
|
glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
|
|
glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
|
|
glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
|
|
glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
|
|
}
|
|
static void load_GL_EXT_vertex_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_vertex_shader) return;
|
|
glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
|
|
glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
|
|
glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
|
|
glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
|
|
glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
|
|
glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
|
|
glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
|
|
glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
|
|
glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
|
|
glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
|
|
glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
|
|
glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
|
|
glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
|
|
glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
|
|
glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
|
|
glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
|
|
glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
|
|
glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
|
|
glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
|
|
glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
|
|
glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
|
|
glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
|
|
glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
|
|
glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
|
|
glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
|
|
glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
|
|
glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
|
|
glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
|
|
glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
|
|
glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
|
|
glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
|
|
glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
|
|
glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
|
|
glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
|
|
glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
|
|
glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
|
|
glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
|
|
glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
|
|
glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
|
|
glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
|
|
glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
|
|
glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
|
|
}
|
|
static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_vertex_weighting) return;
|
|
glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
|
|
glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
|
|
glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
|
|
}
|
|
static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_win32_keyed_mutex) return;
|
|
glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
|
|
glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
|
|
}
|
|
static void load_GL_EXT_window_rectangles(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_window_rectangles) return;
|
|
glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
|
|
}
|
|
static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_x11_sync_object) return;
|
|
glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
|
|
}
|
|
static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
|
|
if(!GLAD_GL_GREMEDY_frame_terminator) return;
|
|
glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
|
|
}
|
|
static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
|
|
if(!GLAD_GL_GREMEDY_string_marker) return;
|
|
glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
|
|
}
|
|
static void load_GL_HP_image_transform(GLADloadproc load) {
|
|
if(!GLAD_GL_HP_image_transform) return;
|
|
glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
|
|
glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
|
|
glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
|
|
glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
|
|
glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
|
|
glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
|
|
}
|
|
static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
|
|
if(!GLAD_GL_IBM_multimode_draw_arrays) return;
|
|
glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
|
|
glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
|
|
}
|
|
static void load_GL_IBM_static_data(GLADloadproc load) {
|
|
if(!GLAD_GL_IBM_static_data) return;
|
|
glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
|
|
}
|
|
static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
|
|
if(!GLAD_GL_IBM_vertex_array_lists) return;
|
|
glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
|
|
glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
|
|
glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
|
|
glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
|
|
glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
|
|
glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
|
|
glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
|
|
glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
|
|
}
|
|
static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
|
|
if(!GLAD_GL_INGR_blend_func_separate) return;
|
|
glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
|
|
}
|
|
static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
|
|
if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
|
|
glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
|
|
}
|
|
static void load_GL_INTEL_map_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_INTEL_map_texture) return;
|
|
glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
|
|
glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
|
|
glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
|
|
}
|
|
static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
|
|
if(!GLAD_GL_INTEL_parallel_arrays) return;
|
|
glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
|
|
glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
|
|
glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
|
|
glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
|
|
}
|
|
static void load_GL_INTEL_performance_query(GLADloadproc load) {
|
|
if(!GLAD_GL_INTEL_performance_query) return;
|
|
glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
|
|
glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
|
|
glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
|
|
glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
|
|
glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
|
|
glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
|
|
glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
|
|
glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
|
|
glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
|
|
glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
|
|
}
|
|
static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
|
|
if(!GLAD_GL_KHR_blend_equation_advanced) return;
|
|
glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
|
|
}
|
|
static void load_GL_KHR_debug(GLADloadproc load) {
|
|
if(!GLAD_GL_KHR_debug) return;
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
|
|
glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
|
|
glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
|
|
glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
|
|
glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
|
|
glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
|
|
glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
|
|
glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
|
|
glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
|
|
glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
|
|
glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
|
|
}
|
|
static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
|
|
if(!GLAD_GL_KHR_parallel_shader_compile) return;
|
|
glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
|
|
}
|
|
static void load_GL_KHR_robustness(GLADloadproc load) {
|
|
if(!GLAD_GL_KHR_robustness) return;
|
|
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
|
|
glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
|
|
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
|
|
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
|
|
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
|
|
glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
|
|
glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
|
|
glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
|
|
glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
|
|
glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
|
|
}
|
|
static void load_GL_MESA_resize_buffers(GLADloadproc load) {
|
|
if(!GLAD_GL_MESA_resize_buffers) return;
|
|
glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
|
|
}
|
|
static void load_GL_MESA_window_pos(GLADloadproc load) {
|
|
if(!GLAD_GL_MESA_window_pos) return;
|
|
glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
|
|
glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
|
|
glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
|
|
glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
|
|
glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
|
|
glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
|
|
glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
|
|
glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
|
|
glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
|
|
glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
|
|
glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
|
|
glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
|
|
glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
|
|
glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
|
|
glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
|
|
glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
|
|
glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
|
|
glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
|
|
glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
|
|
glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
|
|
glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
|
|
glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
|
|
glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
|
|
glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
|
|
}
|
|
static void load_GL_NVX_conditional_render(GLADloadproc load) {
|
|
if(!GLAD_GL_NVX_conditional_render) return;
|
|
glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
|
|
glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
|
|
}
|
|
static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
|
|
if(!GLAD_GL_NVX_linked_gpu_multicast) return;
|
|
glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
|
|
glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
|
|
glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX");
|
|
}
|
|
static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
|
|
glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
|
|
}
|
|
static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
|
|
glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
|
|
glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
|
|
}
|
|
static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
|
|
glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
|
|
glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
|
|
}
|
|
static void load_GL_NV_bindless_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_bindless_texture) return;
|
|
glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
|
|
glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
|
|
glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
|
|
glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
|
|
glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
|
|
glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
|
|
glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
|
|
glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
|
|
glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
|
|
glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
|
|
glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
|
|
glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
|
|
glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
|
|
}
|
|
static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_blend_equation_advanced) return;
|
|
glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
|
|
glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
|
|
}
|
|
static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_clip_space_w_scaling) return;
|
|
glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
|
|
}
|
|
static void load_GL_NV_command_list(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_command_list) return;
|
|
glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
|
|
glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
|
|
glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
|
|
glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
|
|
glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
|
