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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
275 lines
8.4 KiB
C++
275 lines
8.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// A buffer class for temporarily storaging sound samples, operates as a
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/// first-in-first-out pipe.
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///
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/// Samples are added to the end of the sample buffer with the 'putSamples'
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/// function, and are received from the beginning of the buffer by calling
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/// the 'receiveSamples' function. The class automatically removes the
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/// outputted samples from the buffer, as well as grows the buffer size
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/// whenever necessary.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2012-11-08 20:53:01 +0200 (Thu, 08 Nov 2012) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSampleBuffer.cpp 160 2012-11-08 18:53:01Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <stdlib.h>
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#include <memory.h>
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#include <string.h>
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#include <assert.h>
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#include "FIFOSampleBuffer.h"
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using namespace soundtouch;
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// Constructor
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FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
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{
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assert(numChannels > 0);
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sizeInBytes = 0; // reasonable initial value
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buffer = NULL;
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bufferUnaligned = NULL;
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samplesInBuffer = 0;
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bufferPos = 0;
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channels = (uint)numChannels;
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ensureCapacity(32); // allocate initial capacity
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}
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// destructor
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FIFOSampleBuffer::~FIFOSampleBuffer()
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{
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delete[] bufferUnaligned;
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bufferUnaligned = NULL;
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buffer = NULL;
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}
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// Sets number of channels, 1 = mono, 2 = stereo
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void FIFOSampleBuffer::setChannels(int numChannels)
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{
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uint usedBytes;
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assert(numChannels > 0);
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usedBytes = channels * samplesInBuffer;
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channels = (uint)numChannels;
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samplesInBuffer = usedBytes / channels;
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}
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// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
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// zeroes this pointer by copying samples from the 'bufferPos' pointer
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// location on to the beginning of the buffer.
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void FIFOSampleBuffer::rewind()
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{
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if (buffer && bufferPos)
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{
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memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
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bufferPos = 0;
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}
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}
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// Adds 'numSamples' pcs of samples from the 'samples' memory position to
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// the sample buffer.
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void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
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{
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memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
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samplesInBuffer += nSamples;
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}
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// Increases the number of samples in the buffer without copying any actual
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// samples.
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//
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// This function is used to update the number of samples in the sample buffer
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// when accessing the buffer directly with 'ptrEnd' function. Please be
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// careful though!
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void FIFOSampleBuffer::putSamples(uint nSamples)
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{
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uint req;
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req = samplesInBuffer + nSamples;
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ensureCapacity(req);
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samplesInBuffer += nSamples;
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}
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// Returns a pointer to the end of the used part of the sample buffer (i.e.
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// where the new samples are to be inserted). This function may be used for
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// inserting new samples into the sample buffer directly. Please be careful!
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//
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// Parameter 'slackCapacity' tells the function how much free capacity (in
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// terms of samples) there _at least_ should be, in order to the caller to
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// succesfully insert all the required samples to the buffer. When necessary,
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// the function grows the buffer size to comply with this requirement.
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//
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// When using this function as means for inserting new samples, also remember
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// to increase the sample count afterwards, by calling the
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// 'putSamples(numSamples)' function.
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SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
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{
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ensureCapacity(samplesInBuffer + slackCapacity);
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return buffer + samplesInBuffer * channels;
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}
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// Returns a pointer to the beginning of the currently non-outputted samples.
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// This function is provided for accessing the output samples directly.
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// Please be careful!
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//
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// When using this function to output samples, also remember to 'remove' the
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// outputted samples from the buffer by calling the
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// 'receiveSamples(numSamples)' function
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SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
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{
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assert(buffer);
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return buffer + bufferPos * channels;
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}
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// Ensures that the buffer has enought capacity, i.e. space for _at least_
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// 'capacityRequirement' number of samples. The buffer is grown in steps of
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// 4 kilobytes to eliminate the need for frequently growing up the buffer,
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// as well as to round the buffer size up to the virtual memory page size.
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void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
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{
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SAMPLETYPE *tempUnaligned, *temp;
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if (capacityRequirement > getCapacity())
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{
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// enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
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sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
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assert(sizeInBytes % 2 == 0);
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tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
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if (tempUnaligned == NULL)
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{
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ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
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}
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// Align the buffer to begin at 16byte cache line boundary for optimal performance
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temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
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if (samplesInBuffer)
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{
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memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
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}
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delete[] bufferUnaligned;
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buffer = temp;
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bufferUnaligned = tempUnaligned;
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bufferPos = 0;
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}
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else
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{
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// simply rewind the buffer (if necessary)
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rewind();
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}
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}
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// Returns the current buffer capacity in terms of samples
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uint FIFOSampleBuffer::getCapacity() const
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{
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return sizeInBytes / (channels * sizeof(SAMPLETYPE));
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}
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// Returns the number of samples currently in the buffer
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uint FIFOSampleBuffer::numSamples() const
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{
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return samplesInBuffer;
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}
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// Output samples from beginning of the sample buffer. Copies demanded number
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// of samples to output and removes them from the sample buffer. If there
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// are less than 'numsample' samples in the buffer, returns all available.
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//
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// Returns number of samples copied.
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uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
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{
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uint num;
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num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
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memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
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return receiveSamples(num);
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}
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// Removes samples from the beginning of the sample buffer without copying them
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// anywhere. Used to reduce the number of samples in the buffer, when accessing
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// the sample buffer with the 'ptrBegin' function.
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uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
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{
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if (maxSamples >= samplesInBuffer)
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{
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uint temp;
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temp = samplesInBuffer;
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samplesInBuffer = 0;
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return temp;
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}
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samplesInBuffer -= maxSamples;
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bufferPos += maxSamples;
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return maxSamples;
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}
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// Returns nonzero if the sample buffer is empty
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int FIFOSampleBuffer::isEmpty() const
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{
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return (samplesInBuffer == 0) ? 1 : 0;
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}
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// Clears the sample buffer
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void FIFOSampleBuffer::clear()
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{
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samplesInBuffer = 0;
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bufferPos = 0;
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}
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
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{
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if (numSamples < samplesInBuffer)
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{
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samplesInBuffer = numSamples;
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}
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return samplesInBuffer;
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}
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