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90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#ifndef _CITRA_QT_MAIN_HXX_
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#define _CITRA_QT_MAIN_HXX_
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#include <memory>
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#include <QMainWindow>
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#include "ui_main.h"
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class GImageInfo;
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class GRenderWindow;
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class EmuThread;
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class ProfilerWidget;
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class DisassemblerWidget;
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class RegistersWidget;
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class CallstackWidget;
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class GPUCommandStreamWidget;
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class GPUCommandListWidget;
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class GMainWindow : public QMainWindow
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{
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Q_OBJECT
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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GMainWindow();
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~GMainWindow();
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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private:
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void BootGame(std::string filename);
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void ShutdownGame();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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void OnOpenHotkeysDialog();
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void OnConfigure();
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void OnDisplayTitleBars(bool);
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void ToggleWindowMode();
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private:
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Ui::MainWindow ui;
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GRenderWindow* render_window;
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std::unique_ptr<EmuThread> emu_thread;
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ProfilerWidget* profilerWidget;
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DisassemblerWidget* disasmWidget;
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RegistersWidget* registersWidget;
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CallstackWidget* callstackWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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};
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#endif // _CITRA_QT_MAIN_HXX_
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