|
glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
|
|
glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
|
|
glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
|
|
glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
|
|
glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
|
|
glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
|
|
glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
|
|
glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
|
|
glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
|
|
glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
|
|
glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
|
|
glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
|
|
}
|
|
static void load_GL_NV_conditional_render(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_conditional_render) return;
|
|
glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
|
|
glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
|
|
}
|
|
static void load_GL_NV_conservative_raster(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_conservative_raster) return;
|
|
glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
|
|
}
|
|
static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_conservative_raster_dilate) return;
|
|
glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
|
|
}
|
|
static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
|
|
glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
|
|
}
|
|
static void load_GL_NV_copy_image(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_copy_image) return;
|
|
glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
|
|
}
|
|
static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_depth_buffer_float) return;
|
|
glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
|
|
glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
|
|
glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
|
|
}
|
|
static void load_GL_NV_draw_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_draw_texture) return;
|
|
glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
|
|
}
|
|
static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_draw_vulkan_image) return;
|
|
glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
|
|
glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
|
|
glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
|
|
glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
|
|
glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
|
|
}
|
|
static void load_GL_NV_evaluators(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_evaluators) return;
|
|
glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
|
|
glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
|
|
glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
|
|
glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
|
|
glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
|
|
glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
|
|
glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
|
|
glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
|
|
glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
|
|
}
|
|
static void load_GL_NV_explicit_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_explicit_multisample) return;
|
|
glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
|
|
glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
|
|
glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
|
|
}
|
|
static void load_GL_NV_fence(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_fence) return;
|
|
glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
|
|
glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
|
|
glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
|
|
glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
|
|
glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
|
|
glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
|
|
glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
|
|
}
|
|
static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_fragment_coverage_to_color) return;
|
|
glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
|
|
}
|
|
static void load_GL_NV_fragment_program(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_fragment_program) return;
|
|
glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
|
|
glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
|
|
glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
|
|
glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
|
|
glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
|
|
glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
|
|
}
|
|
static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
|
|
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
|
|
glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
|
|
glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
|
|
glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
|
|
}
|
|
static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
|
|
glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
|
|
}
|
|
static void load_GL_NV_geometry_program4(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_geometry_program4) return;
|
|
glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
|
|
glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
|
|
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
|
|
glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
|
|
}
|
|
static void load_GL_NV_gpu_multicast(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_gpu_multicast) return;
|
|
glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV");
|
|
glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
|
|
glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
|
|
glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
|
|
glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
|
|
glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV");
|
|
glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
|
|
glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
|
|
glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
|
|
glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
|
|
glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
|
|
glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
|
|
}
|
|
static void load_GL_NV_gpu_program4(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_gpu_program4) return;
|
|
glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
|
|
glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
|
|
glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
|
|
glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
|
|
glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
|
|
glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
|
|
glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
|
|
glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
|
|
glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
|
|
glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
|
|
glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
|
|
glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
|
|
glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
|
|
glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
|
|
glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
|
|
glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
|
|
}
|
|
static void load_GL_NV_gpu_program5(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_gpu_program5) return;
|
|
glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
|
|
glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
|
|
}
|
|
static void load_GL_NV_gpu_shader5(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_gpu_shader5) return;
|
|
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
|
|
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
|
|
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
|
|
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
|
|
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
|
|
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
|
|
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
|
|
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
|
|
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
|
|
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
|
|
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
|
|
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
|
|
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
|
|
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
|
|
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
|
|
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
|
|
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
|
|
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
|
|
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
|
|
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
|
|
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
|
|
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
|
|
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
|
|
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
|
|
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
|
|
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
|
|
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
|
|
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
|
|
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
|
|
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
|
|
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
|
|
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
|
|
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
|
|
}
|
|
static void load_GL_NV_half_float(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_half_float) return;
|
|
glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
|
|
glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
|
|
glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
|
|
glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
|
|
glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
|
|
glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
|
|
glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
|
|
glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
|
|
glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
|
|
glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
|
|
glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
|
|
glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
|
|
glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
|
|
glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
|
|
glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
|
|
glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
|
|
glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
|
|
glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
|
|
glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
|
|
glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
|
|
glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
|
|
glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
|
|
glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
|
|
glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
|
|
glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
|
|
glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
|
|
glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
|
|
glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
|
|
glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
|
|
glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
|
|
glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
|
|
glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
|
|
glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
|
|
glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
|
|
glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
|
|
glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
|
|
glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
|
|
glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
|
|
glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
|
|
glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
|
|
glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
|
|
glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
|
|
glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
|
|
glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
|
|
glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
|
|
glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
|
|
}
|
|
static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_internalformat_sample_query) return;
|
|
glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
|
|
}
|
|
static void load_GL_NV_occlusion_query(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_occlusion_query) return;
|
|
glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
|
|
glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
|
|
glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
|
|
glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
|
|
glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
|
|
glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
|
|
glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
|
|
}
|
|
static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_parameter_buffer_object) return;
|
|
glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
|
|
glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
|
|
glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
|
|
}
|
|
static void load_GL_NV_path_rendering(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_path_rendering) return;
