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478289140d
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros">
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<ExternalsDir>$(SolutionDir)externals\</ExternalsDir>
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</PropertyGroup>
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<PropertyGroup>
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<_PropertySheetDisplayName>externals</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>
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</PreprocessorDefinitions>
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</ClCompile>
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<Lib />
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<Link>
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<AdditionalLibraryDirectories>$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3dll.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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</Link>
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<ProjectReference />
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</ItemDefinitionGroup>
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<ItemGroup>
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<BuildMacro Include="ExternalsDir">
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<Value>$(ExternalsDir)</Value>
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</BuildMacro>
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</ItemGroup>
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</Project> |