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433176a9b9
The UI file is rewritten, to better make use of Qt's layouts (instead of depending on abstract geometry). "Add Cheat", "Save", "Delete" buttons are also added. The UI logic should be rather easy and usable (IMO), but the code may seem a bit dirty. If anyone has a better idea regarding UI logic design or code implementation, feel free to tell me about it.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QDialog>
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namespace Cheats {
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class CheatBase;
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}
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namespace Ui {
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class CheatDialog;
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} // namespace Ui
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class CheatDialog : public QDialog {
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Q_OBJECT
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public:
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explicit CheatDialog(QWidget* parent = nullptr);
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~CheatDialog();
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private:
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/**
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* Loads the cheats from the CheatEngine, and populates the table.
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*/
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void LoadCheats();
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/**
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* Pops up a message box asking if the user wants to save the current cheat.
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* If the user selected Yes, attempts to save the current cheat.
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* @return true if the user selected No, or if the cheat was saved successfully
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* false if the user selected Cancel, or if the user selected Yes but saving failed
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*/
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bool CheckSaveCheat();
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/**
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* Saves the current cheat as the row-th cheat in the cheat list.
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* @return true if the cheat is saved successfully, false otherwise
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*/
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bool SaveCheat(int row);
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnCancel();
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void OnRowSelected(int row, int column);
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void OnCheckChanged(int state);
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void OnTextEdited();
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void OnDeleteCheat();
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void OnAddCheat();
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private:
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std::unique_ptr<Ui::CheatDialog> ui;
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std::vector<std::shared_ptr<Cheats::CheatBase>> cheats;
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bool edited = false, newly_created = false;
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int last_row = -1, last_col = -1;
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};
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