|
|
glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
|
|
glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
|
|
glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
|
|
glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
|
|
glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
|
|
glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
|
|
glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
|
|
glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
|
|
glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
|
|
glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
|
|
glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
|
|
glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
|
|
glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
|
|
glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
|
|
glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
|
|
glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
|
|
glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
|
|
glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
|
|
glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
|
|
glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
|
|
glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
|
|
glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
|
|
glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
|
|
glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
|
|
glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
|
|
glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
|
|
glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
|
|
glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
|
|
glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
|
|
glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
|
|
glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
|
|
glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
|
|
glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
|
|
glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
|
|
glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
|
|
glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
|
|
glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
|
|
glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
|
|
glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
|
|
glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
|
|
glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
|
|
glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
|
|
glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
|
|
glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
|
|
glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
|
|
glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
|
|
glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
|
|
glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
|
|
glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
|
|
glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
|
|
glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
|
|
glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
|
|
glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
|
|
glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
|
|
glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
|
|
glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
|
|
glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
|
|
glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
|
|
glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
|
|
glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
|
|
glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
|
|
glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
|
|
glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
|
|
glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
|
|
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
|
|
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
|
|
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
|
|
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
|
|
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
|
|
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
|
|
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
|
|
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
|
|
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
|
|
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
|
|
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
|
|
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
|
|
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
|
|
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
|
|
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
|
|
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
|
|
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
|
|
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
|
|
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
|
|
}
|
|
static void load_GL_NV_pixel_data_range(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_pixel_data_range) return;
|
|
glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
|
|
glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
|
|
}
|
|
static void load_GL_NV_point_sprite(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_point_sprite) return;
|
|
glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
|
|
glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
|
|
}
|
|
static void load_GL_NV_present_video(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_present_video) return;
|
|
glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
|
|
glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
|
|
glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
|
|
glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
|
|
glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
|
|
glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
|
|
}
|
|
static void load_GL_NV_primitive_restart(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_primitive_restart) return;
|
|
glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
|
|
glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
|
|
}
|
|
static void load_GL_NV_query_resource(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_query_resource) return;
|
|
glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
|
|
}
|
|
static void load_GL_NV_query_resource_tag(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_query_resource_tag) return;
|
|
glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
|
|
glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
|
|
glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
|
|
}
|
|
static void load_GL_NV_register_combiners(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_register_combiners) return;
|
|
glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
|
|
glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
|
|
glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
|
|
glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
|
|
glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
|
|
glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
|
|
glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
|
|
glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
|
|
glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
|
|
glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
|
|
glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
|
|
glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
|
|
glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
|
|
}
|
|
static void load_GL_NV_register_combiners2(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_register_combiners2) return;
|
|
glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
|
|
glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
|
|
}
|
|
static void load_GL_NV_sample_locations(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_sample_locations) return;
|
|
glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
|
|
glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
|
|
glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
|
|
}
|
|
static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_shader_buffer_load) return;
|
|
glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
|
|
glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
|
|
glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
|
|
glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
|
|
glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
|
|
glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
|
|
glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
|
|
glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
|
|
glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
|
|
glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
|
|
glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
|
|
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
|
|
glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
|
|
glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
|
|
}
|
|
static void load_GL_NV_texture_barrier(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_texture_barrier) return;
|
|
glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
|
|
}
|
|
static void load_GL_NV_texture_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_texture_multisample) return;
|
|
glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
|
|
glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
|
|
glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
|
|
glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
|
|
glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
|
|
glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
|
|
}
|
|
static void load_GL_NV_transform_feedback(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_transform_feedback) return;
|
|
glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
|
|
glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
|
|
glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
|
|
glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
|
|
glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
|
|
glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
|
|
glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
|
|
glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
|
|
glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
|
|
glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
|
|
glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
|
|
glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
|
|
}
|
|
static void load_GL_NV_transform_feedback2(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_transform_feedback2) return;
|
|
glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
|
|
glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
|
|
glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
|
|
glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
|
|
glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
|
|
glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
|
|
glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
|
|
}
|
|
static void load_GL_NV_vdpau_interop(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_vdpau_interop) return;
|
|
glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
|
|
glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
|
|
glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
|
|
glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
|
|
glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
|
|
glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
|
|
glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
|
|
glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
|
|
glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
|
|
glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
|
|
}
|
|
static void load_GL_NV_vertex_array_range(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_vertex_array_range) return;
|
|
glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
|
|
glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
|
|
}
|
|
static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
|
|
glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
|
|
glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
|
|
glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
|
|
glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
|
|
glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
|
|
glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
|
|
glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
|
|
glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
|
|
glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
|
|
glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
|
|
glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
|
|
glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
|
|
glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
|
|
glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
|
|
glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
|
|
glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
|
|
glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
|
|
glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
|
|
glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
|
|
}
|
|
static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
|
|
glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
|
|
glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
|
|
glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
|
|
glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
|
|
glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
|
|
glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
|
|
glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
|
|
glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
|
|
glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
|
|
glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
|
|
glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
|
|
glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
|
|
}
|
|
static void load_GL_NV_vertex_program(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_vertex_program) return;
|
|
glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
|
|
glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
|
|
glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
|
|
glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
|
|
glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
|
|
glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
|
|
glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
|
|
glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
|
|
glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
|
|
glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
|
|
glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
|
|
glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
|
|
glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
|
|
glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
|
|
glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
|
|
glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
|
|
glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
|
|
glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
|
|
glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
|
|
glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
|
|
glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
|
|
glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
|
|
glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
|
|
glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
|
|
glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
|
|
glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
|
|
glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
|
|
glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
|
|
glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
|
|
glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
|
|
glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
|
|
glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
|
|
glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
|
|
glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
|
|
glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
|
|
glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
|
|
glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
|
|
glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
|
|
glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
|
|
glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
|
|
glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
|
|
glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
|
|
glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
|
|
glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
|
|
glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
|
|
glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
|
|
glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
|
|
glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
|
|
glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
|
|
glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
|
|
glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
|
|
glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
|
|
glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
|
|
glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
|
|
glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
|
|
glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
|
|
glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
|
|
glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
|
|
glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
|
|
glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
|
|
glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
|
|
glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
|
|
glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
|
|
glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
|
|
}
|
|
static void load_GL_NV_vertex_program4(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_vertex_program4) return;
|
|
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
|
|
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
|
|
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
|
|
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
|
|
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
|
|
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
|
|
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
|
|
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
|
|
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
|
|
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
|
|
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
|
|
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
|
|
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
|
|
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
|
|
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
|
|
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
|
|
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
|
|
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
|
|
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
|
|
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
|
|
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
|
|
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
|
|
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
|
|
}
|
|
static void load_GL_NV_video_capture(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_video_capture) return;
|
|
glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
|
|
glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
|
|
glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
|
|
glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
|
|
glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
|
|
glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
|
|
glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
|
|
glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
|
|
glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
|
|
glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
|
|
glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
|
|
glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
|
|
}
|
|
static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
|
|
if(!GLAD_GL_NV_viewport_swizzle) return;
|
|
glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
|
|
}
|
|
static void load_GL_OES_byte_coordinates(GLADloadproc load) {
|
|
if(!GLAD_GL_OES_byte_coordinates) return;
|
|
glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
|
|
glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
|
|
glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
|
|
glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
|
|
glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
|
|
glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
|
|
glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
|
|
glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
|
|
glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
|
|
glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
|
|
glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
|
|
glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
|
|
glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
|
|
glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
|
|
glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
|
|
glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
|
|
glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
|
|
glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
|
|
glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
|
|
glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
|
|
glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
|
|
glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
|
|
}
|
|
static void load_GL_OES_fixed_point(GLADloadproc load) {
|
|
if(!GLAD_GL_OES_fixed_point) return;
|
|
glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
|
|
glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
|
|
glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
|
|
glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
|
|
glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
|
|
glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
|
|
glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
|
|
glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
|
|
glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
|
|
glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
|
|
glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
|
|
glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
|
|
glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
|
|
glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
|
|
glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
|
|
glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
|
|
glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
|
|
glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
|
|
glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
|
|
glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
|
|
glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
|
|
glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
|
|
glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
|
|
glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
|
|
glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
|
|
glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
|
|
glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
|
|
glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
|
|
glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
|
|
glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
|
|
glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
|
|
glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
|
|
glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
|
|
glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
|
|
glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
|
|
glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
|
|
glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
|
|
glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
|
|
glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
|
|
glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
|
|
glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
|
|
glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
|
|
glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
|
|
glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
|
|
glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
|
|
glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
|
|
glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
|
|
glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
|
|
glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
|
|
glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
|
|
glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
|
|
glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
|
|
glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
|
|
glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
|
|
glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
|
|
glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
|
|
glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
|
|
glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
|
|
glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
|
|
glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
|
|
glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
|
|
glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
|
|
glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
|
|
glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
|
|
glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
|
|
glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
|
|
glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
|
|
glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
|
|
glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
|
|
glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
|
|
glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
|
|
glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
|
|
glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
|
|
glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
|
|
glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
|
|
glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
|
|
glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
|
|
glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
|
|
glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
|
|
glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
|
|
glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
|
|
glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
|
|
glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
|
|
glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
