citra/src/video_core/renderer_opengl
2023-03-30 15:12:09 +03:00
..
texture_filters
depth_to_color.frag
depth_to_color.vert
ds_to_color.frag
frame_dumper_opengl.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
frame_dumper_opengl.h
gl_driver.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_driver.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_format_reinterpreter.cpp
gl_format_reinterpreter.h
gl_rasterizer.cpp Frontend PR fixes (#6378) 2023-03-30 14:24:49 +03:00
gl_rasterizer.h Frontend PR fixes (#6378) 2023-03-30 14:24:49 +03:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_decompiler.cpp
gl_shader_decompiler.h
gl_shader_disk_cache.cpp gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344) 2023-03-25 23:35:17 +02:00
gl_shader_disk_cache.h gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344) 2023-03-25 23:35:17 +02:00
gl_shader_gen.cpp video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) 2023-03-30 15:12:09 +03:00
gl_shader_gen.h
gl_shader_manager.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_shader_manager.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp
gl_state.h
gl_stream_buffer.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_stream_buffer.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_vars.cpp
gl_vars.h
pica_to_gl.h
post_processing_opengl.cpp citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
post_processing_opengl.h
renderer_opengl.cpp Frontend PR fixes (#6378) 2023-03-30 14:24:49 +03:00
renderer_opengl.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
texture_downloader_es.cpp
texture_downloader_es.h