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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
237 lines
6.3 KiB
C++
237 lines
6.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
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/// MMX optimization.
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///
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/// Anti-alias filter is used to prevent folding of high frequencies when
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/// transposing the sample rate with interpolation.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2014-01-05 23:40:22 +0200 (Sun, 05 Jan 2014) $
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// File revision : $Revision: 4 $
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//
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// $Id: AAFilter.cpp 177 2014-01-05 21:40:22Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <memory.h>
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include "AAFilter.h"
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#include "FIRFilter.h"
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using namespace soundtouch;
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#define PI 3.141592655357989
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#define TWOPI (2 * PI)
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// define this to save AA filter coefficients to a file
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// #define _DEBUG_SAVE_AAFILTER_COEFFICIENTS 1
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#ifdef _DEBUG_SAVE_AAFILTER_COEFFICIENTS
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#include <stdio.h>
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static void _DEBUG_SAVE_AAFIR_COEFFS(SAMPLETYPE *coeffs, int len)
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{
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FILE *fptr = fopen("aa_filter_coeffs.txt", "wt");
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if (fptr == NULL) return;
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for (int i = 0; i < len; i ++)
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{
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double temp = coeffs[i];
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fprintf(fptr, "%lf\n", temp);
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}
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fclose(fptr);
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}
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#else
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#define _DEBUG_SAVE_AAFIR_COEFFS(x, y)
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#endif
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/*****************************************************************************
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*
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* Implementation of the class 'AAFilter'
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*
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*****************************************************************************/
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AAFilter::AAFilter(uint len)
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{
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pFIR = FIRFilter::newInstance();
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cutoffFreq = 0.5;
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setLength(len);
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}
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AAFilter::~AAFilter()
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{
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delete pFIR;
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}
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// Sets new anti-alias filter cut-off edge frequency, scaled to
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// sampling frequency (nyquist frequency = 0.5).
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// The filter will cut frequencies higher than the given frequency.
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void AAFilter::setCutoffFreq(double newCutoffFreq)
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{
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cutoffFreq = newCutoffFreq;
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calculateCoeffs();
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}
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// Sets number of FIR filter taps
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void AAFilter::setLength(uint newLength)
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{
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length = newLength;
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calculateCoeffs();
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}
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// Calculates coefficients for a low-pass FIR filter using Hamming window
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void AAFilter::calculateCoeffs()
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{
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uint i;
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double cntTemp, temp, tempCoeff,h, w;
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double wc;
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double scaleCoeff, sum;
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double *work;
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SAMPLETYPE *coeffs;
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assert(length >= 2);
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assert(length % 4 == 0);
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assert(cutoffFreq >= 0);
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assert(cutoffFreq <= 0.5);
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work = new double[length];
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coeffs = new SAMPLETYPE[length];
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wc = 2.0 * PI * cutoffFreq;
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tempCoeff = TWOPI / (double)length;
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sum = 0;
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for (i = 0; i < length; i ++)
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{
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cntTemp = (double)i - (double)(length / 2);
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temp = cntTemp * wc;
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if (temp != 0)
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{
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h = sin(temp) / temp; // sinc function
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}
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else
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{
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h = 1.0;
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}
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w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
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temp = w * h;
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work[i] = temp;
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// calc net sum of coefficients
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sum += temp;
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}
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// ensure the sum of coefficients is larger than zero
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assert(sum > 0);
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// ensure we've really designed a lowpass filter...
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assert(work[length/2] > 0);
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assert(work[length/2 + 1] > -1e-6);
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assert(work[length/2 - 1] > -1e-6);
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// Calculate a scaling coefficient in such a way that the result can be
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// divided by 16384
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scaleCoeff = 16384.0f / sum;
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for (i = 0; i < length; i ++)
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{
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temp = work[i] * scaleCoeff;
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//#if SOUNDTOUCH_INTEGER_SAMPLES
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// scale & round to nearest integer
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temp += (temp >= 0) ? 0.5 : -0.5;
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// ensure no overfloods
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assert(temp >= -32768 && temp <= 32767);
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//#endif
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coeffs[i] = (SAMPLETYPE)temp;
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}
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// Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
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pFIR->setCoefficients(coeffs, length, 14);
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_DEBUG_SAVE_AAFIR_COEFFS(coeffs, length);
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delete[] work;
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delete[] coeffs;
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}
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// Applies the filter to the given sequence of samples.
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// Note : The amount of outputted samples is by value of 'filter length'
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// smaller than the amount of input samples.
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uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
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{
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return pFIR->evaluate(dest, src, numSamples, numChannels);
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}
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/// Applies the filter to the given src & dest pipes, so that processed amount of
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/// samples get removed from src, and produced amount added to dest
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/// Note : The amount of outputted samples is by value of 'filter length'
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/// smaller than the amount of input samples.
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uint AAFilter::evaluate(FIFOSampleBuffer &dest, FIFOSampleBuffer &src) const
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{
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SAMPLETYPE *pdest;
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const SAMPLETYPE *psrc;
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uint numSrcSamples;
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uint result;
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int numChannels = src.getChannels();
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assert(numChannels == dest.getChannels());
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numSrcSamples = src.numSamples();
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psrc = src.ptrBegin();
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pdest = dest.ptrEnd(numSrcSamples);
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result = pFIR->evaluate(pdest, psrc, numSrcSamples, numChannels);
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src.receiveSamples(result);
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dest.putSamples(result);
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return result;
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}
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uint AAFilter::getLength() const
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{
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return pFIR->getLength();
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}
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