|
|
glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
|
|
glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
|
|
glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
|
|
glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
|
|
glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
|
|
glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
|
|
glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
|
|
glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
|
|
glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
|
|
glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
|
|
glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
|
|
glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
|
|
glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
|
|
glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
|
|
glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
|
|
glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
|
|
glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
|
|
glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
|
|
glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
|
|
glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
|
|
glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
|
|
glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
|
|
glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
|
|
}
|
|
static void load_GL_OES_query_matrix(GLADloadproc load) {
|
|
if(!GLAD_GL_OES_query_matrix) return;
|
|
glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
|
|
}
|
|
static void load_GL_OES_single_precision(GLADloadproc load) {
|
|
if(!GLAD_GL_OES_single_precision) return;
|
|
glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
|
|
glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
|
|
glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
|
|
glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
|
|
glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
|
|
glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
|
|
}
|
|
static void load_GL_OVR_multiview(GLADloadproc load) {
|
|
if(!GLAD_GL_OVR_multiview) return;
|
|
glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
|
|
}
|
|
static void load_GL_PGI_misc_hints(GLADloadproc load) {
|
|
if(!GLAD_GL_PGI_misc_hints) return;
|
|
glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
|
|
}
|
|
static void load_GL_SGIS_detail_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_detail_texture) return;
|
|
glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
|
|
glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
|
|
}
|
|
static void load_GL_SGIS_fog_function(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_fog_function) return;
|
|
glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
|
|
glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
|
|
}
|
|
static void load_GL_SGIS_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_multisample) return;
|
|
glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
|
|
glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
|
|
}
|
|
static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_pixel_texture) return;
|
|
glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
|
|
glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
|
|
glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
|
|
glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
|
|
glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
|
|
glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
|
|
}
|
|
static void load_GL_SGIS_point_parameters(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_point_parameters) return;
|
|
glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
|
|
glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
|
|
}
|
|
static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_sharpen_texture) return;
|
|
glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
|
|
glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
|
|
}
|
|
static void load_GL_SGIS_texture4D(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_texture4D) return;
|
|
glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
|
|
glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
|
|
}
|
|
static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_texture_color_mask) return;
|
|
glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
|
|
}
|
|
static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIS_texture_filter4) return;
|
|
glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
|
|
glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
|
|
}
|
|
static void load_GL_SGIX_async(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_async) return;
|
|
glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
|
|
glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
|
|
glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
|
|
glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
|
|
glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
|
|
glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
|
|
}
|
|
static void load_GL_SGIX_flush_raster(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_flush_raster) return;
|
|
glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
|
|
}
|
|
static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_fragment_lighting) return;
|
|
glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
|
|
glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
|
|
glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
|
|
glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
|
|
glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
|
|
glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
|
|
glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
|
|
glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
|
|
glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
|
|
glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
|
|
glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
|
|
glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
|
|
glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
|
|
glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
|
|
glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
|
|
glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
|
|
glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
|
|
glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
|
|
}
|
|
static void load_GL_SGIX_framezoom(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_framezoom) return;
|
|
glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
|
|
}
|
|
static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_igloo_interface) return;
|
|
glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
|
|
}
|
|
static void load_GL_SGIX_instruments(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_instruments) return;
|
|
glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
|
|
glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
|
|
glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
|
|
glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
|
|
glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
|
|
glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
|
|
}
|
|
static void load_GL_SGIX_list_priority(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_list_priority) return;
|
|
glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
|
|
glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
|
|
glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
|
|
glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
|
|
glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
|
|
glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
|
|
}
|
|
static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_pixel_texture) return;
|
|
glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
|
|
}
|
|
static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_polynomial_ffd) return;
|
|
glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
|
|
glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
|
|
glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
|
|
glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
|
|
}
|
|
static void load_GL_SGIX_reference_plane(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_reference_plane) return;
|
|
glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
|
|
}
|
|
static void load_GL_SGIX_sprite(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_sprite) return;
|
|
glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
|
|
glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
|
|
glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
|
|
glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
|
|
}
|
|
static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
|
|
if(!GLAD_GL_SGIX_tag_sample_buffer) return;
|
|
glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
|
|
}
|
|
static void load_GL_SGI_color_table(GLADloadproc load) {
|
|
if(!GLAD_GL_SGI_color_table) return;
|
|
glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
|
|
glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
|
|
glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
|
|
glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
|
|
glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
|
|
glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
|
|
glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
|
|
}
|
|
static void load_GL_SUNX_constant_data(GLADloadproc load) {
|
|
if(!GLAD_GL_SUNX_constant_data) return;
|
|
glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
|
|
}
|
|
static void load_GL_SUN_global_alpha(GLADloadproc load) {
|
|
if(!GLAD_GL_SUN_global_alpha) return;
|
|
glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
|
|
glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
|
|
glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
|
|
glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
|
|
glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
|
|
glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
|
|
glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
|
|
glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
|
|
}
|
|
static void load_GL_SUN_mesh_array(GLADloadproc load) {
|
|
if(!GLAD_GL_SUN_mesh_array) return;
|
|
glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
|
|
}
|
|
static void load_GL_SUN_triangle_list(GLADloadproc load) {
|
|
if(!GLAD_GL_SUN_triangle_list) return;
|
|
glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
|
|
glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
|
|
glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
|
|
glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
|
|
glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
|
|
glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
|
|
glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
|
|
}
|
|
static void load_GL_SUN_vertex(GLADloadproc load) {
|
|
if(!GLAD_GL_SUN_vertex) return;
|
|
glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
|
|
glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
|
|
glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
|
|
glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
|
|
glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
|
|
glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
|
|
glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
|
|
glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
|
|
glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
|
|
glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
|
|
glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
|
|
glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
|
|
glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
|
|
glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
|
|
glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
|
|
glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
|
|
glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
|
|
glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
|
|
glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
|
|
glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
|
|
glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
|
|
glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN");
|
|
glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
|
|
glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN");
|
|
glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
|
|
glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
|
|
glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
|
|
glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
|
|
glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
|
|
glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN");
|
|
glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN");
|
|
glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN");
|
|
glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
|
|
glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
|
|
glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN");
|
|
glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN");
|
|
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
|
|
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
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glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
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glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
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}
