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https://github.com/citra-emu/citra.git
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48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
134 lines
4.1 KiB
C++
134 lines
4.1 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <QKeySequence>
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#include <QWidget>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/main.h"
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class QKeyEvent;
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class QLabel;
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class QPushButton;
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class QSlider;
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class QString;
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class QTimer;
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namespace Ui {
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class ConfigureInput;
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}
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class ConfigureInput : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInput(QWidget* parent = nullptr);
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~ConfigureInput() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void RetranslateUI();
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/// Load configuration settings.
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void LoadConfiguration();
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void EmitInputKeysChanged();
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/// Save the current input profile index
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void ApplyProfile();
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public slots:
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void OnHotkeysChanged(QList<QKeySequence> new_key_list);
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signals:
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void InputKeysChanged(QList<QKeySequence> new_key_list);
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private:
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
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std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
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static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
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/// Each button input is represented by a QPushButton.
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std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
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/// A group of five QPushButtons represent one analog input. The buttons each represent up,
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/// down, left, right, and modifier, respectively.
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std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
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analog_map_buttons;
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/// Analog inputs are also represented each with a single button, used to configure with an
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/// actual analog stick
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std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
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std::array<QSlider*, Settings::NativeAnalog::NumAnalogs>
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analog_map_deadzone_and_modifier_slider;
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std::array<QLabel*, Settings::NativeAnalog::NumAnalogs>
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analog_map_deadzone_and_modifier_slider_label;
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static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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/**
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* List of keys currently registered to hotkeys.
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* These can't be bound to any input key.
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* Synchronised with ConfigureHotkeys via signal-slot.
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*/
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QList<QKeySequence> hotkey_list;
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_keys = false;
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/// Generates list of all used keys
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QList<QKeySequence> GetUsedKeyboardKeys();
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void MapFromButton(const Common::ParamPackage& params);
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void AutoMap();
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/// Restore all buttons to their default values.
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void RestoreDefaults();
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/// Clear all input configuration
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void ClearAll();
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/// Update UI to reflect current configuration.
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void UpdateButtonLabels();
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/// Called when the button was pressed.
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void HandleClick(QPushButton* button,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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/// The key code of the previous state of the key being currently bound.
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int previous_key_code;
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/// Finish polling and configure input using the input_setter
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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/// input profiles
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void NewProfile();
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void DeleteProfile();
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void RenameProfile();
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bool IsProfileNameDuplicate(const QString& name) const;
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void WarnProposedProfileNameIsDuplicate();
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};
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