mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-21 03:20:07 +00:00
071b41cb61
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
374 lines
12 KiB
C++
374 lines
12 KiB
C++
#include <QApplication>
|
|
#include <QHBoxLayout>
|
|
#include <QKeyEvent>
|
|
#include <QScreen>
|
|
#include <QWindow>
|
|
#include <fmt/format.h>
|
|
|
|
#include "citra_qt/bootmanager.h"
|
|
#include "common/microprofile.h"
|
|
#include "common/scm_rev.h"
|
|
#include "core/3ds.h"
|
|
#include "core/core.h"
|
|
#include "core/settings.h"
|
|
#include "input_common/keyboard.h"
|
|
#include "input_common/main.h"
|
|
#include "input_common/motion_emu.h"
|
|
#include "network/network.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
|
|
|
void EmuThread::run() {
|
|
render_window->MakeCurrent();
|
|
|
|
MicroProfileOnThreadCreate("EmuThread");
|
|
|
|
stop_run = false;
|
|
|
|
// Holds whether the cpu was running during the last iteration,
|
|
// so that the DebugModeLeft signal can be emitted before the
|
|
// next execution step.
|
|
bool was_active = false;
|
|
while (!stop_run) {
|
|
if (running) {
|
|
if (!was_active)
|
|
emit DebugModeLeft();
|
|
|
|
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
|
|
if (result == Core::System::ResultStatus::ShutdownRequested) {
|
|
// Notify frontend we shutdown
|
|
emit ErrorThrown(result, "");
|
|
// End emulation execution
|
|
break;
|
|
}
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
this->SetRunning(false);
|
|
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
|
|
}
|
|
|
|
was_active = running || exec_step;
|
|
if (!was_active && !stop_run)
|
|
emit DebugModeEntered();
|
|
} else if (exec_step) {
|
|
if (!was_active)
|
|
emit DebugModeLeft();
|
|
|
|
exec_step = false;
|
|
Core::System::GetInstance().SingleStep();
|
|
emit DebugModeEntered();
|
|
yieldCurrentThread();
|
|
|
|
was_active = false;
|
|
} else {
|
|
std::unique_lock<std::mutex> lock(running_mutex);
|
|
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
|
|
}
|
|
}
|
|
|
|
// Shutdown the core emulation
|
|
Core::System::GetInstance().Shutdown();
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
MicroProfileOnThreadExit();
|
|
#endif
|
|
|
|
render_window->moveContext();
|
|
}
|
|
|
|
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
|
|
// context.
|
|
// The corresponding functionality is handled in EmuThread instead
|
|
class GGLWidgetInternal : public QGLWidget {
|
|
public:
|
|
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
|
|
: QGLWidget(fmt, parent), parent(parent) {}
|
|
|
|
void paintEvent(QPaintEvent* ev) override {
|
|
if (do_painting) {
|
|
QPainter painter(this);
|
|
}
|
|
}
|
|
|
|
void resizeEvent(QResizeEvent* ev) override {
|
|
parent->OnClientAreaResized(ev->size().width(), ev->size().height());
|
|
parent->OnFramebufferSizeChanged();
|
|
}
|
|
|
|
void DisablePainting() {
|
|
do_painting = false;
|
|
}
|
|
void EnablePainting() {
|
|
do_painting = true;
|
|
}
|
|
|
|
private:
|
|
GRenderWindow* parent;
|
|
bool do_painting;
|
|
};
|
|
|
|
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
|
: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
|
|
|
|
setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
|
|
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
|
setAttribute(Qt::WA_AcceptTouchEvents);
|
|
|
|
InputCommon::Init();
|
|
}
|
|
|
|
GRenderWindow::~GRenderWindow() {
|
|
InputCommon::Shutdown();
|
|
}
|
|
|
|
void GRenderWindow::moveContext() {
|
|
DoneCurrent();
|
|
|
|
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
|
|
// back.
|
|
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
|
|
? emu_thread
|
|
: qApp->thread();
|
|
child->context()->moveToThread(thread);
|
|
}
|
|
|
|
void GRenderWindow::SwapBuffers() {
|
|
// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
|
|
// since we never call `doneCurrent` in this thread.
|
|
// However:
|
|
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
|
|
// since the last time `swapBuffers` was executed;
|
|
// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
|
|
child->makeCurrent();
|
|
|
|
child->swapBuffers();
|
|
}
|
|
|
|
void GRenderWindow::MakeCurrent() {
|
|
child->makeCurrent();
|
|
}
|
|
|
|
void GRenderWindow::DoneCurrent() {
|
|
child->doneCurrent();
|
|
}
|
|
|
|
void GRenderWindow::PollEvents() {}
|
|
|
|
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
|
|
//
|
|
// Older versions get the window size (density independent pixels),
|
|
// and hence, do not support DPI scaling ("retina" displays).
|
|
// The result will be a viewport that is smaller than the extent of the window.