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static int find_extensionsGL(void) {
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if (!get_exts()) return 0;
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GLAD_GL_3DFX_multisample = has_ext("GL_3DFX_multisample");
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GLAD_GL_3DFX_tbuffer = has_ext("GL_3DFX_tbuffer");
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GLAD_GL_3DFX_texture_compression_FXT1 = has_ext("GL_3DFX_texture_compression_FXT1");
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GLAD_GL_AMD_blend_minmax_factor = has_ext("GL_AMD_blend_minmax_factor");
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GLAD_GL_AMD_conservative_depth = has_ext("GL_AMD_conservative_depth");
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GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
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GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
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GLAD_GL_AMD_draw_buffers_blend = has_ext("GL_AMD_draw_buffers_blend");
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GLAD_GL_AMD_framebuffer_sample_positions = has_ext("GL_AMD_framebuffer_sample_positions");
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GLAD_GL_AMD_gcn_shader = has_ext("GL_AMD_gcn_shader");
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GLAD_GL_AMD_gpu_shader_half_float = has_ext("GL_AMD_gpu_shader_half_float");
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GLAD_GL_AMD_gpu_shader_int16 = has_ext("GL_AMD_gpu_shader_int16");
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GLAD_GL_AMD_gpu_shader_int64 = has_ext("GL_AMD_gpu_shader_int64");
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GLAD_GL_AMD_interleaved_elements = has_ext("GL_AMD_interleaved_elements");
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GLAD_GL_AMD_multi_draw_indirect = has_ext("GL_AMD_multi_draw_indirect");
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GLAD_GL_AMD_name_gen_delete = has_ext("GL_AMD_name_gen_delete");
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GLAD_GL_AMD_occlusion_query_event = has_ext("GL_AMD_occlusion_query_event");
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GLAD_GL_AMD_performance_monitor = has_ext("GL_AMD_performance_monitor");
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GLAD_GL_AMD_pinned_memory = has_ext("GL_AMD_pinned_memory");
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GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
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GLAD_GL_AMD_sample_positions = has_ext("GL_AMD_sample_positions");
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GLAD_GL_AMD_seamless_cubemap_per_texture = has_ext("GL_AMD_seamless_cubemap_per_texture");
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GLAD_GL_AMD_shader_atomic_counter_ops = has_ext("GL_AMD_shader_atomic_counter_ops");
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GLAD_GL_AMD_shader_ballot = has_ext("GL_AMD_shader_ballot");
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GLAD_GL_AMD_shader_explicit_vertex_parameter = has_ext("GL_AMD_shader_explicit_vertex_parameter");
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GLAD_GL_AMD_shader_image_load_store_lod = has_ext("GL_AMD_shader_image_load_store_lod");
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|
GLAD_GL_AMD_shader_stencil_export = has_ext("GL_AMD_shader_stencil_export");
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GLAD_GL_AMD_shader_trinary_minmax = has_ext("GL_AMD_shader_trinary_minmax");
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GLAD_GL_AMD_sparse_texture = has_ext("GL_AMD_sparse_texture");
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GLAD_GL_AMD_stencil_operation_extended = has_ext("GL_AMD_stencil_operation_extended");
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GLAD_GL_AMD_texture_gather_bias_lod = has_ext("GL_AMD_texture_gather_bias_lod");
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GLAD_GL_AMD_texture_texture4 = has_ext("GL_AMD_texture_texture4");
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GLAD_GL_AMD_transform_feedback3_lines_triangles = has_ext("GL_AMD_transform_feedback3_lines_triangles");
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GLAD_GL_AMD_transform_feedback4 = has_ext("GL_AMD_transform_feedback4");
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GLAD_GL_AMD_vertex_shader_layer = has_ext("GL_AMD_vertex_shader_layer");
|
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GLAD_GL_AMD_vertex_shader_tessellator = has_ext("GL_AMD_vertex_shader_tessellator");
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GLAD_GL_AMD_vertex_shader_viewport_index = has_ext("GL_AMD_vertex_shader_viewport_index");
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GLAD_GL_APPLE_aux_depth_stencil = has_ext("GL_APPLE_aux_depth_stencil");
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GLAD_GL_APPLE_client_storage = has_ext("GL_APPLE_client_storage");
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GLAD_GL_APPLE_element_array = has_ext("GL_APPLE_element_array");
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GLAD_GL_APPLE_fence = has_ext("GL_APPLE_fence");
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GLAD_GL_APPLE_float_pixels = has_ext("GL_APPLE_float_pixels");
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GLAD_GL_APPLE_flush_buffer_range = has_ext("GL_APPLE_flush_buffer_range");
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GLAD_GL_APPLE_object_purgeable = has_ext("GL_APPLE_object_purgeable");
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GLAD_GL_APPLE_rgb_422 = has_ext("GL_APPLE_rgb_422");
|
|
GLAD_GL_APPLE_row_bytes = has_ext("GL_APPLE_row_bytes");
|
|
GLAD_GL_APPLE_specular_vector = has_ext("GL_APPLE_specular_vector");
|
|
GLAD_GL_APPLE_texture_range = has_ext("GL_APPLE_texture_range");
|
|
GLAD_GL_APPLE_transform_hint = has_ext("GL_APPLE_transform_hint");
|
|
GLAD_GL_APPLE_vertex_array_object = has_ext("GL_APPLE_vertex_array_object");
|
|
GLAD_GL_APPLE_vertex_array_range = has_ext("GL_APPLE_vertex_array_range");
|
|
GLAD_GL_APPLE_vertex_program_evaluators = has_ext("GL_APPLE_vertex_program_evaluators");
|
|
GLAD_GL_APPLE_ycbcr_422 = has_ext("GL_APPLE_ycbcr_422");
|
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GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
|
|
GLAD_GL_ARB_ES3_1_compatibility = has_ext("GL_ARB_ES3_1_compatibility");
|
|
GLAD_GL_ARB_ES3_2_compatibility = has_ext("GL_ARB_ES3_2_compatibility");
|
|
GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
|
|
GLAD_GL_ARB_arrays_of_arrays = has_ext("GL_ARB_arrays_of_arrays");
|
|
GLAD_GL_ARB_base_instance = has_ext("GL_ARB_base_instance");
|
|
GLAD_GL_ARB_bindless_texture = has_ext("GL_ARB_bindless_texture");
|
|
GLAD_GL_ARB_blend_func_extended = has_ext("GL_ARB_blend_func_extended");
|
|
GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
|
|
GLAD_GL_ARB_cl_event = has_ext("GL_ARB_cl_event");
|
|
GLAD_GL_ARB_clear_buffer_object = has_ext("GL_ARB_clear_buffer_object");
|
|
GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture");
|
|
GLAD_GL_ARB_clip_control = has_ext("GL_ARB_clip_control");
|
|
GLAD_GL_ARB_color_buffer_float = has_ext("GL_ARB_color_buffer_float");
|
|
GLAD_GL_ARB_compatibility = has_ext("GL_ARB_compatibility");
|
|
GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
|
|
GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader");
|
|
GLAD_GL_ARB_compute_variable_group_size = has_ext("GL_ARB_compute_variable_group_size");
|
|
GLAD_GL_ARB_conditional_render_inverted = has_ext("GL_ARB_conditional_render_inverted");
|
|
GLAD_GL_ARB_conservative_depth = has_ext("GL_ARB_conservative_depth");
|
|
GLAD_GL_ARB_copy_buffer = has_ext("GL_ARB_copy_buffer");
|
|
GLAD_GL_ARB_copy_image = has_ext("GL_ARB_copy_image");
|
|
GLAD_GL_ARB_cull_distance = has_ext("GL_ARB_cull_distance");
|
|
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
|
|
GLAD_GL_ARB_depth_buffer_float = has_ext("GL_ARB_depth_buffer_float");
|
|
GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
|
|
GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
|
|
GLAD_GL_ARB_derivative_control = has_ext("GL_ARB_derivative_control");
|
|
GLAD_GL_ARB_direct_state_access = has_ext("GL_ARB_direct_state_access");
|
|
GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
|
|
GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend");
|
|
GLAD_GL_ARB_draw_elements_base_vertex = has_ext("GL_ARB_draw_elements_base_vertex");
|
|
GLAD_GL_ARB_draw_indirect = has_ext("GL_ARB_draw_indirect");
|
|
GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
|
|
GLAD_GL_ARB_enhanced_layouts = has_ext("GL_ARB_enhanced_layouts");
|
|
GLAD_GL_ARB_explicit_attrib_location = has_ext("GL_ARB_explicit_attrib_location");
|
|
GLAD_GL_ARB_explicit_uniform_location = has_ext("GL_ARB_explicit_uniform_location");
|
|
GLAD_GL_ARB_fragment_coord_conventions = has_ext("GL_ARB_fragment_coord_conventions");
|
|
GLAD_GL_ARB_fragment_layer_viewport = has_ext("GL_ARB_fragment_layer_viewport");
|
|
GLAD_GL_ARB_fragment_program = has_ext("GL_ARB_fragment_program");
|
|
GLAD_GL_ARB_fragment_program_shadow = has_ext("GL_ARB_fragment_program_shadow");
|
|
GLAD_GL_ARB_fragment_shader = has_ext("GL_ARB_fragment_shader");
|
|
GLAD_GL_ARB_fragment_shader_interlock = has_ext("GL_ARB_fragment_shader_interlock");
|
|
GLAD_GL_ARB_framebuffer_no_attachments = has_ext("GL_ARB_framebuffer_no_attachments");
|
|
GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
|
|
GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
|
|
GLAD_GL_ARB_geometry_shader4 = has_ext("GL_ARB_geometry_shader4");
|
|
GLAD_GL_ARB_get_program_binary = has_ext("GL_ARB_get_program_binary");
|
|
GLAD_GL_ARB_get_texture_sub_image = has_ext("GL_ARB_get_texture_sub_image");
|
|
GLAD_GL_ARB_gl_spirv = has_ext("GL_ARB_gl_spirv");
|
|
GLAD_GL_ARB_gpu_shader5 = has_ext("GL_ARB_gpu_shader5");
|
|
GLAD_GL_ARB_gpu_shader_fp64 = has_ext("GL_ARB_gpu_shader_fp64");
|
|
GLAD_GL_ARB_gpu_shader_int64 = has_ext("GL_ARB_gpu_shader_int64");
|
|
GLAD_GL_ARB_half_float_pixel = has_ext("GL_ARB_half_float_pixel");
|
|
GLAD_GL_ARB_half_float_vertex = has_ext("GL_ARB_half_float_vertex");
|
|
GLAD_GL_ARB_imaging = has_ext("GL_ARB_imaging");
|
|
GLAD_GL_ARB_indirect_parameters = has_ext("GL_ARB_indirect_parameters");
|
|
GLAD_GL_ARB_instanced_arrays = has_ext("GL_ARB_instanced_arrays");
|
|
GLAD_GL_ARB_internalformat_query = has_ext("GL_ARB_internalformat_query");
|
|
GLAD_GL_ARB_internalformat_query2 = has_ext("GL_ARB_internalformat_query2");
|
|
GLAD_GL_ARB_invalidate_subdata = has_ext("GL_ARB_invalidate_subdata");
|
|
GLAD_GL_ARB_map_buffer_alignment = has_ext("GL_ARB_map_buffer_alignment");
|
|
GLAD_GL_ARB_map_buffer_range = has_ext("GL_ARB_map_buffer_range");
|
|
GLAD_GL_ARB_matrix_palette = has_ext("GL_ARB_matrix_palette");
|
|
GLAD_GL_ARB_multi_bind = has_ext("GL_ARB_multi_bind");
|
|
GLAD_GL_ARB_multi_draw_indirect = has_ext("GL_ARB_multi_draw_indirect");
|
|
GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
|
|
GLAD_GL_ARB_multitexture = has_ext("GL_ARB_multitexture");
|
|
GLAD_GL_ARB_occlusion_query = has_ext("GL_ARB_occlusion_query");
|
|
GLAD_GL_ARB_occlusion_query2 = has_ext("GL_ARB_occlusion_query2");
|
|
GLAD_GL_ARB_parallel_shader_compile = has_ext("GL_ARB_parallel_shader_compile");
|
|
GLAD_GL_ARB_pipeline_statistics_query = has_ext("GL_ARB_pipeline_statistics_query");
|
|
GLAD_GL_ARB_pixel_buffer_object = has_ext("GL_ARB_pixel_buffer_object");
|
|
GLAD_GL_ARB_point_parameters = has_ext("GL_ARB_point_parameters");
|
|
GLAD_GL_ARB_point_sprite = has_ext("GL_ARB_point_sprite");
|
|
GLAD_GL_ARB_polygon_offset_clamp = has_ext("GL_ARB_polygon_offset_clamp");
|
|
GLAD_GL_ARB_post_depth_coverage = has_ext("GL_ARB_post_depth_coverage");
|
|
GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
|
|
GLAD_GL_ARB_provoking_vertex = has_ext("GL_ARB_provoking_vertex");
|
|
GLAD_GL_ARB_query_buffer_object = has_ext("GL_ARB_query_buffer_object");
|
|
GLAD_GL_ARB_robust_buffer_access_behavior = has_ext("GL_ARB_robust_buffer_access_behavior");
|
|
GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
|
|
GLAD_GL_ARB_robustness_isolation = has_ext("GL_ARB_robustness_isolation");
|
|
GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
|
|
GLAD_GL_ARB_sample_shading = has_ext("GL_ARB_sample_shading");
|
|
GLAD_GL_ARB_sampler_objects = has_ext("GL_ARB_sampler_objects");
|
|
GLAD_GL_ARB_seamless_cube_map = has_ext("GL_ARB_seamless_cube_map");
|
|
GLAD_GL_ARB_seamless_cubemap_per_texture = has_ext("GL_ARB_seamless_cubemap_per_texture");
|
|
GLAD_GL_ARB_separate_shader_objects = has_ext("GL_ARB_separate_shader_objects");
|
|
GLAD_GL_ARB_shader_atomic_counter_ops = has_ext("GL_ARB_shader_atomic_counter_ops");
|
|
GLAD_GL_ARB_shader_atomic_counters = has_ext("GL_ARB_shader_atomic_counters");
|
|
GLAD_GL_ARB_shader_ballot = has_ext("GL_ARB_shader_ballot");
|
|
GLAD_GL_ARB_shader_bit_encoding = has_ext("GL_ARB_shader_bit_encoding");
|
|
GLAD_GL_ARB_shader_clock = has_ext("GL_ARB_shader_clock");
|
|
GLAD_GL_ARB_shader_draw_parameters = has_ext("GL_ARB_shader_draw_parameters");
|
|
GLAD_GL_ARB_shader_group_vote = has_ext("GL_ARB_shader_group_vote");
|
|
GLAD_GL_ARB_shader_image_load_store = has_ext("GL_ARB_shader_image_load_store");
|
|
GLAD_GL_ARB_shader_image_size = has_ext("GL_ARB_shader_image_size");
|
|
GLAD_GL_ARB_shader_objects = has_ext("GL_ARB_shader_objects");
|
|
