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https://github.com/citra-emu/citra.git
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4ccd9f24fb
common: Backport yuzu log improvements
214 lines
8.4 KiB
C++
214 lines
8.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include <utility>
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#include "audio_core/dsp_interface.h"
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#include "common/file_util.h"
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#include "common/settings.h"
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namespace Settings {
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namespace {
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std::string_view GetAudioEmulationName(AudioEmulation emulation) {
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switch (emulation) {
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case AudioEmulation::HLE:
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return "HLE";
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case AudioEmulation::LLE:
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return "LLE";
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case AudioEmulation::LLEMultithreaded:
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return "LLE Multithreaded";
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default:
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return "Invalid";
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}
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};
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std::string_view GetGraphicsAPIName(GraphicsAPI api) {
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switch (api) {
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case GraphicsAPI::Software:
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return "Software";
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case GraphicsAPI::OpenGL:
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return "OpenGL";
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default:
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return "Invalid";
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}
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}
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std::string_view GetTextureFilterName(TextureFilter filter) {
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switch (filter) {
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case TextureFilter::None:
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return "None";
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case TextureFilter::Anime4K:
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return "Anime4K";
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case TextureFilter::Bicubic:
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return "Bicubic";
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case TextureFilter::NearestNeighbor:
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return "NearestNeighbor";
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case TextureFilter::ScaleForce:
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return "ScaleForce";
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case TextureFilter::xBRZ:
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return "xBRZ";
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case TextureFilter::MMPX:
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return "MMPX";
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default:
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return "Invalid";
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}
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}
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} // Anonymous namespace
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Values values = {};
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static bool configuring_global = true;
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void LogSettings() {
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const auto log_setting = [](std::string_view name, const auto& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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};
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LOG_INFO(Config, "Citra Configuration:");
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log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue());
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log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
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log_setting("Renderer_UseGLES", values.use_gles.GetValue());
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log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue()));
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log_setting("Renderer_Debug", values.renderer_debug.GetValue());
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log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
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log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
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log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
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log_setting("Renderer_VSyncNew", values.use_vsync_new.GetValue());
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log_setting("Renderer_PostProcessingShader", values.pp_shader_name.GetValue());
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log_setting("Renderer_FilterMode", values.filter_mode.GetValue());
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log_setting("Renderer_TextureFilter", GetTextureFilterName(values.texture_filter.GetValue()));
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log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
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log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
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log_setting("Stereoscopy_MonoRenderOption", values.mono_render_option.GetValue());
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if (values.render_3d.GetValue() == StereoRenderOption::Anaglyph) {
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log_setting("Renderer_AnaglyphShader", values.anaglyph_shader_name.GetValue());
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}
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log_setting("Layout_LayoutOption", values.layout_option.GetValue());
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log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
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log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
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log_setting("Layout_LargeScreenProportion", values.large_screen_proportion.GetValue());
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log_setting("Utility_DumpTextures", values.dump_textures.GetValue());
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log_setting("Utility_CustomTextures", values.custom_textures.GetValue());
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log_setting("Utility_PreloadTextures", values.preload_textures.GetValue());
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log_setting("Utility_AsyncCustomLoading", values.async_custom_loading.GetValue());
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log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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log_setting("Audio_Emulation", GetAudioEmulationName(values.audio_emulation.GetValue()));
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log_setting("Audio_OutputType", values.output_type.GetValue());
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log_setting("Audio_OutputDevice", values.output_device.GetValue());
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log_setting("Audio_InputType", values.input_type.GetValue());
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log_setting("Audio_InputDevice", values.input_device.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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using namespace Service::CAM;
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log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]);
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log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]);
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log_setting("Camera_OuterRightFlip", values.camera_flip[OuterRightCamera]);
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log_setting("Camera_InnerName", values.camera_name[InnerCamera]);
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log_setting("Camera_InnerConfig", values.camera_config[InnerCamera]);
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log_setting("Camera_InnerFlip", values.camera_flip[InnerCamera]);
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log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]);
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log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
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log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
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log_setting("DataStorage_UseCustomStorage", values.use_custom_storage.GetValue());
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if (values.use_custom_storage) {
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log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
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log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
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}
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log_setting("System_IsNew3ds", values.is_new_3ds.GetValue());
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log_setting("System_RegionValue", values.region_value.GetValue());
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log_setting("System_PluginLoader", values.plugin_loader_enabled.GetValue());
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log_setting("System_PluginLoaderAllowed", values.allow_plugin_loader.GetValue());
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log_setting("Debugging_UseGdbstub", values.use_gdbstub.GetValue());
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log_setting("Debugging_GdbstubPort", values.gdbstub_port.GetValue());
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}
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bool IsConfiguringGlobal() {
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return configuring_global;
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}
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue();
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}
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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if (is_powered_on) {
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return;
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}
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// Audio
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values.audio_emulation.SetGlobal(true);
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values.enable_audio_stretching.SetGlobal(true);
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values.volume.SetGlobal(true);
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// Core
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values.cpu_clock_percentage.SetGlobal(true);
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values.is_new_3ds.SetGlobal(true);
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// Renderer
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values.graphics_api.SetGlobal(true);
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values.use_hw_shader.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.shaders_accurate_mul.SetGlobal(true);
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values.use_vsync_new.SetGlobal(true);
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values.resolution_factor.SetGlobal(true);
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values.frame_limit.SetGlobal(true);
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values.texture_filter.SetGlobal(true);
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values.layout_option.SetGlobal(true);
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values.swap_screen.SetGlobal(true);
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values.upright_screen.SetGlobal(true);
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values.large_screen_proportion.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.render_3d.SetGlobal(true);
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values.factor_3d.SetGlobal(true);
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values.filter_mode.SetGlobal(true);
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values.pp_shader_name.SetGlobal(true);
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values.anaglyph_shader_name.SetGlobal(true);
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values.dump_textures.SetGlobal(true);
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values.custom_textures.SetGlobal(true);
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values.preload_textures.SetGlobal(true);
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}
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void LoadProfile(int index) {
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Settings::values.current_input_profile = Settings::values.input_profiles[index];
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Settings::values.current_input_profile_index = index;
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}
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void SaveProfile(int index) {
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Settings::values.input_profiles[index] = Settings::values.current_input_profile;
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}
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void CreateProfile(std::string name) {
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Settings::InputProfile profile = values.current_input_profile;
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profile.name = std::move(name);
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Settings::values.input_profiles.push_back(std::move(profile));
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Settings::values.current_input_profile_index =
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static_cast<int>(Settings::values.input_profiles.size()) - 1;
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Settings::LoadProfile(Settings::values.current_input_profile_index);
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}
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void DeleteProfile(int index) {
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Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index);
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Settings::LoadProfile(0);
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}
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void RenameCurrentProfile(std::string new_name) {
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Settings::values.current_input_profile.name = std::move(new_name);
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}
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} // namespace Settings
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