|
|
void GRenderWindow::OnFramebufferSizeChanged() {
|
|
// Screen changes potentially incur a change in screen DPI, hence we should update the
|
|
// framebuffer size
|
|
qreal pixelRatio = windowPixelRatio();
|
|
unsigned width = child->QPaintDevice::width() * pixelRatio;
|
|
unsigned height = child->QPaintDevice::height() * pixelRatio;
|
|
UpdateCurrentFramebufferLayout(width, height);
|
|
}
|
|
|
|
void GRenderWindow::BackupGeometry() {
|
|
geometry = ((QGLWidget*)this)->saveGeometry();
|
|
}
|
|
|
|
void GRenderWindow::RestoreGeometry() {
|
|
// We don't want to back up the geometry here (obviously)
|
|
QWidget::restoreGeometry(geometry);
|
|
}
|
|
|
|
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
|
|
// Make sure users of this class don't need to deal with backing up the geometry themselves
|
|
QWidget::restoreGeometry(geometry);
|
|
BackupGeometry();
|
|
}
|
|
|
|
QByteArray GRenderWindow::saveGeometry() {
|
|
// If we are a top-level widget, store the current geometry
|
|
// otherwise, store the last backup
|
|
if (parent() == nullptr)
|
|
return ((QGLWidget*)this)->saveGeometry();
|
|
else
|
|
return geometry;
|
|
}
|
|
|
|
qreal GRenderWindow::windowPixelRatio() const {
|
|
// windowHandle() might not be accessible until the window is displayed to screen.
|
|
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
|
|
}
|
|
|
|
std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
|
|
const qreal pixel_ratio = windowPixelRatio();
|
|
return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
|
|
static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
|
|
}
|
|
|
|
void GRenderWindow::closeEvent(QCloseEvent* event) {
|
|
emit Closed();
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
|
InputCommon::GetKeyboard()->PressKey(event->key());
|
|
}
|
|
|
|
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
|
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
|
}
|
|
|
|
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
|
return; // touch input is handled in TouchBeginEvent
|
|
|
|
auto pos = event->pos();
|
|
if (event->button() == Qt::LeftButton) {
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
this->TouchPressed(x, y);
|
|
} else if (event->button() == Qt::RightButton) {
|
|
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
|
return; // touch input is handled in TouchUpdateEvent
|
|
|
|
auto pos = event->pos();
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
this->TouchMoved(x, y);
|
|
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
|
}
|
|
|
|
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
|
return; // touch input is handled in TouchEndEvent
|
|
|
|
if (event->button() == Qt::LeftButton)
|
|
this->TouchReleased();
|
|
else if (event->button() == Qt::RightButton)
|
|
InputCommon::GetMotionEmu()->EndTilt();
|
|
}
|
|
|
|
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
|
// TouchBegin always has exactly one touch point, so take the .first()
|
|
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
|
|
this->TouchPressed(x, y);
|
|
}
|
|
|
|
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
|
|
QPointF pos;
|
|
int active_points = 0;
|
|
|
|
// average all active touch points
|
|
for (const auto tp : event->touchPoints()) {
|
|
if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
|
|
active_points++;
|
|
pos += tp.pos();
|
|
}
|
|
}
|
|
|
|
pos /= active_points;
|
|
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
this->TouchMoved(x, y);
|
|
}
|
|
|
|
void GRenderWindow::TouchEndEvent() {
|
|
this->TouchReleased();
|
|
}
|
|
|
|
bool GRenderWindow::event(QEvent* event) {
|
|
if (event->type() == QEvent::TouchBegin) {
|
|
TouchBeginEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchUpdate) {
|
|
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
|
|
TouchEndEvent();
|
|
return true;
|
|
}
|
|
|
|
return QWidget::event(event);
|
|
}
|
|
|
|
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
|
QWidget::focusOutEvent(event);
|
|
InputCommon::GetKeyboard()->ReleaseAllKeys();
|
|
}
|
|
|
|
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
|
|
NotifyClientAreaSizeChanged(std::make_pair(width, height));
|
|
}
|
|
|
|
void GRenderWindow::InitRenderTarget() {
|
|
if (child) {
|
|
delete child;
|
|
}
|
|
|
|
if (layout()) {
|
|
delete layout();
|
|
}
|
|
|
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
|
QGLFormat fmt;
|
|
fmt.setVersion(3, 3);
|
|
fmt.setProfile(QGLFormat::CoreProfile);
|
|
fmt.setSwapInterval(Settings::values.use_vsync);
|
|
|
|
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
|
|
fmt.setOption(QGL::NoDeprecatedFunctions);
|
|
|
|
child = new GGLWidgetInternal(fmt, this);
|
|
QBoxLayout* layout = new QHBoxLayout(this);
|
|
|
|
resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
|
layout->addWidget(child);
|
|
layout->setMargin(0);
|
|
setLayout(layout);
|
|
|
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
|
|
|
OnFramebufferSizeChanged();
|
|
NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
|
|
|
|
BackupGeometry();
|
|
}
|
|
|
|
void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
|
|
if (!res_scale)
|
|
res_scale = VideoCore::GetResolutionScaleFactor();
|
|
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
|
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
|
VideoCore::RequestScreenshot(screenshot_image.bits(),
|
|
[=] {
|
|
screenshot_image.mirrored(false, true).save(screenshot_path);
|
|
LOG_INFO(Frontend, "The screenshot is saved.");
|
|
},
|
|
layout);
|
|
}
|
|
|
|
void GRenderWindow::OnMinimalClientAreaChangeRequest(
|
|
const std::pair<unsigned, unsigned>& minimal_size) {
|
|
setMinimumSize(minimal_size.first, minimal_size.second);
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
|
this->emu_thread = emu_thread;
|
|
child->DisablePainting();
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStopping() {
|
|
emu_thread = nullptr;
|
|
child->EnablePainting();
|
|
}
|
|
|
|
void GRenderWindow::showEvent(QShowEvent* event) {
|
|
QWidget::showEvent(event);
|
|
|
|
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
|
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
|
Qt::UniqueConnection);
|
|
}
|