GLAD_GL_ARB_shader_precision = has_ext("GL_ARB_shader_precision");
|
|
GLAD_GL_ARB_shader_stencil_export = has_ext("GL_ARB_shader_stencil_export");
|
|
GLAD_GL_ARB_shader_storage_buffer_object = has_ext("GL_ARB_shader_storage_buffer_object");
|
|
GLAD_GL_ARB_shader_subroutine = has_ext("GL_ARB_shader_subroutine");
|
|
GLAD_GL_ARB_shader_texture_image_samples = has_ext("GL_ARB_shader_texture_image_samples");
|
|
GLAD_GL_ARB_shader_texture_lod = has_ext("GL_ARB_shader_texture_lod");
|
|
GLAD_GL_ARB_shader_viewport_layer_array = has_ext("GL_ARB_shader_viewport_layer_array");
|
|
GLAD_GL_ARB_shading_language_100 = has_ext("GL_ARB_shading_language_100");
|
|
GLAD_GL_ARB_shading_language_420pack = has_ext("GL_ARB_shading_language_420pack");
|
|
GLAD_GL_ARB_shading_language_include = has_ext("GL_ARB_shading_language_include");
|
|
GLAD_GL_ARB_shading_language_packing = has_ext("GL_ARB_shading_language_packing");
|
|
GLAD_GL_ARB_shadow = has_ext("GL_ARB_shadow");
|
|
GLAD_GL_ARB_shadow_ambient = has_ext("GL_ARB_shadow_ambient");
|
|
GLAD_GL_ARB_sparse_buffer = has_ext("GL_ARB_sparse_buffer");
|
|
GLAD_GL_ARB_sparse_texture = has_ext("GL_ARB_sparse_texture");
|
|
GLAD_GL_ARB_sparse_texture2 = has_ext("GL_ARB_sparse_texture2");
|
|
GLAD_GL_ARB_sparse_texture_clamp = has_ext("GL_ARB_sparse_texture_clamp");
|
|
GLAD_GL_ARB_spirv_extensions = has_ext("GL_ARB_spirv_extensions");
|
|
GLAD_GL_ARB_stencil_texturing = has_ext("GL_ARB_stencil_texturing");
|
|
GLAD_GL_ARB_sync = has_ext("GL_ARB_sync");
|
|
GLAD_GL_ARB_tessellation_shader = has_ext("GL_ARB_tessellation_shader");
|
|
GLAD_GL_ARB_texture_barrier = has_ext("GL_ARB_texture_barrier");
|
|
GLAD_GL_ARB_texture_border_clamp = has_ext("GL_ARB_texture_border_clamp");
|
|
GLAD_GL_ARB_texture_buffer_object = has_ext("GL_ARB_texture_buffer_object");
|
|
GLAD_GL_ARB_texture_buffer_object_rgb32 = has_ext("GL_ARB_texture_buffer_object_rgb32");
|
|
GLAD_GL_ARB_texture_buffer_range = has_ext("GL_ARB_texture_buffer_range");
|
|
GLAD_GL_ARB_texture_compression = has_ext("GL_ARB_texture_compression");
|
|
GLAD_GL_ARB_texture_compression_bptc = has_ext("GL_ARB_texture_compression_bptc");
|
|
GLAD_GL_ARB_texture_compression_rgtc = has_ext("GL_ARB_texture_compression_rgtc");
|
|
GLAD_GL_ARB_texture_cube_map = has_ext("GL_ARB_texture_cube_map");
|
|
GLAD_GL_ARB_texture_cube_map_array = has_ext("GL_ARB_texture_cube_map_array");
|
|
GLAD_GL_ARB_texture_env_add = has_ext("GL_ARB_texture_env_add");
|
|
GLAD_GL_ARB_texture_env_combine = has_ext("GL_ARB_texture_env_combine");
|
|
GLAD_GL_ARB_texture_env_crossbar = has_ext("GL_ARB_texture_env_crossbar");
|
|
GLAD_GL_ARB_texture_env_dot3 = has_ext("GL_ARB_texture_env_dot3");
|
|
GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
|
|
GLAD_GL_ARB_texture_filter_minmax = has_ext("GL_ARB_texture_filter_minmax");
|
|
GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
|
|
GLAD_GL_ARB_texture_gather = has_ext("GL_ARB_texture_gather");
|
|
GLAD_GL_ARB_texture_mirror_clamp_to_edge = has_ext("GL_ARB_texture_mirror_clamp_to_edge");
|
|
GLAD_GL_ARB_texture_mirrored_repeat = has_ext("GL_ARB_texture_mirrored_repeat");
|
|
GLAD_GL_ARB_texture_multisample = has_ext("GL_ARB_texture_multisample");
|
|
GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
|
|
GLAD_GL_ARB_texture_query_levels = has_ext("GL_ARB_texture_query_levels");
|
|
GLAD_GL_ARB_texture_query_lod = has_ext("GL_ARB_texture_query_lod");
|
|
GLAD_GL_ARB_texture_rectangle = has_ext("GL_ARB_texture_rectangle");
|
|
GLAD_GL_ARB_texture_rg = has_ext("GL_ARB_texture_rg");
|
|
GLAD_GL_ARB_texture_rgb10_a2ui = has_ext("GL_ARB_texture_rgb10_a2ui");
|
|
GLAD_GL_ARB_texture_stencil8 = has_ext("GL_ARB_texture_stencil8");
|
|
GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage");
|
|
GLAD_GL_ARB_texture_storage_multisample = has_ext("GL_ARB_texture_storage_multisample");
|
|
GLAD_GL_ARB_texture_swizzle = has_ext("GL_ARB_texture_swizzle");
|
|
GLAD_GL_ARB_texture_view = has_ext("GL_ARB_texture_view");
|
|
GLAD_GL_ARB_timer_query = has_ext("GL_ARB_timer_query");
|
|
GLAD_GL_ARB_transform_feedback2 = has_ext("GL_ARB_transform_feedback2");
|
|
GLAD_GL_ARB_transform_feedback3 = has_ext("GL_ARB_transform_feedback3");
|
|
GLAD_GL_ARB_transform_feedback_instanced = has_ext("GL_ARB_transform_feedback_instanced");
|
|
GLAD_GL_ARB_transform_feedback_overflow_query = has_ext("GL_ARB_transform_feedback_overflow_query");
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|
GLAD_GL_ARB_transpose_matrix = has_ext("GL_ARB_transpose_matrix");
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GLAD_GL_NV_gpu_program5_mem_extended = has_ext("GL_NV_gpu_program5_mem_extended");
|
|
GLAD_GL_NV_gpu_shader5 = has_ext("GL_NV_gpu_shader5");
|
|
GLAD_GL_NV_half_float = has_ext("GL_NV_half_float");
|
|
GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query");
|
|
GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent");
|
|
GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage");
|
|
GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint");
|
|
GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query");
|
|
GLAD_GL_NV_packed_depth_stencil = has_ext("GL_NV_packed_depth_stencil");
|
|
GLAD_GL_NV_parameter_buffer_object = has_ext("GL_NV_parameter_buffer_object");
|
|
GLAD_GL_NV_parameter_buffer_object2 = has_ext("GL_NV_parameter_buffer_object2");
|
|
GLAD_GL_NV_path_rendering = has_ext("GL_NV_path_rendering");
|
|
GLAD_GL_NV_path_rendering_shared_edge = has_ext("GL_NV_path_rendering_shared_edge");
|
|
GLAD_GL_NV_pixel_data_range = has_ext("GL_NV_pixel_data_range");
|
|
GLAD_GL_NV_point_sprite = has_ext("GL_NV_point_sprite");
|
|
GLAD_GL_NV_present_video = has_ext("GL_NV_present_video");
|
|
GLAD_GL_NV_primitive_restart = has_ext("GL_NV_primitive_restart");
|
|
GLAD_GL_NV_query_resource = has_ext("GL_NV_query_resource");
|
|
GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag");
|
|
GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
|
|
GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2");
|
|
GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge");
|
|
GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
|
|
GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage");
|
|
GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
|
|
GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
|
|
GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
|
|
GLAD_GL_NV_shader_atomic_fp16_vector = has_ext("GL_NV_shader_atomic_fp16_vector");
|
|
GLAD_GL_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64");
|
|
GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
|
|
GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
|
|
GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
|
|
GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
|
|
GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
|
|
GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
|
|
GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
|
|
GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
|
|
GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection");
|
|
GLAD_GL_NV_texture_barrier = has_ext("GL_NV_texture_barrier");
|
|
GLAD_GL_NV_texture_compression_vtc = has_ext("GL_NV_texture_compression_vtc");
|
|
GLAD_GL_NV_texture_env_combine4 = has_ext("GL_NV_texture_env_combine4");
|
|
GLAD_GL_NV_texture_expand_normal = has_ext("GL_NV_texture_expand_normal");
|
|
GLAD_GL_NV_texture_multisample = has_ext("GL_NV_texture_multisample");
|
|
GLAD_GL_NV_texture_rectangle = has_ext("GL_NV_texture_rectangle");
|
|
GLAD_GL_NV_texture_rectangle_compressed = has_ext("GL_NV_texture_rectangle_compressed");
|
|
GLAD_GL_NV_texture_shader = has_ext("GL_NV_texture_shader");
|
|
GLAD_GL_NV_texture_shader2 = has_ext("GL_NV_texture_shader2");
|
|
GLAD_GL_NV_texture_shader3 = has_ext("GL_NV_texture_shader3");
|
|
GLAD_GL_NV_transform_feedback = has_ext("GL_NV_transform_feedback");
|
|
GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
|
|
GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
|
|
GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
|
|
GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range");
|
|
GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2");
|
|
GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
|
|
GLAD_GL_NV_vertex_buffer_unified_memory = has_ext("GL_NV_vertex_buffer_unified_memory");
|
|
GLAD_GL_NV_vertex_program = has_ext("GL_NV_vertex_program");
|
|
GLAD_GL_NV_vertex_program1_1 = has_ext("GL_NV_vertex_program1_1");
|
|
GLAD_GL_NV_vertex_program2 = has_ext("GL_NV_vertex_program2");
|
|
GLAD_GL_NV_vertex_program2_option = has_ext("GL_NV_vertex_program2_option");
|
|
GLAD_GL_NV_vertex_program3 = has_ext("GL_NV_vertex_program3");
|
|
GLAD_GL_NV_vertex_program4 = has_ext("GL_NV_vertex_program4");
|
|
GLAD_GL_NV_video_capture = has_ext("GL_NV_video_capture");
|
|
GLAD_GL_NV_viewport_array2 = has_ext("GL_NV_viewport_array2");
|
|
GLAD_GL_NV_viewport_swizzle = has_ext("GL_NV_viewport_swizzle");
|
|
GLAD_GL_OES_byte_coordinates = has_ext("GL_OES_byte_coordinates");
|
|
GLAD_GL_OES_compressed_paletted_texture = has_ext("GL_OES_compressed_paletted_texture");
|
|
GLAD_GL_OES_fixed_point = has_ext("GL_OES_fixed_point");
|
|
GLAD_GL_OES_query_matrix = has_ext("GL_OES_query_matrix");
|
|
GLAD_GL_OES_read_format = has_ext("GL_OES_read_format");
|
|
GLAD_GL_OES_single_precision = has_ext("GL_OES_single_precision");
|
|
GLAD_GL_OML_interlace = has_ext("GL_OML_interlace");
|
|
GLAD_GL_OML_resample = has_ext("GL_OML_resample");
|
|
GLAD_GL_OML_subsample = has_ext("GL_OML_subsample");
|
|
GLAD_GL_OVR_multiview = has_ext("GL_OVR_multiview");
|
|
GLAD_GL_OVR_multiview2 = has_ext("GL_OVR_multiview2");
|
|
GLAD_GL_PGI_misc_hints = has_ext("GL_PGI_misc_hints");
|
|
GLAD_GL_PGI_vertex_hints = has_ext("GL_PGI_vertex_hints");
|
|
GLAD_GL_REND_screen_coordinates = has_ext("GL_REND_screen_coordinates");
|
|
GLAD_GL_S3_s3tc = has_ext("GL_S3_s3tc");
|
|
GLAD_GL_SGIS_detail_texture = has_ext("GL_SGIS_detail_texture");
|
|
GLAD_GL_SGIS_fog_function = has_ext("GL_SGIS_fog_function");
|
|
GLAD_GL_SGIS_generate_mipmap = has_ext("GL_SGIS_generate_mipmap");
|
|
GLAD_GL_SGIS_multisample = has_ext("GL_SGIS_multisample");
|
|
GLAD_GL_SGIS_pixel_texture = has_ext("GL_SGIS_pixel_texture");
|
|
GLAD_GL_SGIS_point_line_texgen = has_ext("GL_SGIS_point_line_texgen");
|
|
GLAD_GL_SGIS_point_parameters = has_ext("GL_SGIS_point_parameters");
|
|
GLAD_GL_SGIS_sharpen_texture = has_ext("GL_SGIS_sharpen_texture");
|
|
GLAD_GL_SGIS_texture4D = has_ext("GL_SGIS_texture4D");
|
|
GLAD_GL_SGIS_texture_border_clamp = has_ext("GL_SGIS_texture_border_clamp");
|
|
GLAD_GL_SGIS_texture_color_mask = has_ext("GL_SGIS_texture_color_mask");
|
|
GLAD_GL_SGIS_texture_edge_clamp = has_ext("GL_SGIS_texture_edge_clamp");
|
|
GLAD_GL_SGIS_texture_filter4 = has_ext("GL_SGIS_texture_filter4");
|
|
GLAD_GL_SGIS_texture_lod = has_ext("GL_SGIS_texture_lod");
|
|
GLAD_GL_SGIS_texture_select = has_ext("GL_SGIS_texture_select");
|
|
GLAD_GL_SGIX_async = has_ext("GL_SGIX_async");
|
|
GLAD_GL_SGIX_async_histogram = has_ext("GL_SGIX_async_histogram");
|
|
GLAD_GL_SGIX_async_pixel = has_ext("GL_SGIX_async_pixel");
|
|
GLAD_GL_SGIX_blend_alpha_minmax = has_ext("GL_SGIX_blend_alpha_minmax");
|
|
GLAD_GL_SGIX_calligraphic_fragment = has_ext("GL_SGIX_calligraphic_fragment");
|
|
GLAD_GL_SGIX_clipmap = has_ext("GL_SGIX_clipmap");
|
|
GLAD_GL_SGIX_convolution_accuracy = has_ext("GL_SGIX_convolution_accuracy");
|
|
GLAD_GL_SGIX_depth_pass_instrument = has_ext("GL_SGIX_depth_pass_instrument");
|
|
GLAD_GL_SGIX_depth_texture = has_ext("GL_SGIX_depth_texture");
|
|
GLAD_GL_SGIX_flush_raster = has_ext("GL_SGIX_flush_raster");
|
|
GLAD_GL_SGIX_fog_offset = has_ext("GL_SGIX_fog_offset");
|
|
GLAD_GL_SGIX_fragment_lighting = has_ext("GL_SGIX_fragment_lighting");
|
|
GLAD_GL_SGIX_framezoom = has_ext("GL_SGIX_framezoom");
|
|
GLAD_GL_SGIX_igloo_interface = has_ext("GL_SGIX_igloo_interface");
|
|
GLAD_GL_SGIX_instruments = has_ext("GL_SGIX_instruments");
|
|
GLAD_GL_SGIX_interlace = has_ext("GL_SGIX_interlace");
|
|
GLAD_GL_SGIX_ir_instrument1 = has_ext("GL_SGIX_ir_instrument1");
|
|
GLAD_GL_SGIX_list_priority = has_ext("GL_SGIX_list_priority");
|
|
GLAD_GL_SGIX_pixel_texture = has_ext("GL_SGIX_pixel_texture");
|
|
GLAD_GL_SGIX_pixel_tiles = has_ext("GL_SGIX_pixel_tiles");
|
|
GLAD_GL_SGIX_polynomial_ffd = has_ext("GL_SGIX_polynomial_ffd");
|
|
GLAD_GL_SGIX_reference_plane = has_ext("GL_SGIX_reference_plane");
|
|
GLAD_GL_SGIX_resample = has_ext("GL_SGIX_resample");
|
|
GLAD_GL_SGIX_scalebias_hint = has_ext("GL_SGIX_scalebias_hint");
|
|
GLAD_GL_SGIX_shadow = has_ext("GL_SGIX_shadow");
|
|
GLAD_GL_SGIX_shadow_ambient = has_ext("GL_SGIX_shadow_ambient");
|
|
GLAD_GL_SGIX_sprite = has_ext("GL_SGIX_sprite");
|
|
GLAD_GL_SGIX_subsample = has_ext("GL_SGIX_subsample");
|
|
GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer");
|
|
GLAD_GL_SGIX_texture_add_env = has_ext("GL_SGIX_texture_add_env");
|
|
GLAD_GL_SGIX_texture_coordinate_clamp = has_ext("GL_SGIX_texture_coordinate_clamp");
|
|
GLAD_GL_SGIX_texture_lod_bias = has_ext("GL_SGIX_texture_lod_bias");
|
|
GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer");
|
|
GLAD_GL_SGIX_texture_scale_bias = has_ext("GL_SGIX_texture_scale_bias");
|
|
GLAD_GL_SGIX_vertex_preclip = has_ext("GL_SGIX_vertex_preclip");
|
|
GLAD_GL_SGIX_ycrcb = has_ext("GL_SGIX_ycrcb");
|
|
GLAD_GL_SGIX_ycrcb_subsample = has_ext("GL_SGIX_ycrcb_subsample");
|
|
GLAD_GL_SGIX_ycrcba = has_ext("GL_SGIX_ycrcba");
|
|
GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
|
|
GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
|
|
