mirror of
https://github.com/citra-emu/citra.git
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48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
150 lines
3.9 KiB
C++
150 lines
3.9 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QMenu>
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#include <QString>
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#include <QVector>
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#include <QWidget>
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#include "citra_qt/compatibility_list.h"
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#include "common/common_types.h"
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#include "uisettings.h"
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class GameListWorker;
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class GameListDir;
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class GameListSearchField;
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class GMainWindow;
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class QFileSystemWatcher;
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class QHBoxLayout;
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class QLabel;
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class QLineEdit;
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template <typename>
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class QList;
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class QModelIndex;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QToolButton;
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class QVBoxLayout;
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enum class GameListOpenTarget {
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SAVE_DATA = 0,
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EXT_DATA = 1,
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APPLICATION = 2,
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UPDATE_DATA = 3,
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TEXTURE_DUMP = 4,
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TEXTURE_LOAD = 5,
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MODS = 6,
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DLC_DATA = 7,
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SHADER_CACHE = 8
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};
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class GameList : public QWidget {
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Q_OBJECT
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public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_REGION,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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explicit GameList(GMainWindow* parent = nullptr);
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~GameList() override;
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QString GetLastFilterResultItem() const;
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void ClearFilter();
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void SetFilterFocus();
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void SetFilterVisible(bool visibility);
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void SetDirectoryWatcherEnabled(bool enabled);
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bool IsEmpty() const;
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void LoadCompatibilityList();
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void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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QStandardItemModel* GetModel() const;
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QString FindGameByProgramID(u64 program_id, int role);
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void RefreshGameDirectory();
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static const QStringList supported_file_extensions;
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signals:
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void GameChosen(const QString& game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const QString file);
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void DumpRomFSRequested(QString game_path, u64 program_id);
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void OpenDirectory(const QString& directory);
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void AddDirectory();
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void ShowList(bool show);
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void PopulatingCompleted();
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private slots:
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void OnItemExpanded(const QModelIndex& item);
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void OnTextChanged(const QString& new_text);
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void OnFilterCloseClicked();
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void OnUpdateThemedIcons();
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private:
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void AddDirEntry(GameListDir* entry_items);
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void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(const QStringList& watch_list);
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void PopupContextMenu(const QPoint& menu_location);
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void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id);
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
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void changeEvent(QEvent*) override;
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void RetranslateUI();
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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class GameListPlaceholder : public QWidget {
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Q_OBJECT
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public:
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explicit GameListPlaceholder(GMainWindow* parent = nullptr);
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~GameListPlaceholder();
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signals:
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void AddDirectory();
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private slots:
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void onUpdateThemedIcons();
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protected:
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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private:
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QVBoxLayout* layout = nullptr;
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QLabel* image = nullptr;
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QLabel* text = nullptr;
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};
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