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101 lines
3.9 KiB
C++
101 lines
3.9 KiB
C++
// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include "audio_core/hle/decoder.h"
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#include "audio_core/lle/lle.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
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Core::System system;
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Memory::MemorySystem memory{system};
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Core::Timing core_timing(1, 100);
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AudioCore::DspLle lle(system, memory, core_timing, true);
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{
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FileUtil::SetUserPath();
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// dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at
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// "rom:/sound/dspaudio.cdc".
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// One could also extract the firmware from the 3DS sound app using a modified version of
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// https://github.com/zoogie/DSP1.
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std::string firm_filepath =
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "3ds" DIR_SEP "dspaudio.cdc";
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if (!FileUtil::Exists(firm_filepath)) {
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SKIP("Test requires dspaudio.cdc");
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}
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FileUtil::IOFile firm_file(firm_filepath, "rb");
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std::vector<u8> firm_file_buf(firm_file.GetSize());
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firm_file.ReadArray(firm_file_buf.data(), firm_file_buf.size());
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lle.LoadComponent(firm_file_buf);
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lle.SetInterruptHandler([](Service::DSP::InterruptType type, AudioCore::DspPipe pipe) {
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fmt::print("SetInterruptHandler type={} pipe={}\n", type, pipe);
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});
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}
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SECTION("Initialise Audio Pipe") {
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std::vector<u8> buffer(4, 0);
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buffer[0] = 0;
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lle.PipeWrite(AudioCore::DspPipe::Audio, buffer);
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lle.SetSemaphore(0x4000);
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// todo: wait for interrupt
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do {
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core_timing.GetTimer(0)->AddTicks(core_timing.GetTimer(0)->GetDowncount());
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core_timing.GetTimer(0)->Advance();
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core_timing.GetTimer(0)->SetNextSlice();
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} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) == 0);
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REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) >= 32);
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buffer = lle.PipeRead(AudioCore::DspPipe::Audio, 2);
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u16 size;
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std::memcpy(&size, buffer.data(), sizeof(size));
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// see AudioCore::DspHle::Impl::AudioPipeWriteStructAddresses()
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REQUIRE(size * 2 == 30);
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}
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SECTION("Initialise EncodeAAC - Binary Pipe") {
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std::vector<u8> buffer(32, 0);
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AudioCore::HLE::BinaryMessage& request =
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*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(buffer.data());
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request.header.codec = AudioCore::HLE::DecoderCodec::EncodeAAC;
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request.header.cmd = AudioCore::HLE::DecoderCommand::Init;
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// Values used by the 3DS sound app.
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request.encode_aac_init.unknown1 = 1;
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request.encode_aac_init.sample_rate = static_cast<AudioCore::HLE::DecoderSampleRate>(5);
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request.encode_aac_init.unknown3 = 2;
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request.encode_aac_init.unknown4 = 0;
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request.encode_aac_init.unknown5 = rand();
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request.encode_aac_init.unknown6 = rand();
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lle.PipeWrite(AudioCore::DspPipe::Binary, buffer);
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lle.SetSemaphore(0x4000);
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// todo: wait for interrupt
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do {
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core_timing.GetTimer(0)->AddTicks(core_timing.GetTimer(0)->GetDowncount());
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core_timing.GetTimer(0)->Advance();
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core_timing.GetTimer(0)->SetNextSlice();
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} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) == 0);
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REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) >= 32);
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buffer = lle.PipeRead(AudioCore::DspPipe::Binary, 32);
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AudioCore::HLE::BinaryMessage& resp =
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*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(buffer.data());
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REQUIRE(resp.header.result == AudioCore::HLE::ResultStatus::Success);
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REQUIRE(resp.data == request.data);
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}
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}
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