GLAD_GL_SGI_texture_color_table = has_ext("GL_SGI_texture_color_table");
|
|
GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data");
|
|
GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes");
|
|
GLAD_GL_SUN_global_alpha = has_ext("GL_SUN_global_alpha");
|
|
GLAD_GL_SUN_mesh_array = has_ext("GL_SUN_mesh_array");
|
|
GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
|
|
GLAD_GL_SUN_triangle_list = has_ext("GL_SUN_triangle_list");
|
|
GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex");
|
|
GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading");
|
|
GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog");
|
|
free_exts();
|
|
return 1;
|
|
}
|
|
|
|
static void find_coreGL(void) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
if (!version) return;
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PR #18 */
|
|
#ifdef _MSC_VER
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
#else
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
#endif
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
|
|
max_loaded_major = 3;
|
|
max_loaded_minor = 3;
|
|
}
|
|
}
|
|
|
|
int gladLoadGLLoader(GLADloadproc load) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
if(glGetString == NULL) return 0;
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
find_coreGL();
|
|
load_GL_VERSION_1_0(load);
|
|
load_GL_VERSION_1_1(load);
|
|
load_GL_VERSION_1_2(load);
|
|
load_GL_VERSION_1_3(load);
|
|
load_GL_VERSION_1_4(load);
|
|
load_GL_VERSION_1_5(load);
|
|
load_GL_VERSION_2_0(load);
|
|
load_GL_VERSION_2_1(load);
|
|
load_GL_VERSION_3_0(load);
|
|
load_GL_VERSION_3_1(load);
|
|
load_GL_VERSION_3_2(load);
|
|
load_GL_VERSION_3_3(load);
|
|
|
|
if (!find_extensionsGL()) return 0;
|
|
load_GL_3DFX_tbuffer(load);
|
|
load_GL_AMD_debug_output(load);
|
|
load_GL_AMD_draw_buffers_blend(load);
|
|
load_GL_AMD_framebuffer_sample_positions(load);
|
|
load_GL_AMD_gpu_shader_int64(load);
|
|
load_GL_AMD_interleaved_elements(load);
|
|
load_GL_AMD_multi_draw_indirect(load);
|
|
load_GL_AMD_name_gen_delete(load);
|
|
load_GL_AMD_occlusion_query_event(load);
|
|
load_GL_AMD_performance_monitor(load);
|
|
load_GL_AMD_sample_positions(load);
|
|
load_GL_AMD_sparse_texture(load);
|
|
load_GL_AMD_stencil_operation_extended(load);
|
|
load_GL_AMD_vertex_shader_tessellator(load);
|
|
load_GL_APPLE_element_array(load);
|
|
load_GL_APPLE_fence(load);
|
|
load_GL_APPLE_flush_buffer_range(load);
|
|
load_GL_APPLE_object_purgeable(load);
|
|
load_GL_APPLE_texture_range(load);
|
|
load_GL_APPLE_vertex_array_object(load);
|
|
load_GL_APPLE_vertex_array_range(load);
|
|
load_GL_APPLE_vertex_program_evaluators(load);
|
|
load_GL_ARB_ES2_compatibility(load);
|
|
load_GL_ARB_ES3_1_compatibility(load);
|
|
load_GL_ARB_ES3_2_compatibility(load);
|
|
load_GL_ARB_base_instance(load);
|
|
load_GL_ARB_bindless_texture(load);
|
|
load_GL_ARB_blend_func_extended(load);
|
|
load_GL_ARB_buffer_storage(load);
|
|
load_GL_ARB_cl_event(load);
|
|
load_GL_ARB_clear_buffer_object(load);
|
|
load_GL_ARB_clear_texture(load);
|
|
load_GL_ARB_clip_control(load);
|
|
load_GL_ARB_color_buffer_float(load);
|
|
load_GL_ARB_compute_shader(load);
|
|
load_GL_ARB_compute_variable_group_size(load);
|
|
load_GL_ARB_copy_buffer(load);
|
|
load_GL_ARB_copy_image(load);
|
|
load_GL_ARB_debug_output(load);
|
|
load_GL_ARB_direct_state_access(load);
|
|
load_GL_ARB_draw_buffers(load);
|
|
load_GL_ARB_draw_buffers_blend(load);
|
|
load_GL_ARB_draw_elements_base_vertex(load);
|
|
load_GL_ARB_draw_indirect(load);
|
|
load_GL_ARB_draw_instanced(load);
|
|
load_GL_ARB_fragment_program(load);
|
|
load_GL_ARB_framebuffer_no_attachments(load);
|
|
load_GL_ARB_framebuffer_object(load);
|
|
load_GL_ARB_geometry_shader4(load);
|
|
load_GL_ARB_get_program_binary(load);
|
|
load_GL_ARB_get_texture_sub_image(load);
|
|
load_GL_ARB_gl_spirv(load);
|
|
load_GL_ARB_gpu_shader_fp64(load);
|
|
load_GL_ARB_gpu_shader_int64(load);
|
|
load_GL_ARB_imaging(load);
|
|
load_GL_ARB_indirect_parameters(load);
|
|
load_GL_ARB_instanced_arrays(load);
|
|
load_GL_ARB_internalformat_query(load);
|
|
load_GL_ARB_internalformat_query2(load);
|
|
load_GL_ARB_invalidate_subdata(load);
|
|
load_GL_ARB_map_buffer_range(load);
|
|
load_GL_ARB_matrix_palette(load);
|
|
load_GL_ARB_multi_bind(load);
|
|
load_GL_ARB_multi_draw_indirect(load);
|
|
load_GL_ARB_multisample(load);
|
|
load_GL_ARB_multitexture(load);
|
|
load_GL_ARB_occlusion_query(load);
|
|
load_GL_ARB_parallel_shader_compile(load);
|
|
load_GL_ARB_point_parameters(load);
|
|
load_GL_ARB_polygon_offset_clamp(load);
|
|
load_GL_ARB_program_interface_query(load);
|
|
load_GL_ARB_provoking_vertex(load);
|
|
load_GL_ARB_robustness(load);
|
|
load_GL_ARB_sample_locations(load);
|
|
load_GL_ARB_sample_shading(load);
|
|
load_GL_ARB_sampler_objects(load);
|
|
load_GL_ARB_separate_shader_objects(load);
|
|
load_GL_ARB_shader_atomic_counters(load);
|
|
load_GL_ARB_shader_image_load_store(load);
|
|
load_GL_ARB_shader_objects(load);
|
|
load_GL_ARB_shader_storage_buffer_object(load);
|
|
load_GL_ARB_shader_subroutine(load);
|
|
load_GL_ARB_shading_language_include(load);
|
|
load_GL_ARB_sparse_buffer(load);
|
|
load_GL_ARB_sparse_texture(load);
|
|
load_GL_ARB_sync(load);
|
|
load_GL_ARB_tessellation_shader(load);
|
|
load_GL_ARB_texture_barrier(load);
|
|
load_GL_ARB_texture_buffer_object(load);
|
|
load_GL_ARB_texture_buffer_range(load);
|
|
load_GL_ARB_texture_compression(load);
|
|
load_GL_ARB_texture_multisample(load);
|
|
load_GL_ARB_texture_storage(load);
|
|
load_GL_ARB_texture_storage_multisample(load);
|
|
load_GL_ARB_texture_view(load);
|
|
load_GL_ARB_timer_query(load);
|
|
load_GL_ARB_transform_feedback2(load);
|
|
load_GL_ARB_transform_feedback3(load);
|
|
load_GL_ARB_transform_feedback_instanced(load);
|
|
load_GL_ARB_transpose_matrix(load);
|
|
load_GL_ARB_uniform_buffer_object(load);
|
|
load_GL_ARB_vertex_array_object(load);
|
|
load_GL_ARB_vertex_attrib_64bit(load);
|
|
load_GL_ARB_vertex_attrib_binding(load);
|
|
load_GL_ARB_vertex_blend(load);
|
|
load_GL_ARB_vertex_buffer_object(load);
|
|
load_GL_ARB_vertex_program(load);
|
|
load_GL_ARB_vertex_shader(load);
|
|
load_GL_ARB_vertex_type_2_10_10_10_rev(load);
|
|
load_GL_ARB_viewport_array(load);
|
|
load_GL_ARB_window_pos(load);
|
|
load_GL_ATI_draw_buffers(load);
|
|
load_GL_ATI_element_array(load);
|
|
load_GL_ATI_envmap_bumpmap(load);
|
|
load_GL_ATI_fragment_shader(load);
|
|
load_GL_ATI_map_object_buffer(load);
|
|
load_GL_ATI_pn_triangles(load);
|
|
load_GL_ATI_separate_stencil(load);
|
|
load_GL_ATI_vertex_array_object(load);
|
|
load_GL_ATI_vertex_attrib_array_object(load);
|
|
load_GL_ATI_vertex_streams(load);
|
|
load_GL_EXT_bindable_uniform(load);
|
|
load_GL_EXT_blend_color(load);
|
|
load_GL_EXT_blend_equation_separate(load);
|
|
load_GL_EXT_blend_func_separate(load);
|
|
load_GL_EXT_blend_minmax(load);
|
|
load_GL_EXT_color_subtable(load);
|
|
load_GL_EXT_compiled_vertex_array(load);
|
|
load_GL_EXT_convolution(load);
|
|
load_GL_EXT_coordinate_frame(load);
|
|
load_GL_EXT_copy_texture(load);
|
|
load_GL_EXT_cull_vertex(load);
|
|
load_GL_EXT_debug_label(load);
|
|
load_GL_EXT_debug_marker(load);
|
|
load_GL_EXT_depth_bounds_test(load);
|
|
load_GL_EXT_direct_state_access(load);
|
|
load_GL_EXT_draw_buffers2(load);
|
|
load_GL_EXT_draw_instanced(load);
|
|
load_GL_EXT_draw_range_elements(load);
|
|
load_GL_EXT_external_buffer(load);
|
|
load_GL_EXT_fog_coord(load);
|
|
load_GL_EXT_framebuffer_blit(load);
|
|
load_GL_EXT_framebuffer_multisample(load);
|
|
load_GL_EXT_framebuffer_object(load);
|
|
load_GL_EXT_geometry_shader4(load);
|
|
load_GL_EXT_gpu_program_parameters(load);
|
|
load_GL_EXT_gpu_shader4(load);
|
|
load_GL_EXT_histogram(load);
|
|
load_GL_EXT_index_func(load);
|
|
load_GL_EXT_index_material(load);
|
|
load_GL_EXT_light_texture(load);
|
|
load_GL_EXT_memory_object(load);
|
|
load_GL_EXT_memory_object_fd(load);
|
|
load_GL_EXT_memory_object_win32(load);
|
|
load_GL_EXT_multi_draw_arrays(load);
|
|
load_GL_EXT_multisample(load);
|
|
load_GL_EXT_paletted_texture(load);
|
|
load_GL_EXT_pixel_transform(load);
|
|
load_GL_EXT_point_parameters(load);
|
|
load_GL_EXT_polygon_offset(load);
|
|
load_GL_EXT_polygon_offset_clamp(load);
|
|
load_GL_EXT_provoking_vertex(load);
|
|
load_GL_EXT_raster_multisample(load);
|
|
load_GL_EXT_secondary_color(load);
|
|
load_GL_EXT_semaphore(load);
|
|
load_GL_EXT_semaphore_fd(load);
|
|
load_GL_EXT_semaphore_win32(load);
|
|
load_GL_EXT_separate_shader_objects(load);
|
|
load_GL_EXT_shader_image_load_store(load);
|
|
load_GL_EXT_stencil_clear_tag(load);
|
|
load_GL_EXT_stencil_two_side(load);
|
|
load_GL_EXT_subtexture(load);
|
|
load_GL_EXT_texture3D(load);
|
|
load_GL_EXT_texture_array(load);
|
|
load_GL_EXT_texture_buffer_object(load);
|
|
load_GL_EXT_texture_filter_minmax(load);
|
|
load_GL_EXT_texture_integer(load);
|
|
load_GL_EXT_texture_object(load);
|
|
load_GL_EXT_texture_perturb_normal(load);
|
|
load_GL_EXT_timer_query(load);
|
|
load_GL_EXT_transform_feedback(load);
|
|
load_GL_EXT_vertex_array(load);
|
|
load_GL_EXT_vertex_attrib_64bit(load);
|
|
load_GL_EXT_vertex_shader(load);
|
|
load_GL_EXT_vertex_weighting(load);
|
|
load_GL_EXT_win32_keyed_mutex(load);
|
|
load_GL_EXT_window_rectangles(load);
|
|
load_GL_EXT_x11_sync_object(load);
|
|
load_GL_GREMEDY_frame_terminator(load);
|
|
load_GL_GREMEDY_string_marker(load);
|
|
load_GL_HP_image_transform(load);
|
|
load_GL_IBM_multimode_draw_arrays(load);
|
|
load_GL_IBM_static_data(load);
|
|
load_GL_IBM_vertex_array_lists(load);
|
|
load_GL_INGR_blend_func_separate(load);
|
|
load_GL_INTEL_framebuffer_CMAA(load);
|
|
load_GL_INTEL_map_texture(load);
|
|
load_GL_INTEL_parallel_arrays(load);
|
|
load_GL_INTEL_performance_query(load);
|
|
load_GL_KHR_blend_equation_advanced(load);
|
|
load_GL_KHR_debug(load);
|
|
load_GL_KHR_parallel_shader_compile(load);
|
|
load_GL_KHR_robustness(load);
|
|
load_GL_MESA_resize_buffers(load);
|
|
load_GL_MESA_window_pos(load);
|
|
load_GL_NVX_conditional_render(load);
|
|
load_GL_NVX_linked_gpu_multicast(load);
|
|
load_GL_NV_alpha_to_coverage_dither_control(load);
|
|
load_GL_NV_bindless_multi_draw_indirect(load);
|
|
load_GL_NV_bindless_multi_draw_indirect_count(load);
|
|
load_GL_NV_bindless_texture(load);
|
|
load_GL_NV_blend_equation_advanced(load);
|
|
load_GL_NV_clip_space_w_scaling(load);
|
|
load_GL_NV_command_list(load);
|
|
load_GL_NV_conditional_render(load);
|
|
load_GL_NV_conservative_raster(load);
|
|
load_GL_NV_conservative_raster_dilate(load);
|
|
load_GL_NV_conservative_raster_pre_snap_triangles(load);
|
|
load_GL_NV_copy_image(load);
|
|
load_GL_NV_depth_buffer_float(load);
|
|
load_GL_NV_draw_texture(load);
|
|
load_GL_NV_draw_vulkan_image(load);
|
|
load_GL_NV_evaluators(load);
|
|
load_GL_NV_explicit_multisample(load);
|
|
load_GL_NV_fence(load);
|
|
load_GL_NV_fragment_coverage_to_color(load);
|
|
load_GL_NV_fragment_program(load);
|
|
load_GL_NV_framebuffer_mixed_samples(load);
|
|
load_GL_NV_framebuffer_multisample_coverage(load);
|
|
load_GL_NV_geometry_program4(load);
|
|
load_GL_NV_gpu_multicast(load);
|
|
load_GL_NV_gpu_program4(load);
|
|
load_GL_NV_gpu_program5(load);
|
|
load_GL_NV_gpu_shader5(load);
|
|
load_GL_NV_half_float(load);
|
|
load_GL_NV_internalformat_sample_query(load);
|
|
load_GL_NV_occlusion_query(load);
|
|
load_GL_NV_parameter_buffer_object(load);
|
|
load_GL_NV_path_rendering(load);
|
|
load_GL_NV_pixel_data_range(load);
|
|
load_GL_NV_point_sprite(load);
|
|
load_GL_NV_present_video(load);
|
|
load_GL_NV_primitive_restart(load);
|
|
load_GL_NV_query_resource(load);
|
|
load_GL_NV_query_resource_tag(load);
|
|
load_GL_NV_register_combiners(load);
|
|
load_GL_NV_register_combiners2(load);
|
|
load_GL_NV_sample_locations(load);
|
|
load_GL_NV_shader_buffer_load(load);
|
|
load_GL_NV_texture_barrier(load);
|
|
load_GL_NV_texture_multisample(load);
|
|
load_GL_NV_transform_feedback(load);
|
|
load_GL_NV_transform_feedback2(load);
|
|
load_GL_NV_vdpau_interop(load);
|
|
load_GL_NV_vertex_array_range(load);
|
|
load_GL_NV_vertex_attrib_integer_64bit(load);
|
|
load_GL_NV_vertex_buffer_unified_memory(load);
|
|
load_GL_NV_vertex_program(load);
|
|
load_GL_NV_vertex_program4(load);
|
|
load_GL_NV_video_capture(load);
|
|
load_GL_NV_viewport_swizzle(load);
|
|
load_GL_OES_byte_coordinates(load);
|
|
load_GL_OES_fixed_point(load);
|
|
load_GL_OES_query_matrix(load);
|
|
load_GL_OES_single_precision(load);
|
|
load_GL_OVR_multiview(load);
|
|
load_GL_PGI_misc_hints(load);
|
|
load_GL_SGIS_detail_texture(load);
|
|
load_GL_SGIS_fog_function(load);
|
|
load_GL_SGIS_multisample(load);
|
|
load_GL_SGIS_pixel_texture(load);
|
|
load_GL_SGIS_point_parameters(load);
|
|
load_GL_SGIS_sharpen_texture(load);
|
|
load_GL_SGIS_texture4D(load);
|
|
load_GL_SGIS_texture_color_mask(load);
|
|
load_GL_SGIS_texture_filter4(load);
|
|
load_GL_SGIX_async(load);
|
|
load_GL_SGIX_flush_raster(load);
|
|
load_GL_SGIX_fragment_lighting(load);
|
|
load_GL_SGIX_framezoom(load);
|
|
load_GL_SGIX_igloo_interface(load);
|
|
load_GL_SGIX_instruments(load);
|
|
load_GL_SGIX_list_priority(load);
|
|
load_GL_SGIX_pixel_texture(load);
|
|
load_GL_SGIX_polynomial_ffd(load);
|
|
load_GL_SGIX_reference_plane(load);
|
|
load_GL_SGIX_sprite(load);
|
|
load_GL_SGIX_tag_sample_buffer(load);
|
|
load_GL_SGI_color_table(load);
|
|
load_GL_SUNX_constant_data(load);
|
|
load_GL_SUN_global_alpha(load);
|
|
load_GL_SUN_mesh_array(load);
|
|
load_GL_SUN_triangle_list(load);
|
|
load_GL_SUN_vertex(load);
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|
|
|