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153 lines
4.4 KiB
C++
153 lines
4.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <array>
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#include "common/common_types.h"
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#include "common/string_util.h"
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namespace Settings {
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namespace NativeInput {
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enum Values {
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// directly mapped keys
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT,
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// indirectly mapped keys
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CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
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NUM_INPUTS
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};
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static const std::array<const char*, NUM_INPUTS> Mapping = { {
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// directly mapped keys
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"pad_a", "pad_b", "pad_x", "pad_y",
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"pad_l", "pad_r", "pad_zl", "pad_zr",
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"pad_start", "pad_select", "pad_home",
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"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
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"pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
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// indirectly mapped keys
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"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right"
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} };
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static const std::array<Values, NUM_INPUTS> All = { {
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT,
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CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT
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} };
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}
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enum class DeviceFramework {
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Qt, SDL
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};
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enum class Device {
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Keyboard, Gamepad
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};
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struct InputDeviceMapping {
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DeviceFramework framework;
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int number;
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Device device;
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std::string key;
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InputDeviceMapping() {
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this->framework = DeviceFramework::Qt;
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this->number = 0;
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this->device = Device::Keyboard;
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this->key = "";
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}
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InputDeviceMapping(std::string input) {
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std::vector<std::string> parts;
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Common::SplitString(input, '/', parts);
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if (parts.size() == 4) {
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if (parts[0] == "Qt")
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this->framework = DeviceFramework::Qt;
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else if (parts[0] == "SDL")
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this->framework = DeviceFramework::SDL;
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this->number = std::stoi(parts[1]);
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if (parts[2] == "Keyboard")
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this->device = Device::Keyboard;
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else if (parts[2] == "Gamepad")
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this->device = Device::Gamepad;
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this->key = parts[3];
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}
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else {
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//default if can't read properly
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this->framework = DeviceFramework::Qt;
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this->number = 0;
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this->device = Device::Keyboard;
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this->key = "";
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}
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}
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bool operator==(const InputDeviceMapping& rhs) const {
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return (this->device == rhs.device) && (this->framework == rhs.framework) && (this->number == rhs.number);
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}
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std::string Save() {
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std::string result = "";
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if (this->framework == DeviceFramework::Qt)
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result = "Qt";
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else if (this->framework == DeviceFramework::SDL)
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result = "SDL";
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result += "/";
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result += std::to_string(this->number);
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result += "/";
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if (this->device == Device::Keyboard)
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result += "Keyboard";
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else if (this->device == Device::Gamepad)
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result += "Gamepad";
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result += "/";
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result += this->key;
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return result;
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}
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};
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struct Values {
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// CheckNew3DS
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bool is_new_3ds;
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// Controls
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std::array<InputDeviceMapping, NativeInput::NUM_INPUTS> input_mappings;
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float pad_circle_modifier_scale;
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// Core
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int frame_skip;
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// Data Storage
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bool use_virtual_sd;
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// System Region
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int region_value;
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// Renderer
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bool use_hw_renderer;
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bool use_shader_jit;
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bool use_scaled_resolution;
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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// Audio
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std::string sink_id;
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// Debugging
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bool use_gdbstub;
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u16 gdbstub_port;
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} extern values;
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void Apply();
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}
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