mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-22 21:00:05 +00:00
48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Copyright 2020 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/settings.h"
|
|
#include "core/3ds.h"
|
|
#include "input_common/touch_from_button.h"
|
|
|
|
namespace InputCommon {
|
|
|
|
class TouchFromButtonDevice final : public Input::TouchDevice {
|
|
public:
|
|
TouchFromButtonDevice() {
|
|
for (const auto& config_entry :
|
|
Settings::values
|
|
.touch_from_button_maps[Settings::values.current_input_profile
|
|
.touch_from_button_map_index]
|
|
.buttons) {
|
|
|
|
const Common::ParamPackage package{config_entry};
|
|
map.emplace_back(Input::CreateDevice<Input::ButtonDevice>(config_entry),
|
|
std::clamp(package.Get("x", 0), 0, Core::kScreenBottomWidth),
|
|
std::clamp(package.Get("y", 0), 0, Core::kScreenBottomHeight));
|
|
}
|
|
}
|
|
|
|
std::tuple<float, float, bool> GetStatus() const override {
|
|
for (const auto& m : map) {
|
|
const bool state = std::get<0>(m)->GetStatus();
|
|
if (state) {
|
|
const float x = static_cast<float>(std::get<1>(m)) / Core::kScreenBottomWidth;
|
|
const float y = static_cast<float>(std::get<2>(m)) / Core::kScreenBottomHeight;
|
|
return {x, y, true};
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
private:
|
|
// A vector of the mapped button, its x and its y-coordinate
|
|
std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
|
|
};
|
|
|
|
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
|
|
const Common::ParamPackage& params) {
|
|
return std::make_unique<TouchFromButtonDevice>();
|
|
}
|
|
|
|
} // namespace InputCommon
|