citra/src/core/settings.h
2016-07-30 09:39:02 -05:00

153 lines
4.4 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <array>
#include "common/common_types.h"
#include "common/string_util.h"
namespace Settings {
namespace NativeInput {
enum Values {
// directly mapped keys
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
CUP, CDOWN, CLEFT, CRIGHT,
// indirectly mapped keys
CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
NUM_INPUTS
};
static const std::array<const char*, NUM_INPUTS> Mapping = { {
// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y",
"pad_l", "pad_r", "pad_zl", "pad_zr",
"pad_start", "pad_select", "pad_home",
"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
"pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
// indirectly mapped keys
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right"
} };
static const std::array<Values, NUM_INPUTS> All = { {
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
CUP, CDOWN, CLEFT, CRIGHT,
CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT
} };
}
enum class DeviceFramework {
Qt, SDL
};
enum class Device {
Keyboard, Gamepad
};
struct InputDeviceMapping {
DeviceFramework framework;
int number;
Device device;
std::string key;
InputDeviceMapping() {
this->framework = DeviceFramework::Qt;
this->number = 0;
this->device = Device::Keyboard;
this->key = "";
}
InputDeviceMapping(std::string input) {
std::vector<std::string> parts;
Common::SplitString(input, '/', parts);
if (parts.size() == 4) {
if (parts[0] == "Qt")
this->framework = DeviceFramework::Qt;
else if (parts[0] == "SDL")
this->framework = DeviceFramework::SDL;
this->number = std::stoi(parts[1]);
if (parts[2] == "Keyboard")
this->device = Device::Keyboard;
else if (parts[2] == "Gamepad")
this->device = Device::Gamepad;
this->key = parts[3];
}
else {
//default if can't read properly
this->framework = DeviceFramework::Qt;
this->number = 0;
this->device = Device::Keyboard;
this->key = "";
}
}
bool operator==(const InputDeviceMapping& rhs) const {
return (this->device == rhs.device) && (this->framework == rhs.framework) && (this->number == rhs.number);
}
std::string Save() {
std::string result = "";
if (this->framework == DeviceFramework::Qt)
result = "Qt";
else if (this->framework == DeviceFramework::SDL)
result = "SDL";
result += "/";
result += std::to_string(this->number);
result += "/";
if (this->device == Device::Keyboard)
result += "Keyboard";
else if (this->device == Device::Gamepad)
result += "Gamepad";
result += "/";
result += this->key;
return result;
}
};
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
std::array<InputDeviceMapping, NativeInput::NUM_INPUTS> input_mappings;
float pad_circle_modifier_scale;
// Core
int frame_skip;
// Data Storage
bool use_virtual_sd;
// System Region
int region_value;
// Renderer
bool use_hw_renderer;
bool use_shader_jit;
bool use_scaled_resolution;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
// Audio
std::string sink_id;
// Debugging
bool use_gdbstub;
u16 gdbstub_port;
} extern values;
void Apply();
}